Immersive Primary Needs
I'm still using the original PN Core and Equipment .esp's, and am a little unsure how replacing Project Nevada with updated stand-alones should be done.
So I'm assuming I can still use this, and it should overwrite the PN assets I still have in the build.
All it does is sound a needs warning chime, which was one function in OG PN, right?
So I'm assuming I can still use this, and it should overwrite the PN assets I still have in the build.
All it does is sound a needs warning chime, which was one function in OG PN, right?
Yes, this mod only adds sounds.
1 reply
Perhaps on your Cyberware page, if you have a chance to, a short list of which functions could be replaced by which standalones would be really nice.
Love your project, and your explanations.