Tale of Two Wastelands

Changelogs

6 March 2024, 21:37  |  Posted by pintocat  |  1676 views
3.0
And now for the giant wall of text that is the TTW 3.0 Dev Log. Hope you enjoy going through it point by point:
  • Fallout 3 ESMs upgraded to version 1.34, now 100% GECK/BASH/xEdit friendly (There will be bugs, but hopefully minor)
    Deleted Navmeshes in Operation Anchorage, Broken Steel, and The Pitt fixed to stop CTD and AI issues (any mods altering these few areas will need to be updated)
    Some NULL region and landscape texture references removed from Fallout3.esm to reduce CTD
    Some NULL voice type references removed from The Pitt and Point Lookout
    Long load time bugs fixed
    Super Mutant weapon spawn lists fixed
    Vendor spawn lists fixed and rebalanced a little
    .22 Revolver Iron Sights fixed
    Double Barrel Shotgun iron sights fixed
    Missing Dart Gun, Chinese Pistol, and Railway Rifle reload sounds restored
    Sarah Weintraub vault suit turn in exploit fixed
    Fixed reloading bench in The Pitt so Friday doesn't stand in the middle of it
    Navmeshed Pennsylvania Ave to Mall Metro, companions no longer teleport to incorrent entrance
    Optimized DC Station interior to increase frame rate
    Fixed dead ghouls in DC Station which appeared to stay standing
    Fixed door sounds in DC Station again
    Fixed LOD issues in Columbus Circle
    Fixed some Bobblehead bonuses
    Fixed issues with companions entering DLCs
    DC Tesla Cannon changed to Prototype Tesla Cannon as suggested by the BoS dialogue and 1 shots vertibirds, really.
    DC Tesla Cannon projectile was restored to Fallout3.esm for use by the Prototype Tesla Cannon
    Anchorage Gauss Rifle changed to Gauss Rifle Prototype and has it's model/effects restored, both Simulation and Wasteland versions.
    Fixed Incorrect Race and Class records
    Fixed Grip animation types on several weapons
    Fixed Throw animation types on several grenades
    Fixed Zeta aliens inertial dampening field DT values to be less ridiculous
    Fixed Zeta npcs/creatures from teleporting to entrance doors
    Fixed Zeta Alien/Abomination skeleton crash again
    Reverted Blackhawk to it's unique appearance and stats, adjusted health
    Adjusted value of Talon Combat Armor and Combat Armor Mk II to fix broken economy issues
    Fixed Scout Handbook icon
    Fixed Blamco Mac and Cheese health restoration with Food Sanitizer
    Added Food Sanitizer and hardcore effects to Capitol Hot Dog
    Restored Arefu and Andale resident lists to Fallout 3's esm and removed edits to GRA for transparency
    Removed edits to 5.56 pistol and Battle Rifle to reflect list changes
    Restored "Letter" statics so FO3's are black and OWB's are Yellow
    Fixed Zeta weapons to not use 1st person iron sighting
    Reverted packages changes and made them unique to DC to fix various bugs
    Split Brahmin records between NV and unique DC versions to reflect package changes
    Updated Brahmin tipping challege list to reflect Brahmin changes
    Fixed Sally teleportation bug (Thanks Tommy)
    Fixed Fawkes' perk to subtract instead of add 1 point to strength requirements in companion optional
    Fixed RL-3's perk to stop adding crit chance bonus at 95% to fix VATS bug in companion optional
    Removed the "Point Lookout Solution" in favor of DT rebalancing
    Interior brain fungus that was non pickable now is
    Wild Bill's Sidearm and Law Dog added to appropriate perk lists
    More lootable graves in DC (shovel required)
    Zhu-Rong pistol restored to 10mm ammo as the terminal in game suggests
    Removed changes to Zeta Drone Cannon projectiles health
    Many many Form List fixes
    Removed Advertitron until it can be fixed
    Fixed CG02 BB Gun (again)
    All new LOD generated, no more buggy trees in the wasteland or DLCs
    Fixed Mutfruit marinade health restoration
    Added 5.56 AP and HP to Outcasts rewards
    Swapped Flamer out for Incinerator in Super Mutant weapon spawn lists because they can't use it.
    Fixed chinese pistol clip leveled list
    Fixed Gun Nut perk to say Guns instead of Small Guns
    Fixed hardcore mode dialogue interference with stash pack selector
    Fixed hardcore mode selector not enabling hardcore in DC and NV
    Removed "Ignores normal weapon resistance/Bonus Limb Damage" flavor text from deathclaw gauntlet and man opener because it doesn't work
    Fixed Zax Eye collision issue
    Fixed all the ceiling turrets again
    Fixed Zeta food to restore dehydration in hardcore mode
    Fixed My First Lab to remove all addictions
    Doctors Bags and Antivenom added to healing loot lists
    Fixed Temporary Companions not being removed as teammates on quest completion (stalking)
    Fixed Many Duplicate Editor IDs
    Fixed Many Invalid Reference IDs
    Fixed Campfire activator in wrong cell (22,-6) to (17,-6)
    Added more technology turn ins to Outcasts
    Changed 5.56 Outcast reward to 5.56 AP
    Fixed Curios and Relics list to only use NV weapons again since F3 weapons have their own challenge
    Fixed faction reaction bug and some leftover from fixing the DC Brotherhood Faction
    Fixed remaining faction reaction issues
    Fixed Female Scavengers GREETING to work
    Added low tier New Vegas guns to Flak's "Peashooter" greeting
    Fixed Missing NPC voices in F3/NV due to voice type checks (Thanks MajinCry)
    Fixed BoS book return quest exploit
    Added Cases to Faction WithAmmo weapon lists
    Added Faction WithAmmo and Condition weapon lists
    Adjusted templates and leveled spawns to use new lists
    Restored .32 hunting rifle, 20ga sawed-off shotgun, and laser shotgun, records for use in mods
    Fixed Deathclaw Poison, Kite, Rust Rot, Toxic Waste to have models and icons
    Fixed all added poisons to have pickup and putdown sounds
    Removed unused canteen
    Fixed food textures and normals
    Fixed Rust Rot recipe
    Fixed Startencle mesh name
    Restored Point Lookout "Muck Shovel" for PL Damage bonus reasons and to avoid altering/bug fixing New Vegas Shovel
    Updated Grave and DLC04 digging scripts to reflect shovel restoration
    Created new BSA
    .22 Revolver Long Barrel mod added
    Fixed paths of Chinese Pistol textures
    Removed all added armors from lists in preparation for armor distribution optional
    Restored 3 radiation dust meshes, 1 radiation marker, and 1 tree planter that were erroneously disabled in Broken Steel
    Added Alien Ammo Abbreviations
    Fixed Auto Axe invisible bug and ground object (Thanks Prensa)
    Split Liberty Prime Weapon List and restored Fallout 3 version to resolve conflicts with New Vegas
    Removed Fat Man edit related to Liberty Prime Weapon List
    Created MIRV Ammo list for use by GRA removers
    Added Power Armor recognition checks to many dialogue topics
    Fixed Armor related formid lists
    Fixed EMP Object effects to apply to all Robots and Power Armors
    Fixed a script related to PA changes
    Fixed Outcast Bunker elevator switch bug
    Fixed teleporting mines and baby trap in Point Lookout ?
    Fixed DLC02SniperRifleActivatorSCRIPT
    Changed Alien Blaster to use Alien Ammo list
    Fixed Missing Sidewalk piece under station
    Fixed Cell bounds error in station restaurant
    Fixed Cell bounds error in NV station
    Removed Audio Markers from The Pitt worldspace, there is no music
    Removed some interior Audio Markers from The Pitt where there is no music
    Added some interior Audio Markers to The Pitt where there is music
    Added Audio Markers to Anchorage Worldspaces
    Added Audio Markers to Anchorage Cells
    Removed some interior Audio Markers from Broken Steel where there is no music
    Added Audio Markers to Broken Steel Worldspace
    Added Audio Markers to Broken Steel Cells
    Added Audio Markers to Point Lookout Worldspace
    Added Audio Markers to Point Lookout Cells
    Added Audio Markers to Columbus Circle Worldspaces
    Added Audio Markers to Train Station Cells
    Fixed an Audio Marker in Vault 101
    Fixed Broken Harmonica IDLE in Point Lookout
    Finalized Navmeshes in Fallout 3 Worldspaces
    Finalized Navmeshes in Anchorage Worldspaces
    Finalized Navmeshes in The Pitt Worldspaces
    Finalized Navmeshes in Broken Steel Worldspaces
    Finalized Navmeshes in Point Lookout Worldspaces
    Finalized Navmeshes in Fallout 3 Cells
    Finalized Navmeshes in Anchorage Cells
    Finalized Navmeshes in The Pitt Cells
    Finalized Navmeshes in Broken Steel Cells
    Finalized Navmeshes in Point Lookout Cells
    Finalized Navmeshes in Mothership Zeta Cells
    Removed Edits linked to old train station from taleoftwowastelands.esm
    Removed Navmesh edits around Rivet City from taleoftwowastelands.esm
    Removed Navmesh edits in Rivet City from taleoftwowastelands.esm (fixed in Fallout3.esm)
    Finalized Navmeshes in taleoftwowastelands.esm
    Fixed Broken Navmesh in NukaColaPlant01 Factory Floor
    Super Mutant DT Rebalance and changes were removed, DC Super Mutants have 15 DT. Overlords will kick your butt.
