Is it possible to exclude the player and their weapon from the heat vision? It's blocking my sniper's scope view.
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Hm, I believe I did something about that. Are you using any mod changing how scopes work?
Oh, right, I did this in Enhanced Vision, I need to copy the code from there.
I cant seem to find the night vision implant in museum of technology west wing, can u give me the exact location i just wanna check if its still there... i wanna check if the super mutant move it or something
Hello, when choosing stealth nano boots in game to implant, it says I don't have any implants for this area of my body. However with the voice modulator, I can choose it and the doctor succesfully implants it.
I've also noticed that: when usig ysI Categories mod with cyberware, stealth nano boots are categorized in junk section when the voice modulator is categorized in crafting ingredients. Idk if this is a incompability with the ysI mod but I don't think so. Please check it, thanks.

https://imgur.com/a/qA0dxXq
1 reply
Stealth Nano-Bots must be implanted into the torso, you have a leg selected in your screenshot.
ysI Categories is not my mod to check it.
Hello, how can I add perks via console commands? Thanks
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The implants here are more complicated than regular perks, you should install them through the surgery dialog.
To add all implants to your inventory, run this: player.additem CWxImplantsAllList 1
Thanks a lot for the mod, I'm playing TTW and so far I'm 40 hours in in the DC an had no issues besides limb regen mod stopping working after Point Lookout for some reason (fixed it by removing it, saving, relaunching the game, then installing it again). I agree with one of the commenters however, I'd love to have either some sort or randomness in implant choice (when you have to loot them from high-level enemies for example) or even having all buyable implants—especially +stat implants—scattered all over the map, the TTW esp doesn't really go far enough to distribute them in the DC in my opinion.