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Cyberware 2281
I found the Bionic Eyes implant and installed it, but I can't seem to activate the "enhanced vision mode" using the keybind I assigned.
I have "Cyberware Tweaks", and recently installed "CyberJAM" (although the issue is from before), under this mod. Modern Night Vision by Stentorious before this mod.
Before checking out mod conflicts, I figured that maybe I was missing something? Some other type of implant or a prerequisite.
Edit (Resolved??): Apparently Modern Night Vision has compatibility or support for this mod and allows for the vision modes of that mod to be usable when the implant is installed. Weird, no mention of that in either of the modpages.
I have "Cyberware Tweaks", and recently installed "CyberJAM" (although the issue is from before), under this mod. Modern Night Vision by Stentorious before this mod.
Before checking out mod conflicts, I figured that maybe I was missing something? Some other type of implant or a prerequisite.
Edit (Resolved??): Apparently Modern Night Vision has compatibility or support for this mod and allows for the vision modes of that mod to be usable when the implant is installed. Weird, no mention of that in either of the modpages.
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Would it be possible to make it so that the Y7 and Y3 implants could go in the torso or the head? I really like the other torso implants but not many of the head implants. And technically the mouth is part of the digestive track so would still fit for the Y3 at least. Ive managed to throw something together in the geck for my own use but thats out the window if i ever have to update lol
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Yes, it's even is the description:
> UPD 2022-07-21: As of v6.55, lStewieAl’s Tweaks and Engine Fixes allows to hotkey GRX
> UPD 2022-07-21: As of v6.55, lStewieAl’s Tweaks and Engine Fixes allows to hotkey GRX
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Not a bug in this mod but YUPDate changes how the vendortron works giving it a new faction that gets overwritten by the new faction from this mod with the result that it doesn't have any of the unique gra guns in stock. An easy fix in xedit to copy over the faction from yupdate to this mod and not something for the mod authors to change necessarily. I just thought I would post this here incase anyone else was having the same problem I was.
Thanks for the great mod.
Thanks for the great mod.
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Just a quick question regarding the AR Scanner implant, i'm not sure if this is a new bug or if it was in the original PN Cyberware module but the option to scan something only seems available if you are on level ground with them. If you try to scan them while standing at a higher or lower elevation (i.e, if you're at a high vantage point scoping out a location) the option to scan doesn't appear.
Is this intentional or is this just a quirk with my current installation/modlist?
Is this intentional or is this just a quirk with my current installation/modlist?
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Not intentional, and you are the first person reporting this. The only way I see this happen is due to a possible bug in GetCrosshairRefEx from JIP LN.
Fixed in 1.4 (switched to ObjectUnderReticle).
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Let's talk specifics - which implant you want to upgrade and what is your Science level?
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