Enderal SE
I once played your game on my Steam Deck. I tried playing on my Linux PC (Fedora/Nebian) and I can't get my XBox controller to work with it. Is there anything other than Enabling Steam Input to get my controller to work. Waiting impatiently for the new Steam Controller, so any advice from either you or someone else would be appreciated.
Hello fellow dev Eddoursul, I know you're super busy and I'll try to keep this brief. I read all the docs/info. Interesting history of this game. Are you an original developer? I realize since the original project team has shuttered, it's tough to try to maintain such a thing. I appreciate what you're doing here. I'm playing an older Enderal repack (Steam-based, prior to the major 2.1.0 release). It's been extremely stable and bug-free and I've put over 100 hr. into it. I was heavily into Skyrim LE modding and scripting, and am looking to migrate into SE 64-bit. Enderal seems better than Skyrim and I hope the lore, stories and worldspaces can be expanded upon. If you're interested in working on something like that, let me know. I realize there's no money in this and it's purely a work of love. I think Enderal is worth it. Thanks.
Sorry to bother, but the GOG version (English) 2.1.4.2. Gog1 present some show stoppers when talking to Tealor Aranteal after the mission in Old Dothulgrad (you now where you find the ancient Pyrian beacon and parts with Caelia Sakaresh), when you come back to Tealor and speak to him the discussion ends but never exits the conversation mode, TAB does nothing but bring the menu, and I had to advance the CQC quest to get unstuck (talking to Caelia).
Same problem repeats with the Arch magistrate after collecting the black stones and defending the harbor and closing the gates coming back to the beacon letting Tealor Talk to the Archmagistrate finish his speech and its stuck again in conversation mode with no way out, I tried sqt again to see which quest was but no avail no matter which visible quest I advance I'm stuck in conversation mode, TAB be damned does nothing but bring the menu, oh when this happened in both cases the first with Tealor and later with the Arch magistrate you cannot save. Or load a saved game. Bummer really I though it was just one bugged convo but now there are at least two, I haven't tried the Young Aetherna mission or the Undercity Father mission yet. Any patch in the works that we don't know about it? Thanks Antonio.
Oh yes I'm on Windows 11 24H2, and here are my specs if it helps, Nvidia RTX2050 (4GB VRAM) 16GB RAM Intel Core i5 13420H (yeah laptop).
Defaut video drivers for Nvidia 532.10.
Same problem repeats with the Arch magistrate after collecting the black stones and defending the harbor and closing the gates coming back to the beacon letting Tealor Talk to the Archmagistrate finish his speech and its stuck again in conversation mode with no way out, I tried sqt again to see which quest was but no avail no matter which visible quest I advance I'm stuck in conversation mode, TAB be damned does nothing but bring the menu, oh when this happened in both cases the first with Tealor and later with the Arch magistrate you cannot save. Or load a saved game. Bummer really I though it was just one bugged convo but now there are at least two, I haven't tried the Young Aetherna mission or the Undercity Father mission yet. Any patch in the works that we don't know about it? Thanks Antonio.
Oh yes I'm on Windows 11 24H2, and here are my specs if it helps, Nvidia RTX2050 (4GB VRAM) 16GB RAM Intel Core i5 13420H (yeah laptop).
Defaut video drivers for Nvidia 532.10.
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Technically, this may happen when the script unlocking dialogs does not fire. Since there were no reproducible cases yet, it is unknown why this may happen. Before 2.1 there were also cases of locked dialogs (it just looked differently) but since nobody had a reproducible case, this issue is not moving.
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Dialog locking relies on proper Skyrim behavior that it should close automatically when it finishes. When this behavior fails for whatever Skyrim dialog bug, player may become locked in the menu. I added a failsafe to Goodbye topics, if anyone in the future has the same issue, replace Data\SKSE\Plugins\EnderalSE.dll with this file and see if it helps.
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Some questions:
1)What the difference between "restores X mana for Y seconds" and "regenerates X mana for Y seconds"?
2) is it ok that self-made health/mana/stamina restoring potions are extremely powerful even with poor alchemical skill (15-20). I created potions like restoring about 30 mana pt over 5 sec, isn'n it too powerful for early game where potions which found in game world are 4-5 time weaker?
3) Grindsone smithing of Silver Sword requires silver ingot, whereas dismantling it gives 2 moonstone ingots (why not silver?) . Isn't a bug?
4) dismantling steel cuirass gives only 2 ingots. It's lower than other cuirasses. Is it how it was intended?
5) in russian localization weapons with "or Arcane Wrath" postfix have 1 point of shock damage in inventory description. And restoring self-made potions does't have "for X seconds" text. How to edit?
1)What the difference between "restores X mana for Y seconds" and "regenerates X mana for Y seconds"?
2) is it ok that self-made health/mana/stamina restoring potions are extremely powerful even with poor alchemical skill (15-20). I created potions like restoring about 30 mana pt over 5 sec, isn'n it too powerful for early game where potions which found in game world are 4-5 time weaker?
3) Grindsone smithing of Silver Sword requires silver ingot, whereas dismantling it gives 2 moonstone ingots (why not silver?) . Isn't a bug?
4) dismantling steel cuirass gives only 2 ingots. It's lower than other cuirasses. Is it how it was intended?
5) in russian localization weapons with "or Arcane Wrath" postfix have 1 point of shock damage in inventory description. And restoring self-made potions does't have "for X seconds" text. How to edit?
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Bethesda tightened up Steam integration too much for a runtime patch, the only known way to make it work in 1.6.1170 is to patch SkyrimSE.exe with Steamless.
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No, I never was a member of SureAI. I converted Enderal to SE and maintain it since then.
> If you're interested in working on something like that
a) My plate is indeed full, b) I've seen more sabotage than help from this community, so I am not motivated to put much more time into Enderal. If you got something to contribute, go ahead.
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