Securitron Mk II Auto-Repair
Fallout: New VegasAn ESPless file that gives Mk II Securitrons the ability to regenerate health.
An ESPless file that gives Mk II Securitrons the ability to regenerate health.
Yes Man will automatically upgrade the Securitron army when his broadcasting power is upgraded.
A simple mod that prevents the Ghouls from wiping out the Tenpenny Residents.
Makes the various Strip factions friendly after completing their respective quests.
Mr. House will surrender to the NCR after destroying the Securitron Vault.
Gives map markers of various faction controlled locations the reputation of their respective faction.
Allows you to convince the Followers to support Mr. House.
Adds crafting stations and additional containers to several vanilla player homes.
The New Vegas Script Extender, or NVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV. It does so without modifying the executable files on disk, so there are no permanent side effects.
Patches the USS Hoodwink for compatibility with Tale of Two Wastelands 3.3+.
Stay At The System Page for Skyrim SE 1.5.x and 1.6.x.
Changes the model of the reinforced combat armors to better match the concept art designs.
Patches some of A Tale of Blood and Snow's spells so they play nice with Vokrii and/or Lost Grimoire.
Replaces the font with the 8-bit Operator JVE font used in Undertale and DELTARUNE.
A texture swap which changes the Sinestro Crops skin to a Green Lantern Corps suit.
minimal effort patch to fix MoMod crashing when using TTW and resolve conflicts
A beggar follower to use for the Boethiah's Calling Quest since I always feel guilty sacrificing other characters.