I just explained how it works, you clearly did not even read my post.
110.55% removal chance means that dice rolls 1-99 are guaranteed to be lower in 10% of cases. Yep, I completely forgot how it works: 1 - Math.pow(1 - 0.85, 1.1) where 0.85 is the global chance, 1.1 is a modifier
I did read it, I guess I am misreading it somehow. Maybe my english isn't good enough. The way I read (or maybe misread in this case?) is that the dice rolls , and if the number that comes up is lower than the chance then the item is removed. You wrote " 110.55% removal chance means that dice rolls 1-99 are guaranteed to be lower in 10% of cases. " - This is what confuses me I guess, because rolling a 0-99 will always be lower than 110.55, not just in 10% of the cases. But clearly since you took offense and assumed I hadn't read your comment I must misread something in the explanation. Anyway, I apologize if I said something wrong, i was just asking because I didn't understand how it worked. I will experiment myself and see if I get it! I truly appreciate the mod and your work, thank you for taking time to answer me!
My bad, I forgot how it works myself. For modifiers higher than 1.0 there is a different formula: (1 - Math.pow(1 - 0.85, 1.1)) * 100 = 87.59203999415325 where 0.85 is the global chance, and 1.1 is a modifier
You can test different values in the browser console (F12 -> Console) (1 - Math.pow(1 - 0.90, 1.5)) * 100 = 96.83772233983163 (1 - Math.pow(1 - 0.50, 1.2)) * 100 = 56.472471835193794
The point is, the removal chance stays below 100% to compare it with the dice.
1 reply, 2 total
(1 - Math.pow(1 - 0.85, 1.1)) * 100 = 87.59203999415325
where 0.85 is the global chance, and 1.1 is a modifier
You can test different values in the browser console (F12 -> Console)
(1 - Math.pow(1 - 0.90, 1.5)) * 100 = 96.83772233983163
(1 - Math.pow(1 - 0.50, 1.2)) * 100 = 56.472471835193794
The point is, the removal chance stays below 100% to compare it with the dice.
1 reply