Unfound Loot
Still don't understand how this mod works, I have set all values and multipliers to max removal but some items are not being removed. So far I have noticed only some alcohol, food and dynamite, modified weapons+ (JipLN), always corpse apparel.
I have a question if the espless mod changes the value of hunger for example food, how does this mod work?
And how does this mod work with base object swapper?
I have a question if the espless mod changes the value of hunger for example food, how does this mod work?
And how does this mod work with base object swapper?
The code is open, read it.
> some items are not being removed
Every item must be encountered at least once, this is a basic unique check.
> always corpse apparel.
The main purpose of the mod NOT to blindly remove all loot from the game, but to make the economy harder without harming gameplay.
You are suggesting to strip corpses naked? Or remove weapons NPCs just used to shoot at you? (The latter can be overridden in settings.) The mod reduces gear condition instead - except cases, when an enemy is disintegrated or gooified.
Another example, it does not remove loot from containers with notes. Why? Because there is a high possibility a note mentions some loot you are expected to find.
Enable debug mode in settings to see how the mod makes decisions.
> value of hunger for example food, how does this mod work?
Not a factor in Unfound Loot. When needed, values changed in runtime are accounted right away.
> And how does this mod work with base object swapper?
Should work as expected, Base Object Swapper is a DLL mod and fires way before Unfound Loot.