Tale of Two Wastelands
Changelogs
3.0
And now for the giant wall of text that is the TTW 3.0 Dev Log. Hope you enjoy going through it point by point:
(took a week off after 8 months straight)
And now for the giant wall of text that is the TTW 3.0 Dev Log. Hope you enjoy going through it point by point:
- Fallout 3 ESMs upgraded to version 1.34, now 100% GECK/BASH/xEdit friendly (There will be bugs, but hopefully minor)
Deleted Navmeshes in Operation Anchorage, Broken Steel, and The Pitt fixed to stop CTD and AI issues (any mods altering these few areas will need to be updated)
Some NULL region and landscape texture references removed from Fallout3.esm to reduce CTD
Some NULL voice type references removed from The Pitt and Point Lookout
Long load time bugs fixed
Super Mutant weapon spawn lists fixed
Vendor spawn lists fixed and rebalanced a little
.22 Revolver Iron Sights fixed
Double Barrel Shotgun iron sights fixed
Missing Dart Gun, Chinese Pistol, and Railway Rifle reload sounds restored
Sarah Weintraub vault suit turn in exploit fixed
Fixed reloading bench in The Pitt so Friday doesn't stand in the middle of it
Navmeshed Pennsylvania Ave to Mall Metro, companions no longer teleport to incorrent entrance
Optimized DC Station interior to increase frame rate
Fixed dead ghouls in DC Station which appeared to stay standing
Fixed door sounds in DC Station again
Fixed LOD issues in Columbus Circle
Fixed some Bobblehead bonuses
Fixed issues with companions entering DLCs
DC Tesla Cannon changed to Prototype Tesla Cannon as suggested by the BoS dialogue and 1 shots vertibirds, really.
DC Tesla Cannon projectile was restored to Fallout3.esm for use by the Prototype Tesla Cannon
Anchorage Gauss Rifle changed to Gauss Rifle Prototype and has it's model/effects restored, both Simulation and Wasteland versions.
Fixed Incorrect Race and Class records
Fixed Grip animation types on several weapons
Fixed Throw animation types on several grenades
Fixed Zeta aliens inertial dampening field DT values to be less ridiculous
Fixed Zeta npcs/creatures from teleporting to entrance doors
Fixed Zeta Alien/Abomination skeleton crash again
Reverted Blackhawk to it's unique appearance and stats, adjusted health
Adjusted value of Talon Combat Armor and Combat Armor Mk II to fix broken economy issues
Fixed Scout Handbook icon
Fixed Blamco Mac and Cheese health restoration with Food Sanitizer
Added Food Sanitizer and hardcore effects to Capitol Hot Dog
Restored Arefu and Andale resident lists to Fallout 3's esm and removed edits to GRA for transparency
Removed edits to 5.56 pistol and Battle Rifle to reflect list changes
Restored "Letter" statics so FO3's are black and OWB's are Yellow
Fixed Zeta weapons to not use 1st person iron sighting
Reverted packages changes and made them unique to DC to fix various bugs
Split Brahmin records between NV and unique DC versions to reflect package changes
Updated Brahmin tipping challege list to reflect Brahmin changes
Fixed Sally teleportation bug (Thanks Tommy)
Fixed Fawkes' perk to subtract instead of add 1 point to strength requirements in companion optional
Fixed RL-3's perk to stop adding crit chance bonus at 95% to fix VATS bug in companion optional
Removed the "Point Lookout Solution" in favor of DT rebalancing
Interior brain fungus that was non pickable now is
Wild Bill's Sidearm and Law Dog added to appropriate perk lists
More lootable graves in DC (shovel required)
Zhu-Rong pistol restored to 10mm ammo as the terminal in game suggests
Removed changes to Zeta Drone Cannon projectiles health
Many many Form List fixes
Removed Advertitron until it can be fixed
Fixed CG02 BB Gun (again)
All new LOD generated, no more buggy trees in the wasteland or DLCs
Fixed Mutfruit marinade health restoration
Added 5.56 AP and HP to Outcasts rewards
Swapped Flamer out for Incinerator in Super Mutant weapon spawn lists because they can't use it.