    Mirelurk DT reduced to 5
    Added RL3's Survive effect to him and scaled it for NV
    Full sets of Armor and Weapons leveled lists added for Talon, BoS, Outcasts and Enclave (darthbdaman rules)
    Weapons rebalanced (Fireworks display for Puppettron here)
Update 2
  • Anchorage chinese pistol changed to 9mm for consistency and WithAmmo list updated
    Disabled Pre Order Pack quests by default
    Restored Size Matters Perk and reduced effects to 5% per rank (3 ranks)
    Removed Survival boosts from Wasteland Survival Guide quest rewards
    Removed Ragdoll data on live actors
    Made some dead actors really dead
    Caravan's set to scale better with the player to increase survivability with raised level cap
    Restored Fallout 3 loading screens with loading tips (no stats yet, still brown)
    Fixed player facegen preset
    Traits Menu now appears during birth scene
    Restored RadroachTravelDC for unique sound effects reasons
    Fixed bug in Maryland Folklore Challenge
    Fixed bug in That's Mine! Challenge
    Albino Radscorpions added to Radscorpion Faction
    Super Mutant Overlord DT removed
    Super Mutant Behemoth DT removed
    Fixed RL-3's perk to work properly
    Removed old train station edits from FreesideWorld
    Fixed bug in Enclave Eyebot Electrical Zap that caused invisible enemies (OnDeath flag)
    Fixed broken UVs in Tranquility Lane houses (Thanks SuBNeRoCL)
    Fixed broken voices on Cannibal Hunters
    Fixed broken voices on Scavengers
    Restored CrRobobrainDC
    Restored CrSentryBotGLArmyDC
    Restored CrSentryBotGLDC
    Restored CrSentryBotGLOutcastDC
    Restored CrSentryBotMGDC
    Restored CrSentryBotMGOutcastDC
    Restored CrMisterHandyDC
    Restored CrRobobrainOutcastDC
    Restored CrRobobrainArmyDC
    Restored CrRobobrainSteelDC
    Fixed CrMisterGutsyOutcast
    Fixed CrMisterGutsySteel
    Fixed CrProtectronSteel
    Fixed CrRobobrainArmy
    Fixed CrRobobrainSteel
    Changed Voice Type EditorID RobotMrGutsy02 to RobotMrGutsyDC
    Changed Voice Type EditorID RobotMisterHandy02 to RobotMisterHandyDC
    Changed Voice Type EditorID RobotProtectron02 to RobotProtectronDC
    Changed Voice Type EditorID RobotRoboBrain02 to RobotRoboBrainDC
    Changed Voice Type EditorID RobotSentryBot02 to RobotSentryBotDC
    Changed EncRobot Leveled Creature list to reflect Robot Changes
    Changed EncRobotSteel Leveled Creature list to reflect Robot Changes
    Changed EncRobotArmyWasteland Leveled Creature list to reflect Robot Changes
    Changed EncRobotMilitaryTruckWasteland Leveled Creature list to reflect Robot Changes
    Changed EncRobotOutcast Leveled Creature list to reflect Robot Changes
    Changed Changed EncRobotTalon Leveled Creature list to reflect Robot Changes
Update 3
  • Fixed Power Armor footstep sounds
    Fixed Baby Book to have the minus symbol horizontal
    TTW now has it's own custom NVSE plugin (luthien magic)
    Restored Gene Projector to Vault 101 birth scene
    Fixed welding idles in The Pitt
    Fixed Overseer sometimes not continuing after speaking to the guard after leaving the birthday party
    Fixed VATS message showing too early during Birthday Party
    Fixed Use weapon messages after getting the BB-gun (talk to dad)
    Restored CrRobobrainEnclaveDC
    Restored CrSentyBotGLEnclaveDC
    Restored CrAnt3QueenDC
    Restored CrAnt2SoldierDC
    Restored CrAnt1WorkerDC
    Restored CrProtectronEnclaveDC
    Restored CrProtectronOutcastDC
    Restored CrMisterGutsyEnclaveDC
    Restored CrMisterGutsyOutcastDC
    Restored AudioTemplateAntDC
    Restored AudioTemplateBrahminDC
    Restored CrSentryBotMGEnclaveDC
    Restored CrProtectronArmyDC
    Restored CrSentryBotMGArmyDC
    Restored AudioTemplateBrahminPackDC
    Restored AudioTemplateAntQueenDC
    Restored NPCAntFootLeftDC
    Restored NPCAntFootRightDC
    Restored NPCBrahminIdleMooDC
    Restored NPCAntAttackDC
    Restored NPCBrahminFootLDC
    Restored NPCBrahminFootRDC
    Restored NPCBrahminIdleGrazingLeftDC
    Restored NPCBrahminIdleGrazingRightDC
    Restored NPCAntDeathDC
    Restored NPCAntInjuredDC
    Restored NPCBrahminIdleBreathingDC
    Restored NPCAntWarningDC
    Restored NPCAntQueenAttackSpitDC
    Restored NPCAntQueenInjuredDC
    Restored NPCBrahminConsciousLPDC
    Restored NPCAntIdleDC
    Restored NPCBrahminFootPackLDC
    Restored NPCBrahminFootPackRDC
    Restored NPCAntQueenFootLDC
    Restored NPCAntQueenFootRDC
    Restored NPCAntQueenFootRunLDC
    Restored NPCAntQueenFootRunRDC
    Restored NPCAntQueenIdleDC
    Restored NPCAntQueenAttackDC
    Restored NPCAntQueenDeathDC
    Restored NPCBrahminInjuredDC
    Restored NPCBrahminDeathDC
    Restored NPCBrahminAttackDC
    Restored MS04CrAnt2SoldierDC
    Restored MS04CrAnt2MarigoldSoldierDC
    Restored FFER74FireAntSoldierDC
    Restored MS04CrAnt3WarriorDC
    Restored MS04CrAnt3MarigoldWarriorDC
    Restored MS04CrAnt1WorkerDC
    Restored MS04CrAnt1MarigoldWorkerDC
    Restored MSFFER74FireAntWorkerDC
    Restored MS04EncFireAntDC
    Restored MS04EncMarigoldFireAntDC
    Note: Brahmin were restored because they have different sounds
    Note: Ants were restored because they have different sounds, stats and base scale
Update 4
  • Restored LvlAntDC
    Restored LvlMS02DC
    Restored EncAntDC
    Restored CrBrahminDC
    Restored CrRadroachDC
    Restored Combat Shotgun traps
    Reduced Combat Shotgun health from traps to 5%
    Fixed bug in Lonesome Road if all Specials are at 10
    Restored Barkskin Perk to DR to help combat the ability to get max DT with TTW
    Removed Energy Weapons Boost and DT Boost from Cyborg Perk and added Fire Resistance and Energy Resistance
    Fixed Ghoul Greeting "Hey There" in DC
    Restored MegatonBrahminDC
    Restored MS06BrahminDC
    Restored RaiderBrahminDC
    Restored MS06BrahminLoadedDC
    Restored CrBrahminPackADC
    Restored CrBrahminPackBDC
    Restored FFER78BrahminDC
    Restored BrahminWastelandDC
    Restored BrahminRagdollDC
    Restored BrahminBodyPartDataDC
    DC Caravan Brahmins changed to use DC brahmin template
    Brahmin now moo in DC
    Fixed dialogue in Generic Quest
    Fixed Hellire Armor and Helmet effect names
    Fixed T-51b Helmet effect name
    Fixed Tesla Helmet effect name
    Fixed T-45d Armor and Helmet effect names
    Fixed Enclave Helmet effect name
    Calvert Mansion door boards fixed
    Baby book now uses correct sounds (luthien magic)
    Fixed "Hello" greeting in DC and NV
    Fixed Reilly Medicine Check
    DLC04StoreProtectron package wander radius restored due to unwanted behavior
    Fixed Big Town Robots flying off into the wild blue yonder
    Fixed missing .wav/.lip spam for the zeta radio in the log
Update 5
  • Restored Chinese Stealth Armor to Anchorage version
    Set moveable static planks in Calvert Mansion persistent so they don't revert to their original positions on cell reload
    Fixed Prototype Gauss Rifle to use the correct 1st person textures
    Removed unused Scripts and Quests. Update is major so things need to be updated or remade anyway.
    Moved Wild Wastelands drums into optional
    Fixed Anchorage sim items not being removed
    Fixed You gotta shoot 'em in the head T-51b activator
    Fixed Private Jones voice
    Dart Gun updated and fixed to use poisons and still reward kills/xp
    Fixed Albino Radscorpions attacking other radscorpions
    Added DT back to Behemoths and Overlords
    Created and Added 3D distant sound to 22 Revolver/32 Pistol
    Created and Added 3D distant sound to Combat Shotgun/Alloy Steel Combat Shotgun
    Created and Added 3D distant sound to Double Barrel Shotgun/Pa's Fishing Aid
    Fixed Chinese Pistol 3D distant sound and added to Chinese Pistol/Zhu Rong
    Created and Added 3D distant sound to Chinese Assault Rifles/Anchorage Chinese Assault Rifles/Xuanlong
    Created and Added 3D distant sound to Alien Blasters/Captains Sidearm/Firelance
    Created and Added 3D distant sound to BB Guns/Black Barts Bane
    Created and Added 3D distant sound to Dart Gun
    Created and Added 3D distant sound to Mesmetron/Microwave Emitter
    Created and Added 3D distant sound to Railway Rifle
    Created and Added 3D distant sound to RockIt Launcher
    Created and Added 3D distant sound to Silenced 10mm Pistol/Anchorage Silenced 10mm Pistols
    Created and Added 3D distant sound to Assault Rifle G3/Anchorage Assault Rifles/Wanda
    Created and Added 3D distant sound to Infilitrator/Perforator
    Created and Added 3D distant sound to MIRV (Fat Man)
    Created and Added 3D distant sound to Lincoln's Rifle/Backwater Rifle/Lever Action Rifle
    Added 3D Distant sound to Anchorage 10mm SMGs/Sidney's Ultra SMG
    Created and Added 3D distant sound to RL-3's Flamer
    Created and Added 3D distant sound to Prototype Gauss Rifle
    Created and Added 3D distant sound to Alien Assault Rifle
    Created and Added 3D distant sound to Alien Drone Cannons/EX-B
    Fixed Brain Fungus activation prompt
    Fixed Crunchy Mutfruit activation prompt
    Fixed Mutfruit activation prompt
    Fixed critical Take it Back! issue with talking to Sarah or companions after Dr Li's speech
    Fixed DoctorTemplateScript for Sawbones and Doc Church
    Fixed Sawbones greeting dialogue
    Fixed Presidential Metro scene train (thanks Mindboggles!)
    Fixed Winterized T-51b to give the correct wasteland version
    Sydney's personal Ultra SMG now uses Magical Companion Ammo (does not affect reward version)
    Restored VarBrahminPackDC leveled list
    Fixed Doc Mitchell using wrong Greeting at the door when traveling to New Vegas the first time
    Fixed Zax Eyes (Eden) in Raven Rock rotating
    Fixed Door Collision bumping Zax Eyes off the wall (thanks Mindboggles!)
