Enderal SE
Eddoursul
Admin
💬 231
▣ 35
⇄ 3
11 September 2023, 13:23
Enderal SE Development Discord
Steam and GOG releases were discontinued in 2022 and are not supported.
Hi, wanted to report some npc scripting/behaviour bugs that were bothering me on the Steam version, did not reach those points on 2.1.4 and could not find them as fixed in the changelog (sorry if they are already fixed in 2.1.4). Potential spoilers ahead for anyone reading!!!
1. In "Dark Chambers of our minds" when the Father teleports/creates an apparition of himself (not sure which one is the intended idea, guessing the latter), and starts assigning teams, there are 2 instances of the Father, one that remained on the elevated platform and one that appeared on the lower level with the mercenaries, my issue is that the "original Father" starts descending and attempting to leave the camp instead of standing still while his "psionic illusion" finishes the expedition preparations. Once Brother Sorrow announces the players turn, the Father is once again seen at the gates of the camp. What is a bit ironic about this is that I saw a playthrough, from 2019, in which the "original Father" stays on the elevated platform and starts a prayer/meditation animation (exactly the behaviour I would consider appropriate for this situation). A different playthrough from 2023 I saw suffered from the same behaviour I encountered.
2. Still on "Dark Chambers of our mind", after Tharael reads the first inscription at the "energy gate" in the temple, he seems to have his swords equipped even in his passive stance, even reading from his translation aide, at the second inscription, while also having swords in his hands. I think "Dark Chambers of our mind" is still overall a somewhat buggy quest, the perversions seem quite glitchy, the "Daddy" enemy is also unable to leave the room he spawns in, seemingly running into an invisible wall when attempting to do so, or he doesn't fit through the doorway. Also had an instance of the Father being stuck in his "floating T-pose" reappearence after beating the 2 red Tharael illusions.
3. On "Black Light part2" I was very happy to read that the Yuslan floating at the Coarek interaction was fixed, but there was still a strange behaviour when going to defend the Gate mechanisms with Tealor, there is a point in which you are supposed to go left and he is supposed to go right (as mentioned in the dialogue at least), Tealor simply stays in that room and kind of ruins the illusions, there is even a door leading to the right, I think Tealor actually entering the door and perhaps "locking it with Requires Key or adding the barred status, just so the player doesn't follow him would really sell the illusion much better, that tealor actually does his part.
Anyway, thanks a lot for keeping Enderal alive and as stable and balanced as possibile, I know my issues are likely minor and only affect immersion, but I am still really hopeful that they can be fixed, Thanks again.
1. In "Dark Chambers of our minds" when the Father teleports/creates an apparition of himself (not sure which one is the intended idea, guessing the latter), and starts assigning teams, there are 2 instances of the Father, one that remained on the elevated platform and one that appeared on the lower level with the mercenaries, my issue is that the "original Father" starts descending and attempting to leave the camp instead of standing still while his "psionic illusion" finishes the expedition preparations. Once Brother Sorrow announces the players turn, the Father is once again seen at the gates of the camp. What is a bit ironic about this is that I saw a playthrough, from 2019, in which the "original Father" stays on the elevated platform and starts a prayer/meditation animation (exactly the behaviour I would consider appropriate for this situation). A different playthrough from 2023 I saw suffered from the same behaviour I encountered.
2. Still on "Dark Chambers of our mind", after Tharael reads the first inscription at the "energy gate" in the temple, he seems to have his swords equipped even in his passive stance, even reading from his translation aide, at the second inscription, while also having swords in his hands. I think "Dark Chambers of our mind" is still overall a somewhat buggy quest, the perversions seem quite glitchy, the "Daddy" enemy is also unable to leave the room he spawns in, seemingly running into an invisible wall when attempting to do so, or he doesn't fit through the doorway. Also had an instance of the Father being stuck in his "floating T-pose" reappearence after beating the 2 red Tharael illusions.
3. On "Black Light part2" I was very happy to read that the Yuslan floating at the Coarek interaction was fixed, but there was still a strange behaviour when going to defend the Gate mechanisms with Tealor, there is a point in which you are supposed to go left and he is supposed to go right (as mentioned in the dialogue at least), Tealor simply stays in that room and kind of ruins the illusions, there is even a door leading to the right, I think Tealor actually entering the door and perhaps "locking it with Requires Key or adding the barred status, just so the player doesn't follow him would really sell the illusion much better, that tealor actually does his part.