Fixed chinese pistol clip leveled list
Fixed Gun Nut perk to say Guns instead of Small Guns
Fixed hardcore mode dialogue interference with stash pack selector
Fixed hardcore mode selector not enabling hardcore in DC and NV
Removed "Ignores normal weapon resistance/Bonus Limb Damage" flavor text from deathclaw gauntlet and man opener because it doesn't work
Fixed Zax Eye collision issue
Fixed all the ceiling turrets again
Fixed Zeta food to restore dehydration in hardcore mode
Fixed My First Lab to remove all addictions
Doctors Bags and Antivenom added to healing loot lists
Fixed Temporary Companions not being removed as teammates on quest completion (stalking)
Fixed Many Duplicate Editor IDs
Fixed Many Invalid Reference IDs
Fixed Campfire activator in wrong cell (22,-6) to (17,-6)
Added more technology turn ins to Outcasts
Changed 5.56 Outcast reward to 5.56 AP
Fixed Curios and Relics list to only use NV weapons again since F3 weapons have their own challenge
Fixed faction reaction bug and some leftover from fixing the DC Brotherhood Faction
Fixed remaining faction reaction issues
Fixed Female Scavengers GREETING to work
Added low tier New Vegas guns to Flak's "Peashooter" greeting
Fixed Missing NPC voices in F3/NV due to voice type checks (Thanks MajinCry)
Fixed BoS book return quest exploit
Added Cases to Faction WithAmmo weapon lists
Added Faction WithAmmo and Condition weapon lists
Adjusted templates and leveled spawns to use new lists
Restored .32 hunting rifle, 20ga sawed-off shotgun, and laser shotgun, records for use in mods
Fixed Deathclaw Poison, Kite, Rust Rot, Toxic Waste to have models and icons
Fixed all added poisons to have pickup and putdown sounds
Removed unused canteen
Fixed food textures and normals
Fixed Rust Rot recipe
Fixed Startencle mesh name
Restored Point Lookout "Muck Shovel" for PL Damage bonus reasons and to avoid altering/bug fixing New Vegas Shovel
Updated Grave and DLC04 digging scripts to reflect shovel restoration
Created new BSA
.22 Revolver Long Barrel mod added
Fixed paths of Chinese Pistol textures
Removed all added armors from lists in preparation for armor distribution optional
Restored 3 radiation dust meshes, 1 radiation marker, and 1 tree planter that were erroneously disabled in Broken Steel
Added Alien Ammo Abbreviations
Fixed Auto Axe invisible bug and ground object (Thanks Prensa)
Split Liberty Prime Weapon List and restored Fallout 3 version to resolve conflicts with New Vegas
Removed Fat Man edit related to Liberty Prime Weapon List
Created MIRV Ammo list for use by GRA removers
Added Power Armor recognition checks to many dialogue topics
Fixed Armor related formid lists
Fixed EMP Object effects to apply to all Robots and Power Armors
Fixed a script related to PA changes
Fixed Outcast Bunker elevator switch bug
Fixed teleporting mines and baby trap in Point Lookout ?