    Added Unpurified Water, Hydra, Healing Powder and Antivenom to MedicalSuppliesDC lists
    Fixed Somah being given 12ga rounds instead of 20ga for the combat shotgun
    Fixed Robots in Zeta Hangar teleporting to the player when entering the cell
    Fixed Robots in Zeta Weapons Lab teleporting to the player when entering the cell
    Fixed Robots in Zeta Biological Research teleporting to the player when entering the cell
    Fixed Robots in Zeta Robot Assembly leaving their pods early
    Fixed ground turrets on the enclave base so they are no longer pushable
    Added 3D Dist sound to Zeta Turrets
    Added Non Pushable flag to Zeta Turrets
    Set alternate weapons in Zeta to non-playable/can't drop
Update 6
  • Adjusted Size Matters back to giving 10% bonuses per rank
    Fixed Vault 101 Exit door script to use the Gene Projector
    Fixed Deathclaw Gauntlet animations and Power Attack
    Fixed Zeta companions following you when they weren't supposed to
    Fixed Zeta companions to not have a dialogue wheel
    Fixed Zeta companions not following you when they should
    Set bed in Zeta to be owned by the player so NPC's don't use it
    Fixed Safe in Zeta cargo hold to not clip into lawnmower
    Changed static Sunset Sarsaparilla Bottles into the real ones in Zeta cargo hold
    Set chair with mini nuke on it to No AI Aquire so Sally doesn't sit on it
    Removed shock baton from Soma if she picks one up after teleporting to the Engine Core
    Made DLC temp companions scale better with the player
    Flattened leveled lists so they work properly for NPCs
    Fixed Legacy Character Challenge
    Fixed The G.O.A.T. Whisperer challenge
    Fixed Limberjack Challenge to start Ankle Biter challenge
    Added Taste of Life challenge
    Added Taste of Death challenge
    Added Hitman challenge for completed contracts
    Added Mechanic challenge for completed contracts
    Added Professional challenge for completed contracts
    Added Hired Gun challenge for Justice Served
    Added Bounty Hunter challenge for Justice Served
    Added Regulator challenge for Justice Served
    Added Mezzmerized challenge for People Mezzed
    Added Captivated challenge for freeing Captives
    Added Vault Hunter challenge
    Added ... The Harder They Fall challenge
    Added Kitsch Master challenge
    Added Ain't That Hard challenge
    Added Ankle Biter challenge
    Fixed Karma Challenges (Protector, Mercenary, Reaver, Ambassador of Peace, Pinnacle of Survival, Harbinger of War, Last, Best Hope of Humanity, Paradigm of Humanity, Scourge of Humanity, Messiah, True Mortal, Devil, Divine Hero, Road Warrior, Wicked Overlord)
    Fixed Achievements being awarded for reaching levels 10, 20 and 30
    Added global TTWPCMiscStatCaptivesRescued
    Added global TTWPCMiscStatContractsCompleted
    Added global TTWPCMiscStatPeopleMezzed
    Added global TTWPCMiscStatJusticeServed
    Changed Agility Bobblehead to give 10% faster run speed
    Nerfed Barter Bobblehead to give 10% cost reduction
    Nerfed Medicine Bobblehead to give 10% less addiction chance
    Nerfed Perception Bobblehead to give 10% accuracy bonus
    Changed Guns Bobblehead to give 10% spread reduction for guns
    Nerfed Explosives Bobblehead to give 10% spread reducution for explosives
    Nerfed Melee Bobblehead to give 10% faster attack speed
    Nerfed Repair Bobblehead to give 10% slower item degredation
    Nerfed Science Bobblehead to give 10% more robot damage
    Nerfed Sneak Bobblehead to give 10% more Crit Damage
    Nerfed Strength Bobblehead to give 25 more carry weight
    Nerfed Luck Bobblehead to give max 2.5% crit chance boost
    Changed Unarmed Bobblehead to give double damage against blocked attacks
    Changed Endurance Bobblehead to give 2 DR to help combat ability to get max DT
    Changed Survival Bobblehead to give 10% Positive chem duration
Update 7
  • Added 1NoMusic music, media location controller and media set
    First trip to Vegas on the train is now smoother
    Fixed more generic dialogue
    Fixed TOPS Casino Bartenders missing voice
    Fixed Combat Shotgun reload note strings
    Fixed threshholds and intervals in added challenges
    Fixed Rivet City door issues (mostly)
    Restored Idle BrahminNonCombatDC
    Restored Idle BrahminNotMovingDC
    Restored Idle BrahminKnockedDownIdlesDC
    Restored Idle BrahminGetUpLeftDC
    Restored Idle BrahminGetUpRightDC
    Restored Idle BrahminHitReactionIdlesDC
    Restored Idle BrahminHitLeftDC
    Restored Idle BrahminHitRightDC
    Restored Idle BrahminHitRightHeadDC
    Restored Idle BrahminHitLeftHeadDC
    Restored Idle CowLeftGrazeDC
    Restored Idle RTailDC
    Restored Idle LTailDC
    Restored Idle CowLMooDC
    Restored Idle CowRightGrazeDC
    Restored Idle CowRMooDC
    Restored Idle BrahminUnconsciousDC
    Restored Idle Marker DefaultBrahminIdleMarkerDC
    Fixed Mushroom Smoothie icon
    Fixed Rock-It Launcher idle sound
    Fixed Mr Handy/Gutsy idle sound
    Fixed Charon's Shotgun fire and reload animations
    Checked/Fixed/Added 479 audio music markers in Fallout 3 and DLC cells
Update 8
  • Fixed issue with companions being suicidal in hardcore mode
    Fixed issue with companions not choosing the right combat style on game load
    Fixed issues with RL3 becoming hostile to the player after being hired
    Fixed issue with Zeta companions being suicidal in hardcore mode
    Fixed more challenges
    Fixed Rock-It Launcher ammo switch key bug (thanks Hopper31)
    Fixed Temporary companion wheel issues in a more efficient way
    Fixed remaining temporary companion stalking issues
    Fixed Bumble following the player to the slaver
    Fixed a few more issues with Rivet City's upper deck doors
    Fixed Taft Tunnel music override during MQ05
    Fixed Karma reward values for killing evil and non evil characters and creatures
    Increased durability on Chinese Assault Rifle and Xuanlong
    Decreased durability on Chinese Pistol and Zhu-Rong
    Removed changes to Combat Shotguns placed in the world
    Adjusted Raider, Talon, Regulator and Super Mutant leveled lists
    Added new Wasteland Hotdog model (thanks Jokerine)
    Added new Nukalurk Sushi model (thanks Jokerine)
    Added new Spicy Nukalurk Roll model (thanks Jokerine)
    Added new Steamed Mirelurk model (thanks Jokerine)
    Added new Yao Guai Medallions model (thanks Jokerine)
    Adjusted Wasteland Hotdog recipe to need maize
    Adjusted Wasteland Hotdog effects to give a bit more health/food
    Adjusted Yao Guai Medallions recipe to require a pencil to match model
    Added pickup/putdown sounds to ingestibles
    Renamed Capitol Hot Dog and Recipe to Wasteland Hot Dog
    Added .32 SWC Ammo
    Added .32 +P Ammo
    Added .32 Match (Hand Load) Ammo
    Added .32 +P gun destruction effect
    Added .32 +P gun destruction script
    Added .32 +P damage bonus effect
    Added .32 +P condition reduction effect
    Added .32 +P DT reduction effect
    Added .32 Ammo List
    Added .32 Case 75 and 100 lists
    Added .32 Match, +P and SWC 25 and 75 Lists
    Added .32 Loot lists
    Added .32 Vendor Ammo lists
    Added .32 Case
    Added .32 Case Box
    Added .32 Ammo Recipes
    Added .32 Case Recipes for ammo press
    Added .32 Case add script
    Restored Repair32HuntingRifle list
    Restored WithAmmoShotgunSawedOffNPCDC list
    Restored WithAmmoShotgunSawedOffNPCRaider list
    Restored CondHuntingRifleRaiderDC list
    Restored CondShotgunSawedOffRaiderDC list
    Restored CondHuntingRifleLootDC list
    Restored CondShotgunSawedOffLootDC list
    Restored WithAmmoShotgunSawedOffLootDC list
    Restored CondHuntingRifleNPCDC list
    Restored CondShotgunSawedOffNPCDC list
    Restored CondHuntingRifleSupermutantDC list
    Restored WithAmmoHuntingRifleNPCDC list
    Restored WithAmmoHuntingRifleRaiderDC list
    Restored WithAmmoHuntingRifleLootDC list
    Restored WithAmmoHuntingRifleSupermutantDC list
    NOTE: All .32 related forms are for use in future optional
    Fixed a couple doctors bags that didn't have ownership when they should
    Fixed Havok bounds error in DLC03PresidentialMetro
Update 9
  • Fixed Supermutant Overlord spawn lists
    Adjusted damage on RL-3's weapons
    Removed changes to 10mm pistol in Vault 101
    Fixed player being able to die in Hardcore when completing Take it Back! and before starting Death From Above
    Fixed Bumble stalking the player after leading her to the slaver
    Reverted Havok bounds fix in DLC03PresMetro02 as it made it worse (???)
    Fixed Amata not killing Officer Mack
    Removed some wild edits in taleoftwowastelands.esm
    Adjusted some container contents
    Removed .357 magnum and ammo from DC
    Removed all "cowboy" and "NCR" guns from DC
    Finished DC Quick Start optional
    Updated Stash Pack optional
    Fixed GNR Radio not being available in child worldspaces before dish is restored
    Fixed Simms house lookout door appearing red
    Fixed Craterside Supply door sometimes being red
Update 10
  • Fixed DC Children trespassing dialogue
    Fixed Player voice type rejection in player dialogue
    Fixed Wadsworth and Godfrey 1st time greetings
    Restored some Previous Info links
    Fixed FXSwampGas01 (thanks Jamilla)
    Fixed DLCPittRubblePile02
    Fixed You gotta shoot 'em in the head bug with completing the quest when killing Crowley for Tenpenny
    Fixed You gotta shoot 'em in the head bugs with variables not getting set when pickpocketing keys
    Fixed You gotta shoot 'em in the head bugs with talking to NPC's about crowley after obtaining their key
    Removed some misplaced activators around Tenpenny tower
    Fixed Anchorage Pod to be an activator instead of Furniture
    Fixed Anchorage Pod Chair to have the furniture marker enabled
    Fixed Vertibirds being 1 shotted by Tesla Cannon (thanks Hopper31)
    Added Four Years Later video to the first train trip to Vegas (extra special super thanks to Skinnytecboy for making this for us)
