1 reply, 2 total
Eddoursul
19 February 2026, 23:21
If you mean whether it changes their behavior - no, it does not.
It does add a trigger to Spineless to improve compatiblity with Cyberware and carries over YUP fixes for the perk. (I just looked and realized I should do the same for Brainless.)
1 reply
JckngOff
2
19 February 2026, 23:50
Awesome, was trying to see if this touched anything that PerkOut touches, I’ll conflict resolve deeper later but off the top of my head those were the few things I thought might overlap. Thanks for the reply and for your hard work!
fleshytrash
3
16 February 2026, 11:33
why do the doctors not sell implants anymore? one time i saw that some doctors sell implants but i didnt buy them, now all of a sudden every doctor i check doesnt have any implants for sale, is this a restockingthing or an issue?
1 reply, 2 total
1 reply
1 reply, 2 total
1 reply, 2 total
Eddoursul
3 April 2025, 19:28
The implants here are more complicated than regular perks, you should install them through the surgery dialog.
To add all implants to your inventory, run this: player.additem CWxImplantsAllList 1
1 reply
timrwit
1
2 February 2026, 02:14
Not a bug in this mod but YUPDate changes how the vendortron works giving it a new faction that gets overwritten by the new faction from this mod with the result that it doesn't have any of the unique gra guns in stock. An easy fix in xedit to copy over the faction from yupdate to this mod and not something for the mod authors to change necessarily. I just thought I would post this here incase anyone else was having the same problem I was.

Thanks for the great mod.
1 reply, 2 total
Eddoursul
19 January 2026, 16:23
Cyberware has no bullet time. You have it in some other mod, and you have the same hotkey for both features. Go to the configuration panel and make them use different hotkeys.
1 reply
JrMax
1 1
11 May 2025, 17:19
I cant seem to find the night vision implant in museum of technology west wing, can u give me the exact location i just wanna check if its still there... i wanna check if the super mutant move it or something
1 reply
janelamia
1
27 December 2025, 18:33
its at the rocket display room, behind the staircase on the first floor you can shimmy across the side of the staircase on a narrow footing and go into a hidden area where it should be on a table, there is also a larger one thats an office that doesnt have it
it has this vibe
Iojg
1
21 July 2025, 16:17
Hi! Two questions:
1. Does the "count" being twice what it is in the old PN module mean most implants require two slots? If not, what does it do?
2. In the vanilla, installing SPECIAL implants counts towards the perk requirements, is this retained? If so, how does it function when you remove a SPECIAL implant?
Thx in advance!