Fixed DLC02SniperRifleActivatorSCRIPT
Changed Alien Blaster to use Alien Ammo list
Fixed Missing Sidewalk piece under station
Fixed Cell bounds error in station restaurant
Fixed Cell bounds error in NV station
Removed Audio Markers from The Pitt worldspace, there is no music
Removed some interior Audio Markers from The Pitt where there is no music
Added some interior Audio Markers to The Pitt where there is music
Added Audio Markers to Anchorage Worldspaces
Added Audio Markers to Anchorage Cells
Removed some interior Audio Markers from Broken Steel where there is no music
Added Audio Markers to Broken Steel Worldspace
Added Audio Markers to Broken Steel Cells
Added Audio Markers to Point Lookout Worldspace
Added Audio Markers to Point Lookout Cells
Added Audio Markers to Columbus Circle Worldspaces
Added Audio Markers to Train Station Cells
Fixed an Audio Marker in Vault 101
Fixed Broken Harmonica IDLE in Point Lookout
Finalized Navmeshes in Fallout 3 Worldspaces
Finalized Navmeshes in Anchorage Worldspaces
Finalized Navmeshes in The Pitt Worldspaces
Finalized Navmeshes in Broken Steel Worldspaces
Finalized Navmeshes in Point Lookout Worldspaces
Finalized Navmeshes in Fallout 3 Cells
Finalized Navmeshes in Anchorage Cells
Finalized Navmeshes in The Pitt Cells
Finalized Navmeshes in Broken Steel Cells
Finalized Navmeshes in Point Lookout Cells
Finalized Navmeshes in Mothership Zeta Cells
Removed Edits linked to old train station from taleoftwowastelands.esm
Removed Navmesh edits around Rivet City from taleoftwowastelands.esm
Removed Navmesh edits in Rivet City from taleoftwowastelands.esm (fixed in Fallout3.esm)
Finalized Navmeshes in taleoftwowastelands.esm
Fixed Broken Navmesh in NukaColaPlant01 Factory Floor
Super Mutant DT Rebalance and changes were removed, DC Super Mutants have 15 DT. Overlords will kick your butt.
Mirelurk DT reduced to 5
Added RL3's Survive effect to him and scaled it for NV
Full sets of Armor and Weapons leveled lists added for Talon, BoS, Outcasts and Enclave (darthbdaman rules)
Weapons rebalanced (Fireworks display for Puppettron here)
- Anchorage chinese pistol changed to 9mm for consistency and WithAmmo list updated
Disabled Pre Order Pack quests by default
Restored Size Matters Perk and reduced effects to 5% per rank (3 ranks)
Removed Survival boosts from Wasteland Survival Guide quest rewards
Removed Ragdoll data on live actors
Made some dead actors really dead
Caravan's set to scale better with the player to increase survivability with raised level cap
Restored Fallout 3 loading screens with loading tips (no stats yet, still brown)
Fixed player facegen preset
Traits Menu now appears during birth scene
Restored RadroachTravelDC for unique sound effects reasons
Fixed bug in Maryland Folklore Challenge
Fixed bug in That's Mine! Challenge
Albino Radscorpions added to Radscorpion Faction
Super Mutant Overlord DT removed
Super Mutant Behemoth DT removed
Fixed RL-3's perk to work properly
Removed old train station edits from FreesideWorld
Fixed bug in Enclave Eyebot Electrical Zap that caused invisible enemies (OnDeath flag)
Fixed broken UVs in Tranquility Lane houses (Thanks SuBNeRoCL)
Fixed broken voices on Cannibal Hunters
Fixed broken voices on Scavengers
Restored CrRobobrainDC
Restored CrSentryBotGLArmyDC
Restored CrSentryBotGLDC
Restored CrSentryBotGLOutcastDC
Restored CrSentryBotMGDC
Restored CrSentryBotMGOutcastDC
Restored CrMisterHandyDC
Restored CrRobobrainOutcastDC
Restored CrRobobrainArmyDC
Restored CrRobobrainSteelDC
Fixed CrMisterGutsyOutcast
Fixed CrMisterGutsySteel
Fixed CrProtectronSteel
Fixed CrRobobrainArmy
Fixed CrRobobrainSteel
Changed Voice Type EditorID RobotMrGutsy02 to RobotMrGutsyDC
Changed Voice Type EditorID RobotMisterHandy02 to RobotMisterHandyDC
Changed Voice Type EditorID RobotProtectron02 to RobotProtectronDC
Changed Voice Type EditorID RobotRoboBrain02 to RobotRoboBrainDC
Changed Voice Type EditorID RobotSentryBot02 to RobotSentryBotDC
Changed EncRobot Leveled Creature list to reflect Robot Changes
Changed EncRobotSteel Leveled Creature list to reflect Robot Changes
Changed EncRobotArmyWasteland Leveled Creature list to reflect Robot Changes