    Fixed Supermutant Brutes spawning with weapons of too high level
    Reduced durability of high level melee weapons spawned on raiders
    Fixed Karma challenges to give the correct ones for Evil/Good
    Fixed npc dropped Gauss Rifle in Anchorage to be an activator so enemies don't take it
    Fixed Saving Private Ryan challenge increments from being awarded twice sometimes
    Fixed several ingestibles scripted effects or image space modifiers to only work if the player uses them (cateye, nuka quartz, ghost sight, black coffee, fev aqua pura, alien biogel, adapted biogel)
    Fixed incorrect NPC races in Anchorage
    Fixed incorrect NPC voice types in Anchorage
    Fixed incorrect NPC classes in Anchorage
    Fixed incorrect NPC stats in Anchorage
    Fixed Combat Armor Mark 2 mesh wrist gaps (thanks Dogtooth)
    Fixed 1stpersonPlasmaRifle texture set to use the correct normal (legacy bug, thanks WJS)
    Fixed Reduce Health actor effect bug which was preventing the player from sleeping or waiting
    Fixed Player dying when traveling to and from Vegas due to hardcore mode
    Fixed Addiction removal not setting generic variable to 0
    Fixed Doctors and Autodocs not removing all Addictions
    Changed NoNeeds to a perk so it can be hidden from the player and a message does not appear
    Fixed bug with firing Cass in DC
    Fixed bug with Boones fired sandbox package in DC
    Fixed Dogmeat wandering around the wasteland if you didn't hire him after meeting him the first time
Update 11
  • Fixed Montgomery teleporting to the player when he wasn't supposed to
    Fixed volume level of power armor run sounds
    Fixed Prototype Gauss Rifle static
    Fixed Anchorage 10mm pistol static
    Fixed Double Barrel Shotgun statics
    Fixed Combat Shotgun statics
    Fixed Chinese Pistol statics
    Fixed Infiltrator statics
    Fixed Talon Combat Armor MK2 static
    Fixed Assault Rifle statics
    Fixed Big Boomer static
    Fixed Birthday BB Gun static
    Fixed Anchorage Silenced 10mm Pistol static
    Fixed Anchorage Assault Rifle static
    Fixed Double Barrel Shotgun path to Weapons\2HandRifle
    Fixed Ranger Battle Armor alternate textures
    Fixed Ranger Battle Helmet alternate textures
    Fixed Dirty Pre-War Kids Outfit alternate textures
    Fixed Dirty Pre-War Casualwear alternate textures
    Fixed Vault 87 Jumpsuit alternate textures and meshes
    Fixed Vault 112 Jumpsuit alternate textures and meshes
    Fixed Red Racer Jumpsuit alternate textures
    Fixed Pre-War Relaxedwear alternate textures
    Fixed Dirty Pre-War Relaxedwear alternate textures
    Fixed Tesla Power Helmet alternate textures
    Fixed Bandana alternate textures
    Fixed Grimy Pre-War Businesswear alternate textures
    Fixed Vault 108 jumpsuit alternate textures
    Fixed Vault 106 jumpsuit alternate textures and meshes
    Fixed Vault 92 jumpsuit alternate textures and meshes
    Fixed Handyman jumpsuit alternate textures
    Fixed Lesko's Lab Coat alternate textures
    Fixed Naughty Nightware alternate textures
    Fixed Vault 77 jumpsuit alternate textures and meshes
    Fixed Power-Suit Armor alternate textures
    Fixed Pre-War Parkstroller alternate textures
    Fixed Rivet City Security Uniform alternate textures
    Fixed Dirty Chinese Jumpsuit alternate textures
    Fixed Tenpenny Security Uniform alternate textures
    Fixed Outcast Power Armor ground object
    Fixed Brotherhood of Steel Power Armor ground object
    Fixed Outcast Recon Armor alternate textures
    Fixed Dirty Pre-War Spring Outfit alternate textures
    Fixed Linden's Outcast Power Armor alternate textures and ground object
    Fixed Talon Combat Armor alternate textures
    Fixed Talon Combat Helmet alternate textures
    Fixed Unique Talon Combat Helmet alternate textures
    Fixed Unique Talon Combat Armor alternate textures
    Fixed Dirty Chinese Commando Jumpsuit alternate textures
    Fixed Winterized T-51b alternate textures
    Fixed General Chase's Overcoat alternate textures
    Fixed Winterized Combat Armor alternate textures
    Fixed DLC03 Lab Coat alternate textures
    Fixed Lag-Bolt's Combat Armor alternate textures
    Fixed DLC05 General Chase's Overcoat alternate textures
    Fixed Winterized T-51b texture set
    Fixed all beards to have matching eyebrows
    Fixed Old Coot alternate texture
    Fixed Man's Man invalid texture
    Fixed Lady's Man invalid texture
    Fixed Backwater invalid texture
    Fixed Roughneck invalid texture
    Fixed The Comrade invalid texture
    Fixed Baseball Bat dirty invalid texture
    Fixed Heavy Incinerator static
    Fixed Tri-Beam laser rifle static
    Fixed Tesla Cannon static
    Fixed RockCanyon11rad1078Barrens static
    Fixed RockCanyon18rad1046Barrens static
    Fixed RockCanyon11rad1078Dirt static
    Fixed RockCanyon11rad1078River static
    Fixed RockCanyon18rad1046River static
    Fixed RWEndL01Dirt static
    Fixed DLCAnchFloorPlaneRetexturable static
    Fixed Alien Rifle static
    Fixed Alien Baton static
    Fixed Cryo Mine static
    Fixed Drone Cannon static
    Fixed Alien Blaster static
    Fixed Dynamite static
    Fixed BB Gun static
    Fixed Dart Gun static
    Fixed Vault 21 Jumpsuit static
    Fixed DLC05RubblePile01 static
    Fixed Lever Action Rifle static
    Fixed Prototype Tesla Cannon static
    Fixed Laser Shotgun static
    Fixed DLCPittBarrelPileToxic01 static
    Fixed DLCPittBarrelPileToxic02 static
    Fixed Anchorage Chinese Pistol static
    Fixed 20ga Sawed Off Shotgun static
    Fixed .32 Hunting Rifle static
    Fixed GRA Chainsaw statics
    Fixed GRA Laser Pistol Focus Optics static
    Fixed GRA Tin Grenade static
    Fixed GRA Anti Material Rifle statics
    Fixed GRA Medicine Stick static
    Fixed GRA Sleepytime static
    Fixed GRA Smitty Special static
    Fixed GRA MF Hyperbreeder Alpha static
    Fixed GRA Esther static
    Fixed GRA Plasma Defender alternate texture
    Fixed GRA Baseball bat statics
    Fixed GRA Plasma Defender static
    Fixed GRA Hunting Revolver statics
    Fixed GRA 12.7mm SMG statics
    Fixed Old Glory static
    Fixed Sonic Detonator missing texture
    Fixed Sonic Detonator static
    Fixed Red Glare static
    Fixed Dr. Klein's Scrubs ground object
    Fixed Dr. Mobius' Scrubs ground object
    Fixed Mad Scientist Scrubs ground object
    Fixed Proton Axe static
    Fixed Proton Inversal Axe static
    Fixed X-2 Antenna static
    Fixed Sonic Gun texture sets
    Fixed Transportalponder
    Created 3rd person Transportalponder textures
    Fixed Tranportalponder static
    Fixed War Club static
    Fixed Compliance Regulator Static
    Fixed Dean's Eye Glasses
    Fixed Dean's Tuxedo alternate textures
    Fixed Sierra Madre Armor static
    Fixed Sierra Madre Reinforced Helmet ground object
    Fixed Bear Trap Fist static
    Fixed Knife Spear static
    Fixed Knife Spear Clean
    Fixed Lincoln Rifle static
    Fixed HtlHallBig2WayExSmL02b static
    Fixed HtlHallBig2WayExSmR01b static
    Fixed Trail Carbine statics
    Fixed Binoculars static
    Fixed Hunting Revolver static
    Fixed 10mm Pistol Silenced Ext Mag Laser Sight Heavy Frame static
    Fixed 127smg.nif
    Fixed 127smgsilencer.NIF
    Fixed Silenced 12.7mm SMG static
    Fixed Recharger Pistol static
    Fixed Pulse Gun static
    Fixed Tops Blackjack table static
    Fixed Plasma Defender static
    Fixed Plasma Caster HS Electrode static
    Fixed Mercy static
    Fixed Abilene Kid BB Gun static
    Fixed Vicky & Vance Blackjack table static
    Fixed Vault 11 Door
    Fixed Vault 3 Door
    Fixed Vault 19 Door
    Fixed Ultra Luxe Black Jack Table
    Fixed Vault 3 Jumpsuit
    Fixed Vault 22 Jumpsuit
    Fixed Vault 34 Jumpsuit
    Fixed Vault 11 Jumpsuit
    Fixed Vault 19 Jumpsuit
    Fixed Vault 24 Jumpsuit
    Fixed Black Combat Armor
    Fixed Van Graff Combat Armor
    Fixed Advanced Radiation Suit
    Fixed Environment Suit
    Fixed Petro Chico Jumpsuit
    Reverted changes to companion confidence levels because they kill themselves anyways
    Fixed Anchorage battlemap animations (thanks mindboggles)
    Added map marker for Union Station in Freeside
    Adjusted map marker in Columbus Circle
Update 12
  • Fixed Leveled Lists which erroneously had the Creature/NPC template in them preventing proper operation
    Removed duplicate strange meat pie recipe
    Removed strange meat pie dummy item
    Fixed Strange Meat Pie recipes
    Added Steamed Radroach and Recipe (thanks Jokerine)
    Added Bloat Fly smoothie and Recipe (thanks Jokerine)
    Added Ant Nog and Recipe (thanks Jokerine)
    Added Fire Ant Nog and Recipe (thanks Jokerine)
    Added Ant Bits and Recipe (thanks Jokerine)
    Added Fire Ant Bits and Recipe (thanks Jokerine)
    Added Mole Rat Steak and Recipe (thanks Jokerine)
    Renamed some TTW recipe editor ids for consistency
    Renamed some TTW item editor ids for consistency
    Renamed Sangria to Centaur Sangria
    Fixed MS04 Fire Ants to give Fire Ant Meat
    Added DeathItemFireAntQueen100 list
    Fixed Marigold Ant Queen death item list
    Fixed William Brandice's inventory to have Fire Ant Meat
    Changed Ant Meat in Marigold Station to Fire Ant Meat
    Reverted Silenced 22 Pistols back to 10mm pistols (but non silenced)
    Reverted some placed 22LR ammo back to 10mm
    Reverted DC area 12ga ammo boxes to 20ga
    Changed DC area 12ga ammo to 20ga
    Note: Point Lookout remains 12ga
    Fixed Poplars hood flags
    Fixed an Enclave Terminal with misaligned text
    Fixed a random encounter refridgerator that was missing open/close sounds
    Fixed 2499 Static bugs around the wasteland
Update 13
  • Adjusted Precision Gatling Laser to do slightly more damage than normal one
    Fixed Precision Gatling Laser silent sound issue
    Fixed 81 Static bugs around the wasteland
    Fixed 2 Terminal Entries
    Fixed Vault 87 door to have script that prevents opening it
    Fixed Talon random attack barks
    Fixed Shalebridge dead guy to not respawn and give infinite science magazines/books
