1 reply, 2 total
Eddoursul
3 April 2025, 19:28
The implants here are more complicated than regular perks, you should install them through the surgery dialog.
To add all implants to your inventory, run this: player.additem CWxImplantsAllList 1
1 reply
timrwit
1
2 February 2026, 02:14
Not a bug in this mod but YUPDate changes how the vendortron works giving it a new faction that gets overwritten by the new faction from this mod with the result that it doesn't have any of the unique gra guns in stock. An easy fix in xedit to copy over the faction from yupdate to this mod and not something for the mod authors to change necessarily. I just thought I would post this here incase anyone else was having the same problem I was.

Thanks for the great mod.
1 reply, 2 total
Eddoursul
19 January 2026, 16:23
Cyberware has no bullet time. You have it in some other mod, and you have the same hotkey for both features. Go to the configuration panel and make them use different hotkeys.
1 reply
JrMax
1 1
11 May 2025, 17:19
I cant seem to find the night vision implant in museum of technology west wing, can u give me the exact location i just wanna check if its still there... i wanna check if the super mutant move it or something
1 reply
janelamia
1
27 December 2025, 18:33
its at the rocket display room, behind the staircase on the first floor you can shimmy across the side of the staircase on a narrow footing and go into a hidden area where it should be on a table, there is also a larger one thats an office that doesnt have it
it has this vibe
Iojg
1
21 July 2025, 16:17
Hi! Two questions:
1. Does the "count" being twice what it is in the old PN module mean most implants require two slots? If not, what does it do?
2. In the vanilla, installing SPECIAL implants counts towards the perk requirements, is this retained? If so, how does it function when you remove a SPECIAL implant?
Thx in advance!
cheesepizzaenjoyer
1
12 July 2025, 14:34
i have a question about how the razor nails implant works. +70% unarmed crit and damage seems insanely op, is it for any weapon that uses unarmed skill or the actual unarmed, as in your bare fists?
1 reply
Eddoursul
12 July 2025, 17:29
Not any damage, only critical hit damage, and only when upgraded to the highest level. When not upgraded, it adds 25% to the critical hit damage when installed on one arm. Not sure about the formula for both hands, needs testing.
Applies to any weapon using Unarmed skill.
1 reply, 2 total
1 reply
1 reply
Eddoursul
20 May 2025, 20:03
Hm, I believe I did something about that. Are you using any mod changing how scopes work?
Oh, right, I did this in Enhanced Vision, I need to copy the code from there.
asdasdasdd
1
22 April 2025, 13:33
Hello, when choosing stealth nano boots in game to implant, it says I don't have any implants for this area of my body. However with the voice modulator, I can choose it and the doctor succesfully implants it.
I've also noticed that: when usig ysI Categories mod with cyberware, stealth nano boots are categorized in junk section when the voice modulator is categorized in crafting ingredients. Idk if this is a incompability with the ysI mod but I don't think so. Please check it, thanks.

https://imgur.com/a/qA0dxXq
1 reply