Changed EncRobotMilitaryTruckWasteland Leveled Creature list to reflect Robot Changes
Changed EncRobotOutcast Leveled Creature list to reflect Robot Changes
Changed Changed EncRobotTalon Leveled Creature list to reflect Robot Changes
- Fixed Power Armor footstep sounds
Fixed Baby Book to have the minus symbol horizontal
TTW now has it's own custom NVSE plugin (luthien magic)
Restored Gene Projector to Vault 101 birth scene
Fixed welding idles in The Pitt
Fixed Overseer sometimes not continuing after speaking to the guard after leaving the birthday party
Fixed VATS message showing too early during Birthday Party
Fixed Use weapon messages after getting the BB-gun (talk to dad)
Restored CrRobobrainEnclaveDC
Restored CrSentyBotGLEnclaveDC
Restored CrAnt3QueenDC
Restored CrAnt2SoldierDC
Restored CrAnt1WorkerDC
Restored CrProtectronEnclaveDC
Restored CrProtectronOutcastDC
Restored CrMisterGutsyEnclaveDC
Restored CrMisterGutsyOutcastDC
Restored AudioTemplateAntDC
Restored AudioTemplateBrahminDC
Restored CrSentryBotMGEnclaveDC
Restored CrProtectronArmyDC
Restored CrSentryBotMGArmyDC
Restored AudioTemplateBrahminPackDC
Restored AudioTemplateAntQueenDC
Restored NPCAntFootLeftDC
Restored NPCAntFootRightDC
Restored NPCBrahminIdleMooDC
Restored NPCAntAttackDC
Restored NPCBrahminFootLDC
Restored NPCBrahminFootRDC
Restored NPCBrahminIdleGrazingLeftDC
Restored NPCBrahminIdleGrazingRightDC
Restored NPCAntDeathDC
Restored NPCAntInjuredDC
Restored NPCBrahminIdleBreathingDC
Restored NPCAntWarningDC
Restored NPCAntQueenAttackSpitDC
Restored NPCAntQueenInjuredDC
Restored NPCBrahminConsciousLPDC
Restored NPCAntIdleDC
Restored NPCBrahminFootPackLDC
Restored NPCBrahminFootPackRDC
Restored NPCAntQueenFootLDC
Restored NPCAntQueenFootRDC
Restored NPCAntQueenFootRunLDC
Restored NPCAntQueenFootRunRDC
Restored NPCAntQueenIdleDC
Restored NPCAntQueenAttackDC
Restored NPCAntQueenDeathDC
Restored NPCBrahminInjuredDC
Restored NPCBrahminDeathDC
Restored NPCBrahminAttackDC
Restored MS04CrAnt2SoldierDC
Restored MS04CrAnt2MarigoldSoldierDC
Restored FFER74FireAntSoldierDC
Restored MS04CrAnt3WarriorDC
Restored MS04CrAnt3MarigoldWarriorDC
Restored MS04CrAnt1WorkerDC
Restored MS04CrAnt1MarigoldWorkerDC
Restored MSFFER74FireAntWorkerDC
Restored MS04EncFireAntDC
Restored MS04EncMarigoldFireAntDC
Note: Brahmin were restored because they have different sounds
Note: Ants were restored because they have different sounds, stats and base scale
- Restored LvlAntDC
Restored LvlMS02DC
Restored EncAntDC
Restored CrBrahminDC
Restored CrRadroachDC
Restored Combat Shotgun traps
Reduced Combat Shotgun health from traps to 5%
Fixed bug in Lonesome Road if all Specials are at 10
Restored Barkskin Perk to DR to help combat the ability to get max DT with TTW
Removed Energy Weapons Boost and DT Boost from Cyborg Perk and added Fire Resistance and Energy Resistance
Fixed Ghoul Greeting "Hey There" in DC
Restored MegatonBrahminDC
Restored MS06BrahminDC
Restored RaiderBrahminDC
Restored MS06BrahminLoadedDC
Restored CrBrahminPackADC
Restored CrBrahminPackBDC
Restored FFER78BrahminDC
Restored BrahminWastelandDC
Restored BrahminRagdollDC
Restored BrahminBodyPartDataDC
DC Caravan Brahmins changed to use DC brahmin template
Brahmin now moo in DC
Fixed dialogue in Generic Quest
Fixed Hellire Armor and Helmet effect names
Fixed T-51b Helmet effect name
Fixed Tesla Helmet effect name
Fixed T-45d Armor and Helmet effect names
Fixed Enclave Helmet effect name
Calvert Mansion door boards fixed
Baby book now uses correct sounds (luthien magic)
Fixed "Hello" greeting in DC and NV
Fixed Reilly Medicine Check
DLC04StoreProtectron package wander radius restored due to unwanted behavior
Fixed Big Town Robots flying off into the wild blue yonder
Fixed missing .wav/.lip spam for the zeta radio in the log
- Restored Chinese Stealth Armor to Anchorage version
Set moveable static planks in Calvert Mansion persistent so they don't revert to their original positions on cell reload
Fixed Prototype Gauss Rifle to use the correct 1st person textures
Removed unused Scripts and Quests. Update is major so things need to be updated or remade anyway.