    Fixed Raider that carries Stab Happy to not respawn and give infinite copies of the unique
    Fixed some Generic Protectrons to not respawn
    Fixed 452 static bugs around the wasteland
    Fixed Raven Rock door being destructable
    Reverted changes to Take It Back sniper weapon loadout
    Added Rubble Pile fix (thanks SuBNeRoCL)
    Fixed bug in Legacy Character challenge (really)
    Fixed bug with engine room temporary companion bark triggers in Zeta
    Fixed bug with Wasteland Survival Guide "Mechanist" response showing prematurely
    Restored 27739 Previous Info records to Fallout3.esm
    Fixed 109 Static bugs around the wasteland
    Fixed several meshes with UV errors (roads, stairs)
    Fixed road mesh with misaligned geometry
    Fixed civic tileset mesh with misaligned geometry
    Fixed broken retaining wall mesh with misaligned geometry
    Fixed 4 static bugs around the wasteland
    Fixed 2 landscape bugs
    Note: landscape edits are avoided in 99.99% of cases, however in these two cases the vertices were incorrect (actual bugs) and will not effect any edits to the cells
Update 14
  • Fixed 19 static bugs around the wasteland
    Added icons for companion perks (thanks Weijiesen, DogtoothCG, T3T)
    Improved icons for weapon mods
    Added icon for .22 revolver long barrel mod
    Fixed broken worldspace sub-parents around grayditch that were corrupted
    Fixed 34 static bugs around the wasteland
    Added two concrete dividers for fixing static bugs
    Fixed several highway meshes that had various issues
    Fixed a retaining wall mesh
    Fixed an overpass mesh
    Fixed highway mesh collision issues
Update 15
  • Merged in Companion Overhaul
    Added responses to Wernher's companion comments for New Vegas companions
    Increased New Vegas companion level multiplier to 1 to compensate for much more difficult enemies in DC when in Hardcore mode
    Restored CBRadioConversation Voice Type to Fallout3 to resolve a conflict with Old World Blues
    Restored CrYaoGuai
    Restored YaoGuaiRagdoll
    Restored YaoGuaiBodyPartData
    Fixed Creature Faction relation issues with Geckos (thanks Tooplex)
    Fixed GeckoFaction relation issues (thanks Tooplex)
    Fixed CreatureHitMoleRat faction issues on Geckos and Rats
    Fixed MoleRat Faction issues that allowed the repellent stick to be used on Geckos and Rats
    Fixed MS13CanMez Faction issues that allowed the mesmetron to work on some New Vegas NPCs
    Fixed some dead NPCs from respawning
    Fixed some dead NPCs from disappearing
    Updated VCompanionWaitVolumeScript
    Fixed CTD with schematic challenge
    Fixed Bulk Ammo and Reloading supplies CTD bug
    Added TTWRoachKingScript
    Added TTWChallengeRoastedRoachWeapons form list
    Fixed Roasted Roach Challenge
    Fixed some Generic Greetings
    Rebuilt No Karma Companions optional
    Fixed Cateye to work with Day Tripper (thanks sandbox6)
    Fixed CTD in CardAddToPlayer script
    Fixed CTD in NVDLC01CardAddToPlayer
    Fixed My First Laboratory looping sound
    Fixed Rivet City Security guard package on Zeta
    Fixed 29 statics around the wasteland
    Added Talon Combat Armor MKII to Commander Jabsco
    Added Talon Combat Helmet MK I
    Added Talon Combat Helmet MK II
    Fixed Facegen flags on Combat Helmet Reinforced
    Fixed Facegen flags on Combat Helmet Reinforced Mark 2
    Fixed Facegen flags on Talon Combat Armor Reinforced
    Fixed Facegen flags on Talon Combat Armor Reinforced Mark 2
    Fixed Texture Set on Female Talon Combat Armor Reinforced
    Fixed Texture Set on Female Talon Combat Armor Reinforced Mark 2
    Fixed Girdershade Brahmin to be BrahminWastelandDC instead of MegatonBrahmin so it wouldn't walk all the way to Megaton
    Fixed 10 statics around the wasteland
Update 16
  • Made lockpick bobblehead increase lockpick durability in optional (thanks GrandBulwark)
    Made charisma bobblehead remove karma requirements for companions in optional
    hooked up TTWPCMisStatBobbleheadsFound global to scripts for tracking
    Fixed NVDLC05PulseSlugScript
    Removed highway mesh fixes until next update (delaying progress)
    Reduced Alien Power Module DT reduction reduced to flat -5 DT instead of 50% reduction
    Added Alien Power Cell damage increase multiplier of 1.3 to account for it's limited supply and to bring the firelance and alien blaster to Fallout 3 damage levels. (Thanks Hopper31)
    Reverted Alien inertial dampening field to DR to make it work correctly
    Fixed 71 statics around the wasteland
    Fixed Ash and Goo piles never despawning
    Fixed Combat Helmet repair list
    Added Reloading Bench, Work Bench and Hotplate to Kenny's Hideout in Point Lookout
    Removed .32 to .22LR recipe
    Removed .32 to .308 recipe
    Removed Wasteland Rad-Away and Wasteland Rad-X ingestibles, models and textures
    Added LootGraveDC list
    Added Grave01ContDC container
    Removed duplicate sounds from LootAmmoBox10mm
    Removed duplicate sounds from LootAmmoBox10mmGS
    Removed duplicate sounds from NVDLC02LootAmmoBoxHIGH
    Removed duplicate sounds from NVDLC02LootAmmoBoxLOCKED
    Removed duplicate sounds from NVDLC02LootAmmoBoxLOW
    Removed duplicate sounds from NVDLC02LootAmmoBoxMED
    Removed duplicate sounds from NVDLC02LootAmmoBoxzGen01
    Removed duplicate sounds from NVDLC02LootAmmoBoxzGen02
    Removed duplicate sounds from NVDLC02LootAmmoBoxzGen03
    Removed duplicate sounds from NVDLC02LootAmmoBoxzGen04
    Removed duplicate sounds from NVDLC02LootAmmoBoxzGen05
    Fixed all dead NPCs from disappearing prematurely
    Fixed all dead Creatures from disappearing prematurely
    Fixed all dead NPC respawn flags
    Fixed all dead Creature respawn flags
    Fixed bug where some companions immune to radiation would be killed if set waiting inside project purity when dad sacrifices himself
    Fixed bug where main energy gate to Project Purity was not enabled after Waters of Life
    Fixed second energy gate not being enabled during Take It Back
Update 17
  • Fixed 167 statics around the wasteland
    Fixed Kilo Bravo radio not being disabled
    Fixed safe being unlocked by default in Toxic Dump Office
    Fixed Tenpenny DCMA door lock level
    Fixed Pre Order 10mm Pistol (again)
    Fixed VATS Cameras
    Fixed Alien Blaster cell textures
    Fixed Alien Pistol cell textures
    Increased durability of Chinese Assault Rifles
    Reduced Terrible Shotgun Fire Rate to vanilla
    Reduced Wild Bill's Pistol damage
    Fixed lock level of National Guard Depot door
    Fixed Rescue From Paradise locked gate objective update
    Fixed Tree LOD remnants (really, delete all tree nifs with lod_flat in the filenames)
    Fixed Taft Tunnel music during Waters of Life (really)
    Fixed Taft Tunnel bug making followers teleport to the player if they are waiting
    Fixed 3D and 3D Dist sound levels of many weapons
    Fixed 3D sound level of bomb impact in water
Update 18
  • Fixed weaponless Hellfire Troopers
    Fixed Supermutant Overlord missing animations
    Fixed Rock-It Launcher schematic not triggering the challenge in Quick Start optional
    Fixed remaining alternate texture issues
    Reverted new travel bik video until higher quality encoding can be done (sad face)
    Restored Paulson's Revolver
    Restored Scoped .44 Magnum because reasons
    Fixed Honest Hearts rain quest constantly running
    Fixed all time/date related script and scriptlet bugs
    Fixed Project Purity Door links
    Fixed dlc04shackcabinet01doorsingle.nif animation
    Fixed Fire Axe attack range so Super Mutants will use it close up
    Reverted changes to vault 11, 19, 22, 24, 3, 34 and 77 jumpsuits (106, 108, 21, 87, 112 and 92 are still fixed)
    Reverted changes to vaultsuit nifs
    Fixed Project Purity conversations between Dad and the Team occuring outside the rotunda
    Fixed collision on surgical cart and rusty surgical cart
    Fixed 110 statics around the wasteland
    Fixed Esther texture set bug and UVs (thanks to ZuTheSkunk for pointing it out)
    Fixed YCS/186 1st and 3rd person textures and normal maps
    Added Fire Axe and Plasma Caster to Supermutant/Overlord weapons and leveled lists
    Fixed NCRCF Snipers having Vault 101 Security Helmets
Update 19
  • Fixed No Weakness perk to only be available if any SPECIAL is below 5
    Fixed No Weakness perk to affect base actor value
    Fixed 42 statics around the wasteland
    Fixed broken navmesh in Takoma Station
    Fixed Vault 101 radio during Trouble on the Homefront
    Fixed Initiate Pek and Paladin Hoss from stalking the player
    Fixed metroexplattunnel01.nif
    Fixed some follower generic goodbye rejections
    Fixed Trouble on the Home Front dialogue appearing early
    Fixed Head of State check for dead slavers
    Fixed Sentry Turret skeleton (thanks mindboggles)
    Added Brotherhood T-45d helmet back into leveled lists
    Fixed Talon Company Merc templates to use the correct combat style
    Fixed Regulator npc names and combat styles
    Fixed not being able to fire ED-E in DC after completing The Power of the Atom
    Fixed Jericho and ED-E firing after Finding the Garden of Eden if Megaton was destroyed
    Fixed message spam after Doc Mitchell returns your items
    Fixed Westside Pawnshop corner piece so it doesn't clip through the door
    Fixed "Nowhere" Doors in Mama Dolce's to be inaccessible
    Finished mapping vendor lists for reconstruction to New Vegas standards
    Fixed most of the broken meshes in Mothership Zeta (thanks to Quazzy for keeping detailed records)
    Fixed wrong sized Cube Maps in Mothership Zeta
Update 20
  • Fixed engine bug in ptr_dereference which was causing RemoveAllItems and Player.AddItem to crash the game under certain circumstances
    Reverted workarounds for RemoveAllItems crashes
    Reverted workarounds for Player.AddItem crashes
    Fixed Pipboy Glove not being given during Future Imperfect
    Fixed Pipboy Glove not being given during Escape!
