Enderal SE
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Eddoursul
Admin
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6 September 2025, 15:55
The first one was fixed in 2.1
After using the Web Installer, how do I access the portable instance of MO2 to add other mods? trying to open ModOrganizer.exe in C:\Games\Enderal SE\MO2 is just opening a normal MO2 installation modifying vanilla Skyrim, no Enderal ESM in sight
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MO2 for some reason starts in the non-portable mode, try to reinstall.
Pardon my ignorance. After downloading the web installer, it asks for password. Where do I find that? skimming through the comments, I think you answered 'check the file description' to a similar question. That doesn't solve the mystery for me.
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the password is 'mod.pub', it's shown in the description of the file on the Files page.
1. In "Dark Chambers of our minds" when the Father teleports/creates an apparition of himself (not sure which one is the intended idea, guessing the latter), and starts assigning teams, there are 2 instances of the Father, one that remained on the elevated platform and one that appeared on the lower level with the mercenaries, my issue is that the "original Father" starts descending and attempting to leave the camp instead of standing still while his "psionic illusion" finishes the expedition preparations. Once Brother Sorrow announces the players turn, the Father is once again seen at the gates of the camp. What is a bit ironic about this is that I saw a playthrough, from 2019, in which the "original Father" stays on the elevated platform and starts a prayer/meditation animation (exactly the behaviour I would consider appropriate for this situation). A different playthrough from 2023 I saw suffered from the same behaviour I encountered.
2. Still on "Dark Chambers of our mind", after Tharael reads the first inscription at the "energy gate" in the temple, he seems to have his swords equipped even in his passive stance, even reading from his translation aide, at the second inscription, while also having swords in his hands. I think "Dark Chambers of our mind" is still overall a somewhat buggy quest, the perversions seem quite glitchy, the "Daddy" enemy is also unable to leave the room he spawns in, seemingly running into an invisible wall when attempting to do so, or he doesn't fit through the doorway. Also had an instance of the Father being stuck in his "floating T-pose" reappearence after beating the 2 red Tharael illusions.
3. On "Black Light part2" I was very happy to read that the Yuslan floating at the Coarek interaction was fixed, but there was still a strange behaviour when going to defend the Gate mechanisms with Tealor, there is a point in which you are supposed to go left and he is supposed to go right (as mentioned in the dialogue at least), Tealor simply stays in that room and kind of ruins the illusions, there is even a door leading to the right, I think Tealor actually entering the door and perhaps "locking it with Requires Key or adding the barred status, just so the player doesn't follow him would really sell the illusion much better, that tealor actually does his part.
Anyway, thanks a lot for keeping Enderal alive and as stable and balanced as possibile, I know my issues are likely minor and only affect immersion, but I am still really hopeful that they can be fixed, Thanks again.