Moved Wild Wastelands drums into optional
Fixed Anchorage sim items not being removed
Fixed You gotta shoot 'em in the head T-51b activator
Fixed Private Jones voice
Dart Gun updated and fixed to use poisons and still reward kills/xp
Fixed Albino Radscorpions attacking other radscorpions
Added DT back to Behemoths and Overlords
Created and Added 3D distant sound to 22 Revolver/32 Pistol
Created and Added 3D distant sound to Combat Shotgun/Alloy Steel Combat Shotgun
Created and Added 3D distant sound to Double Barrel Shotgun/Pa's Fishing Aid
Fixed Chinese Pistol 3D distant sound and added to Chinese Pistol/Zhu Rong
Created and Added 3D distant sound to Chinese Assault Rifles/Anchorage Chinese Assault Rifles/Xuanlong
Created and Added 3D distant sound to Alien Blasters/Captains Sidearm/Firelance
Created and Added 3D distant sound to BB Guns/Black Barts Bane
Created and Added 3D distant sound to Dart Gun
Created and Added 3D distant sound to Mesmetron/Microwave Emitter
Created and Added 3D distant sound to Railway Rifle
Created and Added 3D distant sound to RockIt Launcher
Created and Added 3D distant sound to Silenced 10mm Pistol/Anchorage Silenced 10mm Pistols
Created and Added 3D distant sound to Assault Rifle G3/Anchorage Assault Rifles/Wanda
Created and Added 3D distant sound to Infilitrator/Perforator
Created and Added 3D distant sound to MIRV (Fat Man)
Created and Added 3D distant sound to Lincoln's Rifle/Backwater Rifle/Lever Action Rifle
Added 3D Distant sound to Anchorage 10mm SMGs/Sidney's Ultra SMG
Created and Added 3D distant sound to RL-3's Flamer
Created and Added 3D distant sound to Prototype Gauss Rifle
Created and Added 3D distant sound to Alien Assault Rifle
Created and Added 3D distant sound to Alien Drone Cannons/EX-B
Fixed Brain Fungus activation prompt
Fixed Crunchy Mutfruit activation prompt
Fixed Mutfruit activation prompt
Fixed critical Take it Back! issue with talking to Sarah or companions after Dr Li's speech
Fixed DoctorTemplateScript for Sawbones and Doc Church
Fixed Sawbones greeting dialogue
Fixed Presidential Metro scene train (thanks Mindboggles!)
Fixed Winterized T-51b to give the correct wasteland version
Sydney's personal Ultra SMG now uses Magical Companion Ammo (does not affect reward version)
Restored VarBrahminPackDC leveled list
Fixed Doc Mitchell using wrong Greeting at the door when traveling to New Vegas the first time
Fixed Zax Eyes (Eden) in Raven Rock rotating
Fixed Door Collision bumping Zax Eyes off the wall (thanks Mindboggles!)
