Cyberware 2281
Hi! Two questions:
1. Does the "count" being twice what it is in the old PN module mean most implants require two slots? If not, what does it do?
2. In the vanilla, installing SPECIAL implants counts towards the perk requirements, is this retained? If so, how does it function when you remove a SPECIAL implant?
Thx in advance!
1. Does the "count" being twice what it is in the old PN module mean most implants require two slots? If not, what does it do?
2. In the vanilla, installing SPECIAL implants counts towards the perk requirements, is this retained? If so, how does it function when you remove a SPECIAL implant?
Thx in advance!
i have a question about how the razor nails implant works. +70% unarmed crit and damage seems insanely op, is it for any weapon that uses unarmed skill or the actual unarmed, as in your bare fists?
1 reply
will the TTW patch be updated or for TTW 3.4 or is it not necessary.
1 reply, 2 total
Iirc, there are one or two "Has water" flags to forward, it is perfectly fine on 3.4.
1 reply
ok
Is it possible to exclude the player and their weapon from the heat vision? It's blocking my sniper's scope view.
1 reply
Oh, right, I did this in Enhanced Vision, I need to copy the code from there.
Applies to any weapon using Unarmed skill.