    Added dump container TTWDLC02PlayerContainerREF to outcast outpost
    Added dump container TTWTQLPlayerContainerREF to Vault 112
    Removed message spam when items are returned from Anchorage sim
    Removed message spam when items are returned from Tranquility Lane
    Fixed location specific load screens in Anchorage
    Fixed Enclave Power Armor MK I texture sets
    Fixed all armor/clothing ground objects that would be invisible in a cell with a room bounds until it was moved
    Fixed all headgear with broken collision
    Revised all form lists (a huge amount of work from darthbdaman)
    Fixed some misnamed or unamed Enclave in Broken Steel
    Fixed Follower fired packages to sandbox properly
    Added WeaponShovel form list
    Created sound/lip for added companion dialogue
    Created sound/lip for added Outcast trading dialogue
    Created sound/lip for added dialogue to Wernher about companions
    Fixed project purity tank effects and pipes animation
    Fixed glowing parts on phone kiosks
    Fixed collision on Quarry Junction rock crusher
    Fixed animation on Washington Monument elevator switch
    Fixed Mansion kit piece to have proper collision and strip across doorway removed
    Removed rivet city security guard package change until working fix is made
Update 21
  • Unnerfed Nuka Grenade
    Added Has Backpack flag to all power armor
    Fixed roombounds in Outcast Outpost
    Fixed 273 statics around the wasteland (thanks to GrandBulwark for many of them)
    Fixed Radiation marker in zDCint08b
    Fixed a couple unnamed dead NPCs
    Fixed a couple respawn flags on dead NPCs
    Restored MetalBox01MilitaryDC Container
    Restored ClutterMilitaryValueDC Leveled List
    Restored ClutterMilitaryB15DC Leveled List
    Added New Vegas melee weapons to Flak's "If you want something better than that stick" response
    Fixed intestine gore bit that would be invisible in cells with room bounds until moved
    Fixed Yao Guai stuck in the wall in Yao Guai Cave
    Fixed Female Dirty Pre-War Businesswear in DC, it is now grey again and sans NCR pin
    Fixed bug in VMS36VBSLieutenantMarklandTopic002 time fix (thanks sandbox)
    Fixed incorrect variable count in several dialogue scriptlets and scripts (thanks sandbox)
    Fixed missed time fix in NVDLC03MQ01 stage 10 (thanks sandbox)
    Removed VDialogueRemnantsScript and vDialogueJacobstownScript which were wild edits
    Removed invalid emittance data on statics in Megaton player home
    Fixed missing tangents/bitangents on several headgear meshes from new vegas which caused them to appear black sometimes
    Some hat fixes from YUP integrated (cowboy hat, ncr civ hat 2, Boone's beret) to fix clipping issues
    Fixed minor bug in whiskey bottle with property order
    Fixed scotch bottle to have liquid in it
    Fixed empty large whiskey bottle texture
    Fixed terminal in Vault 22 to have a rusty terminal texture instead of a wall texture
    Created closed fridge with bloody handprint for Andale Garden Shed
Update 22
  • Fixed random and random end flags on 1428 dialogue records
    Fixed glowing skin issue on many female armors/outfits
    Reputations optional fixed and finished (thank you Retlaw)
    Added Goodbye flag to some companion hiring topics to fix dialogue loops
    Fixed Drone Cannon pointing backwards so drones can't commit suicide and crash the game
    Fixed 32cartridge box collision
    Generated all Facegen and Bodymod textures
    Fixed iron sights on Assault Rifle
    Added missing environment maps to Assault Rifle
    Added missing battle music finale stingers (that don't seem to work)
    Added missing environment maps to Chinese Assault Rifle
    Fixed iron sights on Chinese Assault Rifle
    Audited BSA file patches to fix regression issues
    Reverted color changes on Fallout 3 loading screens
    Fixed 10mm ammo box normal
    Fixed all bhkConvexListShape collisions from Fallout 3 to bhkListShape collision so they work in New Vegas engine (thanks jonwd7 for the help)
    Fixed collision on some glasses that are in the hair folder instead of headwear
    Fixed Point Lookout bouy animation
    Created rockcanyonrubblepile03c.nif
    Fixed 1082 static bugs
Update 23
  • Fixed 1 static bug
    Restored barrelpiletoxic02DC
    Fixed some issues with Charon, Butch and Clovers wait and follow packages
    Added Throttlekittys head mesh fixes
    Created normals for mouth/teeth/tongues
    Fixed all removeallitems message spam
    Fixed all removealltypesitems message spam
    Fixed missing landscape record in Megaton
    Fixed incorrect texture paths in some Anchorage nifs
    Fixed Zeta door gaps
    Fixed some typos in Anchorage notes and 1 terminal
    Fixed 3 lootable scrap metal piles in Anchorage
    Fixed African American soldier having the wrong body color in Anchorage medical tent
    Fixed the Quartermaster not rezing out if killed
    Fixed the effect names for Pitt armors and helmets
    Fixed Ashur's armor using the wrong icon
    Fixed Teddy Bear not using new icon made for it
    Fixed Turpentine not using icon made for it
    Fixed Eulogy Jones' hat using the wrong icon
    Fixed the Infilitrator using the wrong textures for a couple of parts
    Adjusted raider, talon and regulator secondary weapon spawn lists
    Added glow item icons absent from misc items
    Added glow item icons absent from ingestibles
    Fixed some icon paths for misc items
    Fixed some icon paths for ingestibles
    Cleaned up added food models
Update 24
  • Fixed 10 statics around the wasteland
    Made 9mm pistol less likely to appear in safes
    Added Outcast t-51b texture (thanks to Thaiauxn for the red spray paint job)
    Fixed hand grenade missing NiStringExtraData Weapon/Prn node which prevented super mutants from using them
    Fixed Chinese Pistol weapon mod descriptions and names
    Fixed battle finale music (needs to be .wav)
    Added dart recovery script to dart ammo
    Removed unused dart scripts
    Restored barrelpiletoxic01DC
    Fixed 22 Revolver iron sights
    Fixed Chinese pistol iron sights
    Fixed Combat Shotgun iron sights
    Fixed Lever-Action Rifle iron sights
    Fixed Double-Barrel shotgun iron sights
    Added Power Armor pauldron glitch fix by trulypanda
    Removed Prensa's Auto Axe ground object fix and replaced with in house one
    Added missing environment mapping to Combat Shotgun
    Added missing environment mapping to Lever-Action Rifle
    Added missing environment mapping to Lincoln's Repeater
    Added missing environment mapping to Double-Barrel shotgun
Update 25
  • Adjusted Chinese Pistol and Zhu-Rong damage
    Fixed Zhu-Rong briefcase to have correct rounds
    Added missing decals to Deputy Weld
    Fixed Metro protectron not using correct nif list
    Fixed Outcast Protectron not using correct nif list
    Fixed Outcast Robobrain not using correct nif list
    Fixed BoS Robobrain not using correct nif
    Fixed Enclave Robobrain not using correct nif
    Fixed Footstep sounds
    Added missing audio markers to small worldspaces
    Corrected music sets in a couple small worldspaces
    Fixed bug with Who Dares Wins quest not advancing if the player didn't get the Tesla Cannon Prototype first(thanks Hopper)
    Fixed Fire Ant queen to use her texture and projectile
    Restored BoS Sentrybot texture
    Fixed BoS Sentrybot not using correct nif
    Restored barrelpiletoxic01DC
    Fixed UV Mapping on pre-war spring outfit
    Fixed PCMiscStat Water Consumed not being increased when consuming bottled water or rushing water
    Fixed PCMiscStat Water Consimed not being increased when consuming water from an activator
    Fixed Raider encounter leveled list spawn levels
    Fixed Regulator encounter leveled list spawn levels
    Fixed Talon encounter leveled list spawn levels
    Added RockCanyonRubblePile03drad413
    Fixed Lugnut having wrong body race
    Fixed 81 statics around the wasteland
    Fixed Shrapnel's sleep packages so he doesn't run to paradise falls if Flak is enslaved
    Lowered survival skill requirement for added early game recipe
Update 26
  • Adjusted Raider, Talon and Regulator spawn levels
    Adjusted Raider and Talon weapon spawns
    Each wasteland and dlc now has its own load screens
    Merged Advertitron (again)
    Restored LvlRadscorpionDC
    Restored EncRadScorpionDC (no more albinos in vegas)
    Fixed fCombatTeammateFollowRadiusMult alteration by Dead Money
    Fixed iMapMarkerVisibleDistance alteration by Lonesome Road
    Added Greenhouse to Rivet City (off science lab, lower floor)
    Added some harvestables to Oasis
    Added global to switch .32 ammo recipes on/off
    Fixed punga fruit activator script
    Fixed some Talon having incorrect body race
    Added zeta package fixes that went missing
    Capital Wasteland music markers redone
Update 27
  • Fixed dissonance on 3 of Gob's lines as close as possible
    Fixed rebreather incorrect sound path (thanks Hopper)
    Restored ClutterMilitary15DC
    Fixed Victoria Wattz find package
    Restored Silenced 10mm Pistol
    Added Expanded Mags and Laser Sight mods to Silenced 10mm Pistol
    Added Heavy Frame mod to Scoped .44 Magnum
    Fixed Benjamin Montgomery to use simulation Silenced 10mm Pistol
    Fixed XP Dialogue exploit with Andy Stahl (thanks Schefus)
    Created TTW Books optional
    Created full sets of DC Vendor Leveled Lists
    Updated all DC Vendors with appropriate Leveled Lists
    Fixed Wolfgang not having appropriate items in barter menu
    Fixed Temple of the Union Doorbell
    Fixed 275 statics around the wasteland
Update 28
  • Added 8 DT to Yao Guai to offset weapon damage increase
    Added No Needs to Tranquility Lane for Hardcore Mode
    Added antenna towers to The Washington Monument
    Added Grenade Rifle to vendor lists
    Created VendorListSydney
    Sydney is now exclusively an ammo dealer like her dialogue suggests
    Restored FoodLiquor100DC
    Restored FoodLiquor75DC
    Created VendorAtomicCocktail25
    Created VendorAbsinthe25
    Created VendorListFlakAndShrapnel
    Tweaked vendor lists
    Tweaked food items
    Added food items to vendor lists
    Created VendorMoonshine25
    Added Moonshine to vendor lists
    Removed Mushroom Smoothie and recipes (redundant)
    Fixed wasteland brahmin hostility
    Reverted change to Combat Shotgun trap item health
    Fixed bug in Talon random encounter if you charmed Burke with Black Widow
    Created Weapon Restoration Optional (.32 Hunting Rifle and 20ga Sawed-Off Shotgun)
    Restored Locker01MilitaryDC
    Restored CrateShippingMilitaryDC
    Restored LockerVaultR01MilitaryDC
    Added or fixed hardcore stats on added food
    Removed Drone Cannon change until working fix is found
    Regenerated landscape LOD
    Regenerated object LOD
    Fixed Zeta food weight
    Fixed Zeta food pickup/putdown sounds
    Added TTW food consume sounds
    Added alcohol withdrawal to ant nog and fire ant nog
    Fixed Raven Rock sentry bots to use correct models
    Fixed dead wastelander missing name
    Fixed some headwear being 100% condition in vendors
    Fixed kitchen super mutant saying his lines to Shorty after he was dead
    Removed incorrect parallax flags from meshes\dungeons\metro\clutter\metdebrishall01.nif
    Marked hospitalscreenr01 as an obstacle
    Fixed 476 statics around the wasteland
Update 29

(took a week off after 8 months straight)
  • Fixed flags on Defender Morgan so she doesn't get stuck inside Fort Independence or respawn
    Fixed flags on Defender Rockfowl so he doesn't get stuck inside Fort Independence or respawn
    Fixed Double Barrel Shotgun reload to work with Rapid Reload
    Fixed 32 Pistol/22 Revolver to work with Rapid Reload
    Changed 32 Pistol/22 Revolver reload animation to ReloadR because the Flare Gun repurposed ReloadK
    Fixed Mesmetron to work with Rapid Reload
    Fixed Alien Disintegrator to work with Rapid Reload
    Fixed Destabilizer reload animation
    Fixed Destablizer to work with Rapid Reload
    Fixed Drone Cannon and Drone Cannon Ex-B to work with Rapid Reload
    Optimized PCMiscStat Water Consumed fix (placed water still not working)
    Fixed Too good to be two challenge
Update 30
  • Fixed bug in Point Lookout mine fix script
    Changed DC shotguns to all use 12ga
    Updated all DC 20ga placed references to 12ga
    Updated all DC 20ga leveled lists to 12ga
    Improved performance around Pilgrim's Landing in Point Lookout
    Restored sand foot step sounds in Point Lookout
    Added underlay to Anchorage and Point Lookout loading screens
    Fixed region sounds in Point Lookout
    Reverted change to meshes\dungeons\metro\clutter\metdebrishall01.nif
    Fixed radiation markers that had radius and radiation swapped
    Fixed 2 radiation markers missing radiation
    Fixed all gaps and missing geometry in laser rifle meshes
Update 31
  • Fixed pickable mushrooms
    Fixed UV errors, fixed collision in nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif
    Fixed UV errors, fixed collision in nvdlc01\weapons\1handpistol\nvdlc01policepistol_go.nif
    180 fix, corrected node order, added missing Extra Data to define the Weapon layer in nvdlc04\weapons\2handmelee\nvdlc04bladewest.nif
    Added correct on/off light nodes, glow mesh, switch and animation, fixed corrupted NiNode, removed redundant collision mesh, added missing faces, added missing Extra Data to define the Weapon layer, added missing Extra Data for Collision, added missing animation controller, removed incorrect vertex colors, added missing BSBlastNode, fixed 1stperson static entry in/for weapons\1handminedrop\minepowdercharge.nif
    180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\bumpersword.nif
    180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\legateswrod.nif
    180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\lilyweapon.nif
    Fixed shell casing node position, fixed UV error on barrel, added missing Extra Data to define Collision layer in weapons\2handrifle\riotshotgun.nif
    Fixed collision material in weapons\1handgrenadethrow\dynamite.nif