Added Unpurified Water, Hydra, Healing Powder and Antivenom to MedicalSuppliesDC lists
Fixed Somah being given 12ga rounds instead of 20ga for the combat shotgun
Fixed Robots in Zeta Hangar teleporting to the player when entering the cell
Fixed Robots in Zeta Weapons Lab teleporting to the player when entering the cell
Fixed Robots in Zeta Biological Research teleporting to the player when entering the cell
Fixed Robots in Zeta Robot Assembly leaving their pods early
Fixed ground turrets on the enclave base so they are no longer pushable
Added 3D Dist sound to Zeta Turrets
Added Non Pushable flag to Zeta Turrets
Set alternate weapons in Zeta to non-playable/can't drop
- Adjusted Size Matters back to giving 10% bonuses per rank
Fixed Vault 101 Exit door script to use the Gene Projector
Fixed Deathclaw Gauntlet animations and Power Attack
Fixed Zeta companions following you when they weren't supposed to
Fixed Zeta companions to not have a dialogue wheel
Fixed Zeta companions not following you when they should
Set bed in Zeta to be owned by the player so NPC's don't use it
Fixed Safe in Zeta cargo hold to not clip into lawnmower
Changed static Sunset Sarsaparilla Bottles into the real ones in Zeta cargo hold
Set chair with mini nuke on it to No AI Aquire so Sally doesn't sit on it
Removed shock baton from Soma if she picks one up after teleporting to the Engine Core
Made DLC temp companions scale better with the player
Flattened leveled lists so they work properly for NPCs
Fixed Legacy Character Challenge
Fixed The G.O.A.T. Whisperer challenge
Fixed Limberjack Challenge to start Ankle Biter challenge
Added Taste of Life challenge
Added Taste of Death challenge
Added Hitman challenge for completed contracts
Added Mechanic challenge for completed contracts
Added Professional challenge for completed contracts
Added Hired Gun challenge for Justice Served
Added Bounty Hunter challenge for Justice Served
Added Regulator challenge for Justice Served
Added Mezzmerized challenge for People Mezzed
Added Captivated challenge for freeing Captives
Added Vault Hunter challenge
Added ... The Harder They Fall challenge
Added Kitsch Master challenge
Added Ain't That Hard challenge
Added Ankle Biter challenge
Fixed Karma Challenges (Protector, Mercenary, Reaver, Ambassador of Peace, Pinnacle of Survival, Harbinger of War, Last, Best Hope of Humanity, Paradigm of Humanity, Scourge of Humanity, Messiah, True Mortal, Devil, Divine Hero, Road Warrior, Wicked Overlord)
Fixed Achievements being awarded for reaching levels 10, 20 and 30
Added global TTWPCMiscStatCaptivesRescued
Added global TTWPCMiscStatContractsCompleted
Added global TTWPCMiscStatPeopleMezzed
Added global TTWPCMiscStatJusticeServed
Changed Agility Bobblehead to give 10% faster run speed
Nerfed Barter Bobblehead to give 10% cost reduction
Nerfed Medicine Bobblehead to give 10% less addiction chance
Nerfed Perception Bobblehead to give 10% accuracy bonus
Changed Guns Bobblehead to give 10% spread reduction for guns
Nerfed Explosives Bobblehead to give 10% spread reducution for explosives
Nerfed Melee Bobblehead to give 10% faster attack speed
Nerfed Repair Bobblehead to give 10% slower item degredation
Nerfed Science Bobblehead to give 10% more robot damage
Nerfed Sneak Bobblehead to give 10% more Crit Damage
Nerfed Strength Bobblehead to give 25 more carry weight
Nerfed Luck Bobblehead to give max 2.5% crit chance boost
Changed Unarmed Bobblehead to give double damage against blocked attacks
Changed Endurance Bobblehead to give 2 DR to help combat ability to get max DT
Changed Survival Bobblehead to give 10% Positive chem duration
- Added 1NoMusic music, media location controller and media set
First trip to Vegas on the train is now smoother
Fixed more generic dialogue
Fixed TOPS Casino Bartenders missing voice
Fixed Combat Shotgun reload note strings
Fixed threshholds and intervals in added challenges
Fixed Rivet City door issues (mostly)