Anyway, thanks a lot for keeping Enderal alive and as stable and balanced as possibile, I know my issues are likely minor and only affect immersion, but I am still really hopeful that they can be fixed, Thanks again.
1 reply
Eddoursul
Admin
💬 231
▣ 35
⇄ 3
6 September 2025, 15:55
The first one was fixed in 2.1
After using the Web Installer, how do I access the portable instance of MO2 to add other mods? trying to open ModOrganizer.exe in C:\Games\Enderal SE\MO2 is just opening a normal MO2 installation modifying vanilla Skyrim, no Enderal ESM in sight
1 reply
MO2 for some reason starts in the non-portable mode, try to reinstall.
Pardon my ignorance. After downloading the web installer, it asks for password. Where do I find that? skimming through the comments, I think you answered 'check the file description' to a similar question. That doesn't solve the mystery for me.
1 reply
the password is 'mod.pub', it's shown in the description of the file on the Files page.
Hey, could you please explain how to get rid of the modded one handed power attack anime animations and the awkward dead hand when standing still holding a weapon too, I just want back vanilla animations, not sure if there are also modded two handed animations but I would like to remove them aswell if that's the case. Thank you.
1 reply, 3 total
To revert behaviors (animations) modified by mods, install the Behaviors Pack from the Files section.
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I've meant the mods that came with Enderal, the devs have added them I do not have any mods added on my own, do you think running this pack will revert them back to vanilla?
1 reply
No, those animation replacers are now considered vanilla in Enderal.
To replace them with Skyrim animations, figure out which .hkx files have been replaced under meshes/ and override them with Skyrim versions.
I can't tell you which .hkx files exactly, they were replaced way before me and I have no history of specific changes before Enderal SE, you will have to figure them out on your own.
To replace them with Skyrim animations, figure out which .hkx files have been replaced under meshes/ and override them with Skyrim versions.
I can't tell you which .hkx files exactly, they were replaced way before me and I have no history of specific changes before Enderal SE, you will have to figure them out on your own.
In the mission 'The Word of the Dead', a bug occurred when the servant was leading us into the manor.
After we entered the manor's entrance hall, both the servant and Jespar were just standing there, frozen.
I’ve tried various solutions found online, including console commands like resetAI, disable, enable, moveto player, and recycleactor,
but none of them fixed the issue where the characters just stand idle.
I also attempted to use setstage MQ07A 100 to force complete the quest, but it didn’t seem to work. After that,
I repeatedly loaded and reloaded saves, even restarted the game and my computer, but nothing helped. Eventually,
I downloaded the 'Enderal - Bug Fixes' mod, but that didn’t work either. Even disabling all mods didn’t solve the problem."
After we entered the manor's entrance hall, both the servant and Jespar were just standing there, frozen.
I’ve tried various solutions found online, including console commands like resetAI, disable, enable, moveto player, and recycleactor,
but none of them fixed the issue where the characters just stand idle.
I also attempted to use setstage MQ07A 100 to force complete the quest, but it didn’t seem to work. After that,
I repeatedly loaded and reloaded saves, even restarted the game and my computer, but nothing helped. Eventually,
I downloaded the 'Enderal - Bug Fixes' mod, but that didn’t work either. Even disabling all mods didn’t solve the problem."
1 reply, 3 total
- Since you mentioned a mod incompatible with the current version of Enderal, I assume your Enderal SE is out of date (the Steam release does not receive updates since 2022). Versions 2.1+ are less prone to issues like this one.
- This issue is not reproducible and was never reported in unmodded Enderal SE.
- This issue is not reproducible and was never reported in unmodded Enderal SE.
1 reply, 2 total
I think I’ve finally figured out what went wrong.
Before carrying out this task,
I had summoned a large number of items and study books from the console,
and used a huge amount of learning points in a very short period of time.
That seems to have triggered a series of bugs I hadn’t encountered before.
Before carrying out this task,
I had summoned a large number of items and study books from the console,
and used a huge amount of learning points in a very short period of time.
That seems to have triggered a series of bugs I hadn’t encountered before.
1 reply
This was caused by Levelsystem, a huge monolithic all-purpose quest. If it became overloaded or overridden by an outdated mod, it would bring the whole game to its knees. This is why it was dismantled into smaller independent components in 2.1+.