    Fixed bsx flags, fixed collision material, removed redundant collision mesh in weapons\1handgrenadethrow\dynamite_go.nif
    Fixed node order, added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\grenadefrag.nif
    Fixed bsx flags, added missing collision in weapons\1handgrenadethrow\dynamitelongfuse.nif
    Created new ground object for weapons\1handgrenadethrow\dynamitelongfuse_go.nif
    Fixed node order, added missing Extra Data to define the Weapon layer, fixed transforms in weapons\1handgrenadethrow\grenade_holy.nif
    Added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\spear.nif
    Added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\throwingaxe.nif
    Swapped around the cattleprod and cattleprodgo file names as they were swapped
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer, added extra data for the collision layer in weapons\1handmelee\cattleprod.nif
    Fixed collision in weapons\1handmelee\cattleprodgo.nif
    Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersoncleaver.nif
    Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\cleaver.nif
    Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersoncleaveru.nif
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersongladiusmachete.nif
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\gladiusmachete.nif
    Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersonhatchet.nif (unused)
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\hatchet.nif
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersonleadpipeunique
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\leadpipeunique
    Removed unneeded nodes, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\chancesknife.nif
    Corrected node order, removed unneeded node in weapons\1handmelee\baton.nif
    Corrected node order in weapons\1handmelee\chineseofficersword.nif
    Corrected node order in weapons\1handmelee\combatknife.nif
    Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\dresscane.nif
    Corrected node order in weapons\1handmelee\leadpipe.nif
    Removed unneeded nodes, added missing Extra Data to define the Weapon layer, repaired normal map in weapons\1handmelee\machete.nif & weapons\1handmelee\1stpersonmachete_n.dds & weapons\1handmelee\machete_n.dds
    Corrected node order in weapons\1handmelee\rollingpin.nif
    Corrected node order in weapons\1handmelee\switchblade.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mm.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmextclip.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmextclipscp.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmscp.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmunique.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\127mmpistol.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\127mmpistolsilencer.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolver.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvercustom.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolverhdcylinder.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvershort.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvershorthdcyl.nif
    Removed unneeded bone (causes crashing), fixed alien cell texture, added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\alienblaster.nif
    Added missing Extra Data to define the Weapon layer in weapons\1handpistol\camera.nif
    Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\huntingrevolver.nif
    Removed unneeded bone (causes crashing), added missing Extra Data to define the Weapon layer in weapons\1handpistol\laserpistolunique.nif
    Added missing Extra Data to define the Weapon layer in weapons\1handpistol\plasmadefender.nif
    Added missing Extra Data to define the Weapon layer in weapons\1handpistol\pulsegun.nif
    Added missing Extra Data to define the Weapon layer,added missing Extra Data to define Collision layer in weapons\1handpistol\rangersequoia.nif
    Added missing Extra Data to define Collision layer in weapons\1handpistol\silenced22.nif
    Added missing Extra Data to define the Weapon layer,added missing Extra Data to define Collision layer in weapons\1handpistol\thatgun.nif
    Removed unneeded bone (causes crashing) in weapons\2handhandle\plasmacaster.nif
    Removed unneeded bone (causes crashing) in weapons\2handhandle\plasmacasterhselectrode.nif
    Fixed audio marker not being disabled after completing Walking With Spirits
    Fixed 73 statics around the wasteland
    Removed 2 erroneously placed Broc Flowers
    Fixed photo pose animobject in Anchorage to be a Missile Launcher instead of a Fatman
    Fixed floating decals on National Archives building, meshes\architecture\urban\nationalarchives\nationalarchives.nif
    Fixed a hole in meshes\architecture\urban\buildingscomplete\bld07c4x4.nif
    Added missing face to Architecture\Urban\RubblePiles\RubblePile01.NIF
    Created meshes\Dungeons\Neoclassical\Room\NeoRmWall01b.NIF to fix bug in Capitol Building
    Fixed UV mapping in meshes\dungeons\facility\room\facrmwallhole01.nif
    Split all properties in meshes\dungeons\hotel lowend\ to fix UV stretching issue
    Fixed UV mapping in meshes\dungeons\hotel lowend\htlrmwallhole01.nif
    Fixed missing material in meshes\dungeons\hotel lowend\htlhallsm1waybrokeceil01.nif
    Fixed UV mapping in meshes\dungeons\facility\room\facrmwallhole01.nif
    Split properties in meshes\dungeons\office\hallsmall\offhallsmendexsml01b.nif to fix UV stretching issue
    Fixed UV mapping in meshes\dungeons\office\hallsmall\offrmwallhole01.nif
    Fixed UV mapping in meshes\dungeons\statesmanhotel\shrmwallhole01.nif
    Fixed gap and UV mapping in meshes\architecture\urban\metro\metroentrance02.nif
Update 32
  • Fixed UV mapping in meshes\Architecture\Diner\diner01.NIF
    Fixed UV mapping in meshes\Architecture\Diner\diner_fortified.NIF
    Fixed UV mapping in meshes\Architecture\Diner\dinernosign.NIF
    Fixed havok material in meshes\landscape\roads\guardrail_rightend.nif
    Fixed havok material in meshes\landscape\roads\guardrail15inward.nif
    Fixed havok material in meshes\landscape\roads\guardrail15outward.nif
    Fixed havok material in meshes\landscape\roads\guardraildestoyed01.nif
    Fixed havok material in meshes\landscape\roads\guardrailstraight.nif
    Fixed havok material in meshes\landscape\roads\guardrailstraightdent01.nif
    Fixed door glass in meshes\vehicles\bus01.nif
    Added DT to Zeta Support Drone
    Added DT to Zeta Guardian Drone
    Reduced Alien Power Module DT reduction to 2
    Removed unused .32+P Gun Explode Enchant, Script, Effect
    Added missing faces and corrected gap in meshes\dlc03\animobjects\dlc03laserrifleanimobject.nif
    Added missing faces in meshes\weapons\2handrifle\laserrifle.nif
    Added missing faces in meshes\weapons\2handrifle\laserriflebeamsplitter.nif
    Added missing faces in meshes\weapons\2handrifle\laserriflescope.nif
    Added missing faces in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
    Added missing faces in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
    Added missing faces in meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif
    Added missing faces in meshes\weapons\2handrifle\laserrifleshifteroptics.nif
    Added missing faces in meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif
    Added missing faces in meshes\weapons\2handrifle\laserrifleunique.nif
    Added missing faces in meshes\weapons\1handpistol\laserpistol.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistol.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocus.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusoptics.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusopticsrecycler.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusrecycler.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistoloptics.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolopticsrecycler.nif
    Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolrecycelr.nif
    Fixed shader flags in meshes\weapons\2handrifle\antimaterialrifle.nif
    Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_1.nif
    Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_2.nif
    Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_3.nif
    Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_12.nif
    Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_13.nif
    Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_23.nif
    Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_123.nif
    Fixed size of textures\weapons\2handrifle\antimaterialrifle_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123_m.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_1.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_1_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_2.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_2_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_3.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_3_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_12.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_12_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_13.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_13_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_23.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_23_n.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_123.dds
    Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_123_n.dds
    Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolver.nif
    Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverheavyframe.nif
    Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverheavyframenoscope.nif
    Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolvernoscope.nif
    Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverunique.nif
    Fixed 1 hand pistol double draw bug in meshes\characters\_1stperson\1hpequip.kf
    Fixed missing geometry in meshes\architecture\chandelier\tenpennychandelierdark.nif
    Fixed conflict between TTW_Books and TTW_Reputations optionals
    Created TTW_QuickStartStashPackOptions
    Fixed PCMiscStat WaterConsumed to work with placed water
    Fixed Sniper Rifle fire sounds
    Fixed Hunting Rifle fire sounds
    Fixed 10mmSMG 3D fire sounds
    Fixed Flamer 3D fire sound
    Fixed Grenade Launcher 3D fire sounds
    Fixed Incinerator 3D fire sounds
    Fixed Laser Defender 3D fire sounds
    Fixed Missile Launcher 3D fire sound
    Fixed Missile Launcher 3D distant fire sound
    Fixed Sydney's Ultra SMG and Anchorage SMG 3D fire sound
    Fixed .44 Magnum 3D fire sound
    Fixed 12.7mm Pistol 3D fire sound
    Fixed Laser Pistol 3D fire sound
    Fixed Plasma Pistol 3D fire sound
    Fixed Plasma Caster 3D fire sound
    Fixed Plasma Caster 3D Dist fire sound
    Fixed Plasma Defender 3D fire sound
    Fixed Assault Carbine 3D fire sound
    Fixed Assault Carbine 3D Distant fire sound
    Fixed Laser Rifle 3D fire sound
    Fixed Plasma Rifle 3D fire sound
    Fixed Varmint Rifle 3D fire sound
    Fixed Varmint Rifle Silenced 3D fire sound
    Fixed Holo Rifle 3D fire sound
    Fixed Police Pistol 3D fire sound
    Fixed 25mm Grenade Launcher 3D fire sound
    Fixed Bozar 3D fire sound
    Fixed GRA Laser Pistol 3D fire sound
    Fixed GRA Plasma Pistol 3D fire sound
    Fixed GRA Plasma Caster 3D fire sound
    Fixed GRA Plasma Defender 3D fire sound
    Fixed GRA Plasma Recharger 3D fire sound
    Fixed ED-E's Arc 3D fire sound
    Fixed Laser Detonator 3D fire sound
    Fixed Red Glare 3D fire sound
    Fixed FIDO 3D fire sound
    Fixed Laser Stinger 3D fire sound
    Fixed Alien Rifle 2D fire sound
Update 33
  • Fixed issues in Anchorage Customization
    Fixed zeta teleporters not playing their specialidle
    Fixed Rapid Reload/Quick Draw bug when loading a game
    Fixed mesh gap in meshes\landscape\rocks\rockcanyon07.nif
    Fixed mesh gaps in meshes\scol\scolgtstoreb05.nif
    Fixed 81 statics around the wasteland
    Fixed mesh gaps in meshes\landscape\roads\overpass\roadoverpassrampnometal.nif
    Fixed mesh gaps in meshes\architecture\urban\keybridge\keybridge03.nif
    Added missing nialphaproperty in meshes\animobjects\aobeaker.nif
    Removed unneeded nialphaproperty in meshes\animobjects\ms17bow.nif
    Fixed collision in meshes\dungeons\rivetcity\roomsmall\rcrmwallmidendinc04.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost01.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost02.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost03.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost04.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost05.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost06.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost07.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost08.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost09.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost10.nif
    Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost11.nif
    Fixed shader flags, added missing normal, adjusted floor panels in meshes\architecture\megaton\interior\shackinteriors\megatonnathanshouseinterior.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg03.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg04.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerin01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerleft01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerright01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgelng01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgereg01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitdoorreg01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitleftreg01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitwallregtall01.nif
    Fixed shader flags, fixed havok layer in meshes\architecture\megaton\interior\shackinteriors\shackexitwallregtall02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackfillregtall02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackfillwidetall01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackinteriorwatertank01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shacklucassimmshatch.nif