Restored Idle BrahminNonCombatDC
Restored Idle BrahminNotMovingDC
Restored Idle BrahminKnockedDownIdlesDC
Restored Idle BrahminGetUpLeftDC
Restored Idle BrahminGetUpRightDC
Restored Idle BrahminHitReactionIdlesDC
Restored Idle BrahminHitLeftDC
Restored Idle BrahminHitRightDC
Restored Idle BrahminHitRightHeadDC
Restored Idle BrahminHitLeftHeadDC
Restored Idle CowLeftGrazeDC
Restored Idle RTailDC
Restored Idle LTailDC
Restored Idle CowLMooDC
Restored Idle CowRightGrazeDC
Restored Idle CowRMooDC
Restored Idle BrahminUnconsciousDC
Restored Idle Marker DefaultBrahminIdleMarkerDC
Fixed Mushroom Smoothie icon
Fixed Rock-It Launcher idle sound
Fixed Mr Handy/Gutsy idle sound
Fixed Charon's Shotgun fire and reload animations
Checked/Fixed/Added 479 audio music markers in Fallout 3 and DLC cells
- Fixed issue with companions being suicidal in hardcore mode
Fixed issue with companions not choosing the right combat style on game load
Fixed issues with RL3 becoming hostile to the player after being hired
Fixed issue with Zeta companions being suicidal in hardcore mode
Fixed more challenges
Fixed Rock-It Launcher ammo switch key bug (thanks Hopper31)
Fixed Temporary companion wheel issues in a more efficient way
Fixed remaining temporary companion stalking issues
Fixed Bumble following the player to the slaver
Fixed a few more issues with Rivet City's upper deck doors
Fixed Taft Tunnel music override during MQ05
Fixed Karma reward values for killing evil and non evil characters and creatures
Increased durability on Chinese Assault Rifle and Xuanlong
Decreased durability on Chinese Pistol and Zhu-Rong
Removed changes to Combat Shotguns placed in the world
Adjusted Raider, Talon, Regulator and Super Mutant leveled lists
Added new Wasteland Hotdog model (thanks Jokerine)
Added new Nukalurk Sushi model (thanks Jokerine)
Added new Spicy Nukalurk Roll model (thanks Jokerine)
Added new Steamed Mirelurk model (thanks Jokerine)
Added new Yao Guai Medallions model (thanks Jokerine)
Adjusted Wasteland Hotdog recipe to need maize
Adjusted Wasteland Hotdog effects to give a bit more health/food
Adjusted Yao Guai Medallions recipe to require a pencil to match model
Added pickup/putdown sounds to ingestibles
Renamed Capitol Hot Dog and Recipe to Wasteland Hot Dog
Added .32 SWC Ammo
Added .32 +P Ammo
Added .32 Match (Hand Load) Ammo
Added .32 +P gun destruction effect
Added .32 +P gun destruction script
Added .32 +P damage bonus effect
Added .32 +P condition reduction effect
Added .32 +P DT reduction effect
Added .32 Ammo List
Added .32 Case 75 and 100 lists
Added .32 Match, +P and SWC 25 and 75 Lists
Added .32 Loot lists
Added .32 Vendor Ammo lists
Added .32 Case
Added .32 Case Box
Added .32 Ammo Recipes
Added .32 Case Recipes for ammo press
Added .32 Case add script
Restored Repair32HuntingRifle list
Restored WithAmmoShotgunSawedOffNPCDC list
Restored WithAmmoShotgunSawedOffNPCRaider list
Restored CondHuntingRifleRaiderDC list
Restored CondShotgunSawedOffRaiderDC list
Restored CondHuntingRifleLootDC list
Restored CondShotgunSawedOffLootDC list
Restored WithAmmoShotgunSawedOffLootDC list
Restored CondHuntingRifleNPCDC list
Restored CondShotgunSawedOffNPCDC list
Restored CondHuntingRifleSupermutantDC list
Restored WithAmmoHuntingRifleNPCDC list
Restored WithAmmoHuntingRifleRaiderDC list
Restored WithAmmoHuntingRifleLootDC list
Restored WithAmmoHuntingRifleSupermutantDC list
NOTE: All .32 related forms are for use in future optional
Fixed a couple doctors bags that didn't have ownership when they should
Fixed Havok bounds error in DLC03PresidentialMetro
- Fixed Supermutant Overlord spawn lists
Adjusted damage on RL-3's weapons
Removed changes to 10mm pistol in Vault 101
Fixed player being able to die in Hardcore when completing Take it Back! and before starting Death From Above
Fixed Bumble stalking the player after leading her to the slaver
Reverted Havok bounds fix in DLC03PresMetro02 as it made it worse (???)