Hi there! I have an issue with the pipe smoking animation where my character just sits down and the fx plays out. Is there a way to fix this?
1 reply
You probably overwrote Enderal behaviors with pre-built Skyrim ones. Install the Behaviors Pack from the Files section.
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1 reply, 6 total
Load the language pack after Enderal SE.
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Language is set with Enderal - Forgotten Stories.ini -> sLanguage=ENGLISH
The language packs override Enderal - Forgotten Stories.ini with changed sLanguage.
If you do not see the language change, you do not load the language pack after Enderal SE.
Sort mods on the left side in MO2 by priority (zero on the top) and make sure the German pack is below Enderal.
The language packs override Enderal - Forgotten Stories.ini with changed sLanguage.
If you do not see the language change, you do not load the language pack after Enderal SE.
Sort mods on the left side in MO2 by priority (zero on the top) and make sure the German pack is below Enderal.
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Paid Creation Club add-ons are incompatible with Enderal, see https://mod.pub/enderal-se/38-enderal-se#section-how-to-install
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1 reply, 3 total
I don't know, I don't see the whole picture. Right now, this modlist cannot start at all, the Enderal plugin checks for Creation Club plugins and exits on start with an error. Since you never mentioned this, what exactly do you see when you run the game?
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How u can change language after i download a pack with my language? Can someone tell me steps?
1 reply, 6 total
Load the language pack after Enderal SE, an INI file inside will switch the language.
1 reply, 5 total
Never thought I'd be interested in a mod (!) for Skyrim (!!). Oo But life is strange... :)
You and your friends are doing amazing things! 👍 Thank you so much for your time and hard-work!
I'm a total noob at this. I downloaded the Russian Language Pack and simply unzipped the archive in Enderal SE —> Game —> Data. It seemed to work fine, but now I read that I had to install the language pack as a mod. Should I redo it?
You and your friends are doing amazing things! 👍 Thank you so much for your time and hard-work!
I'm a total noob at this. I downloaded the Russian Language Pack and simply unzipped the archive in Enderal SE —> Game —> Data. It seemed to work fine, but now I read that I had to install the language pack as a mod. Should I redo it?
1 reply, 4 total
This is fine too. You just will have to re-apply the localization again when Enderal SE receives an update.
1 reply, 3 total
Oh my god, almost instant response!
You are awesome, you know that? ❤️
Great! I guess that won't be a problem.
I saw that the new update is already in beta. Can you share an approximate release date, sir?
You are awesome, you know that? ❤️
Great! I guess that won't be a problem.
I saw that the new update is already in beta. Can you share an approximate release date, sir?
1 reply, 2 total
End of this month.
1 reply
Cool! Then I guess I should postpone my acquaintance with Enderal for a bit... ;)
God bless you!
God bless you!
POLISH language pack FIX
paste:
"[Fonts]
sFontConfigFile=Interface\FontConfig_pl.txt"
in "Enderal - Forgotten Stories" ini file
paste:
"[Fonts]
sFontConfigFile=Interface\FontConfig_pl.txt"
in "Enderal - Forgotten Stories" ini file
1 reply, 3 total
FontConfig_pl.txt is identical to default FontConfig.txt, this patch does not do anything.
What exactly was your issue?
What exactly was your issue?
1 reply, 2 total
"[Fonts]
sFontConfigFile=Interface\FontConfig_pl.txt" is missing in "Enderal - Forgotten Stories" ini file. without it letters like ą ę ł ó, are turned into large r or squares
sFontConfigFile=Interface\FontConfig_pl.txt" is missing in "Enderal - Forgotten Stories" ini file. without it letters like ą ę ł ó, are turned into large r or squares
1 reply
If it's vanilla Enderal, you may be loading the language pack before Enderal, when it should be loaded after. This reminded me, I am going to remove fontconfig.txt from loose files, after that the load order in vanilla won't matter.
If it's a modded game, probably, some mod changing UI interferes, most likely overwriting FontConfig.txt. This means, changing load order on the left side in MO2 should also be enough.
If it's a modded game, probably, some mod changing UI interferes, most likely overwriting FontConfig.txt. This means, changing load order on the left side in MO2 should also be enough.
hello i am trying to install enderal using vortex and i installed it but the game just opens for 1 second and closes.Any solution for this??