    Fixed shader flags, fixed havok material in meshes\architecture\megaton\interior\shackinteriors\shackstairsregleft01.nif
    Fixed shader flags, fixed havok material in meshes\architecture\megaton\interior\shackinteriors\
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackstairsregright01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng03.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng04.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllngtall01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllngtall02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg02.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg03.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg04.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallregtall01.nif
    Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallregtall02.nif
    Fixed shader flags in meshes\architecture\megaton\megatonatomicbomb.nif
    Fixed shader flags in meshes\architecture\megaton\megatonbillycreelshouse.nif
    Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg02.nif
    Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg03.nif
    Fixed shader flags in meshes\architecture\megaton\megatonbrasslantern.nif
    Fixed shader flags in meshes\architecture\megaton\megatonbrasslanternsign.nif
    Fixed shader flags in meshes\architecture\megaton\megatonburkesshouse.nif
    Fixed shader flags, fixed animation in meshes\architecture\megaton\megatonchurchofatom.nif
    Fixed shader flags in meshes\architecture\megaton\megatonclinic.nif
    Fixed shader flags in meshes\architecture\megaton\megatoncommonhouse.nif
    Fixed shader flags in meshes\architecture\megaton\megatoncratersidesupply.nif
    Fixed shader flags in meshes\architecture\megaton\megatondeckbranchreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatondeckbranchsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatondeckrailstraightlrg.nif
    Fixed shader flags in meshes\architecture\megaton\megatondeckrailstraightreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatondecksupportmed.nif
    Fixed shader flags in meshes\architecture\megaton\megatondecksupportreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatondecksupportsht.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall01_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall01_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall01dest.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall02.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall02_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall02_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall02dest.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall03.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall03_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall03_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall03dest.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall04.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall04_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall04_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall04dest.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall05.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall05_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall05_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatonextwall05dest.nif
    Fixed shader flags in meshes\architecture\megaton\megatongatedest01.nif
    Fixed shader flags in meshes\architecture\megaton\megatongatehouse01_lod.nif
    Fixed shader flags in meshes\architecture\megaton\megatongatehouse01_lod_pa.nif
    Fixed shader flags in meshes\architecture\megaton\megatongatehouseout01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonlucassimmshouse.nif
    Fixed shader flags in meshes\architecture\megaton\megatonlucywesthouse.nif
    Fixed shader flags in meshes\architecture\megaton\megatonmoriartyssaloon.nif
    Fixed shader flags in meshes\architecture\megaton\megatonmoriartyssaloongobsign.nif
    Fixed shader flags in meshes\architecture\megaton\megatongates01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejoint45.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejoint45v01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejoint90.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejoint90v01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointhub.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointhub01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointlrgtolrg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointlrgtoreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointy.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipejointy01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlng.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlng01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlnglrg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlnglrg01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlngsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlngsml01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreg01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreglrg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreglrg01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightregsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightregsml01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightsht.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightsht01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtlrg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtlrg01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtsml01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampstraightreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampstraightreg02.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampstraightsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampturn45sml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampturn90reg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampturn90sml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrampturn180reg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonrestrooms.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsign01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonspotlight01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallbasereg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallbasesml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallcapreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallcapsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallmidreg.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallmidsml.nif
    Fixed shader flags in meshes\architecture\megaton\megatonsupportwallpatch.nif
    Fixed shader flags in meshes\architecture\megaton\megatonturbinegenerator01.nif
    Fixed shader flags in meshes\architecture\megaton\megatonwatertreatment.nif
    Fixed shader flags in meshes\architecture\megaton\ramshacklebuscover01.nif
    Fixed shader flags in meshes\architecture\megaton\ramshacklepolelightslng01.nif
    Fixed shader flags in meshes\architecture\megaton\ramshacklepolelightslng02.nif
    Fixed shader flags in meshes\architecture\megaton\scrapgroundplatesreg01.nif
    Fixed shader flags in meshes\architecture\megaton\scrapgroundplatesreg02.nif
    Fixed Intense Training perk to be unavailable if permanent actor values for SPECIAL are maxed
    Fixed Retention perk icon (Thanks ZuTheSkunk)
    Fixed Friday to respawn inventory properly
    Fixed Haley to respawn inventory properly
    Fixed repair flag on several NPCs who repair
    Fixed Brotherhood Robobrain track texture path
    Added Outcast Robobrain tracks
    Fixed Medicine check with Sierra being repeatable
    Fixed havok layer in meshes\clutter\baseballfield\backstop.nif
    Fixed havok layer in meshes\clutter\baseballfield\backstopruin.nif
    Fixed havok material in meshes\clutter\baseballfield\base.nif
    Fixed havok material in meshes\clutter\baseballfield\baseruin.nif
    Fixed havok material in meshes\clutter\baseballfield\pitchplate.nif
    Fixed havok material in meshes\clutter\baseballfield\pitchplateruin.nif
    Fixed havok material in meshes\vehicles\wreckage\motorcycle01hulkbodystatic.nif
    Fixed havok material in meshes\vehicles\wreckage\motorcycle01hulkfrontstatic.nif
    Fixed UV errors in meshes\architecture\urban\metro\bld06cornermetroentrance01.nif
    Fixed UV errors in meshes\dungeons\caves\epic\caveepicmid03.nif
    Added missing face to meshes\architecture\urban\artdeco\artdeco01.nif
    Fixed collision in meshes\clutter\junk\rangeclean01.nif
    Fixed collision in meshes\clutter\junk\rangedirty01.nif
    Added missing faces to meshes\clutter\billiards\pooltable.nif
    Added missing faces to meshes\clutter\billiards\pooltableruin.nif
    Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle01.nif
    Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle02.nif
    Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle03.nif
    Added missing faces to meshes\architecture\urban\streetdressing\utilitypolewsingle01.nif
    Added missing faces to meshes\architecture\urban\streetdressing\utilitypolewsingle02.nif
Update 34
  • Fixed transparency on Enclave Scientist and Radiation Suit helmet
    Fixed transparency on Zeta Alien helmet
    Added door panel to Vault 106 interior so player cannot trap themself
    Requiring JIP LN explosive projectile fix
    Fixed Gauss Rifle Projectile
    Fixed Zhu Rong projectile
    Fixed .50 BMG explosive projectile
    Gave Shakes a little more inventory
    Fixed all projectile flags and extra data (too many to list)
    Fixed door in Underworld Chop Shop to be accessible again
    Fixed Havok material in meshes\clutter\consoles\computerrack01.nif
    Fixed ownership on Dashwood's safe after giving the player the key
    Added meshes\dungeons\vaultruined\accessories\voverseerterminal02.nif
    Added meshes\dungeons\vaultruined\room\vrmoverseeroffice02.nif
    Fixed Vault 92 Overseers Desk to open via new terminal
    Fixed doubled geometry in meshes\dungeons\underworldneo\room\undnrmpitwallstairsl01.nif
    Fixed doubled geometry in meshes\dungeons\neoclassical\room\neormpitwallstairsl01.nif
    Fixed doubled geometry in meshes\dlcpitt\dungeons\neoclassical\dlcpittneormpwlstairsl01.nif
    Fixed bug in postMS16Greeting1c scriptlet
    Fixed 29 statics around the wasteland
    Added flavor text to all applicable weapons
    Really fixed 1hpequip animations (thanks Mindboggles!)
    Merged in shoot 'em in the head fixes (oops)
    Fixed alpha flags in meshes\effects\ambient\fxambdust01.nif
    Fixed alpha flags in meshes\effects\ambient\fxambdust03.nif
    Fixed alpha flags in meshes\effects\ambient\fxambdust04.nif
    Fixed alpha flags in meshes\effects\ambient\fxambdustfine01.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustmeshsky01.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustmeshtube01.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustsimple01.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustsimple01nomesh.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustsimple01nomhalfvis.nif
    Fixed alpha flags in meshes\effects\ambient\fxdustwhirlwind01.nif
    Fixed alpha flags in meshes\effects\ambient\fxlightdustparticles.nif
    Fixed alpha flags in meshes\effects\ambient\fxlightdustparticles01.nif
    Fixed alpha flags in meshes\effects\ambient\fxlightdustparticleswide01.nif
    Fixed alpha flags in meshes\effects\ambient\fxlightdustparticleswide02.nif
    Fixed alpha flags in meshes\effects\ambient\fxllcustomglow.nif
    Fixed alpha flags in meshes\effects\ambient\fxmistlow01long.nif
    Fixed alpha flags in meshes\effects\ambient\fxsmokewisps01.nif
    Fixed alpha flags in meshes\effects\ambient\fxsmokewispsbent02.nif
    Fixed alpha flags in meshes\effects\ambient\fxwaternukaspray01.nif
    Fixed alpha flags in meshes\effects\ambient\fxwaterspout01.nif
    Fixed alpha flags in meshes\effects\ambient\fxwaterspoutsplash01.nif
    Fixed alpha flags in meshes\effects\ambient\fxwaterspray01.nif
    Fixed alpha flags in meshes\effects\ambient\ltrayglowgreen01.nif
    Fixed alpha flags in meshes\effects\ambient\ltrayglowgreenbrt01.nif
    Fixed alpha flags in meshes\effects\ambient\ltrayglowgreengrdflat.nif
    Fixed alpha flags in meshes\effects\ambient\ltrayglowgreengrdflatbrt01.nif
    Fixed Well-Heeled Gamblers outfit meat caps
    Added missing Enclave outfits to Fight The Power
    Added Pitt Raiders, Pitt Slavers, Point Lookout Tribals, Slavers, DC Raiders, Fiends, Jackals, Scorpions, Vipers, Powder Gangers, White Legs, Sorrows, Dead Horses, and Bandits to Sneering Imperialist as it was bugged using only races as conditions, now uses factions.
    Fixed Rivet City residents to not use some wrong doors because of navmesh issues Obsidian created
    Fixed package issues with Harkness if Zimmer is told about him and then is killed
    Fixed Seagrave Holmes getting stuck in a loop in Rivet City tower/upper deck
    Restored HotelElevatorDoor02DC to fix pathing issues in Tenpenny Tower
    Fixed issues with Rivet City gate guards getting stuck
Update 35
  • Fixed animation in meshes\dungeons\caves\lamplight\lamplightchandelier.nif
    Fixed animation in meshes\dungeons\caves\lamplight\lamplightlamp.nif
    Fixed animation in meshes\dungeons\caves\lamplight\llamp02.nif
    Fixed animation in meshes\dungeons\caves\lamplight\llamp03.nif
    Fixed animation in meshes\dungeons\caves\lamplight\xmaslightslng01.nif
    Fixed animation in meshes\dungeons\caves\lamplight\xmaslightslng02.nif
    Fixed animation in meshes\clutter\dukovs\treedukovxmas.nif
    Fixed fake ao in meshes\clutter\dukovs\mountedbrahminhead01.nif
    Fixed ...And Not A Drop challenge to only be updated by the player
    Added new wasteland hotdog (Thanks UndeadPuff, Mindboggles, macintroll!)
    Fixed Preorder canteen to adjust PCMiscStat Water Consumed
    Added DC specific version of the bumper sword
    Added wear to Scout Handbook texture
    Added normal map to Scout Handbook
    Added missing geomet

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