Immersive Primary Needs
Does it work well with Vigor?
1 reply, 2 total
I'm still using the original PN Core and Equipment .esp's, and am a little unsure how replacing Project Nevada with updated stand-alones should be done.
So I'm assuming I can still use this, and it should overwrite the PN assets I still have in the build.
All it does is sound a needs warning chime, which was one function in OG PN, right?
So I'm assuming I can still use this, and it should overwrite the PN assets I still have in the build.
All it does is sound a needs warning chime, which was one function in OG PN, right?
1 reply, 2 total
There is no point to use this with installed PN. Remove Project Nevada completely, and then add standalones.
Yes, this mod only adds sounds.
Yes, this mod only adds sounds.
1 reply
Thanks for the clarification.
Perhaps on your Cyberware page, if you have a chance to, a short list of which functions could be replaced by which standalones would be really nice.
Love your project, and your explanations.
Perhaps on your Cyberware page, if you have a chance to, a short list of which functions could be replaced by which standalones would be really nice.
Love your project, and your explanations.
1 reply