Fixed Amata not killing Officer Mack
Removed some wild edits in taleoftwowastelands.esm
Adjusted some container contents
Removed .357 magnum and ammo from DC
Removed all "cowboy" and "NCR" guns from DC
Finished DC Quick Start optional
Updated Stash Pack optional
Fixed GNR Radio not being available in child worldspaces before dish is restored
Fixed Simms house lookout door appearing red
Fixed Craterside Supply door sometimes being red
- Fixed DC Children trespassing dialogue
Fixed Player voice type rejection in player dialogue
Fixed Wadsworth and Godfrey 1st time greetings
Restored some Previous Info links
Fixed FXSwampGas01 (thanks Jamilla)
Fixed DLCPittRubblePile02
Fixed You gotta shoot 'em in the head bug with completing the quest when killing Crowley for Tenpenny
Fixed You gotta shoot 'em in the head bugs with variables not getting set when pickpocketing keys
Fixed You gotta shoot 'em in the head bugs with talking to NPC's about crowley after obtaining their key
Removed some misplaced activators around Tenpenny tower
Fixed Anchorage Pod to be an activator instead of Furniture
Fixed Anchorage Pod Chair to have the furniture marker enabled
Fixed Vertibirds being 1 shotted by Tesla Cannon (thanks Hopper31)
Added Four Years Later video to the first train trip to Vegas (extra special super thanks to Skinnytecboy for making this for us)
Fixed Supermutant Brutes spawning with weapons of too high level
Reduced durability of high level melee weapons spawned on raiders
Fixed Karma challenges to give the correct ones for Evil/Good
Fixed npc dropped Gauss Rifle in Anchorage to be an activator so enemies don't take it
Fixed Saving Private Ryan challenge increments from being awarded twice sometimes
Fixed several ingestibles scripted effects or image space modifiers to only work if the player uses them (cateye, nuka quartz, ghost sight, black coffee, fev aqua pura, alien biogel, adapted biogel)
Fixed incorrect NPC races in Anchorage
Fixed incorrect NPC voice types in Anchorage
Fixed incorrect NPC classes in Anchorage
Fixed incorrect NPC stats in Anchorage
Fixed Combat Armor Mark 2 mesh wrist gaps (thanks Dogtooth)
Fixed 1stpersonPlasmaRifle texture set to use the correct normal (legacy bug, thanks WJS)
Fixed Reduce Health actor effect bug which was preventing the player from sleeping or waiting
Fixed Player dying when traveling to and from Vegas due to hardcore mode
Fixed Addiction removal not setting generic variable to 0
Fixed Doctors and Autodocs not removing all Addictions
Changed NoNeeds to a perk so it can be hidden from the player and a message does not appear
Fixed bug with firing Cass in DC
Fixed bug with Boones fired sandbox package in DC
Fixed Dogmeat wandering around the wasteland if you didn't hire him after meeting him the first time
- Fixed Montgomery teleporting to the player when he wasn't supposed to
Fixed volume level of power armor run sounds
Fixed Prototype Gauss Rifle static
Fixed Anchorage 10mm pistol static
Fixed Double Barrel Shotgun statics
Fixed Combat Shotgun statics
Fixed Chinese Pistol statics
Fixed Infiltrator statics
Fixed Talon Combat Armor MK2 static
Fixed Assault Rifle statics
Fixed Big Boomer static
Fixed Birthday BB Gun static
Fixed Anchorage Silenced 10mm Pistol static
Fixed Anchorage Assault Rifle static
Fixed Double Barrel Shotgun path to Weapons\2HandRifle
Fixed Ranger Battle Armor alternate textures
Fixed Ranger Battle Helmet alternate textures
Fixed Dirty Pre-War Kids Outfit alternate textures
Fixed Dirty Pre-War Casualwear alternate textures
Fixed Vault 87 Jumpsuit alternate textures and meshes
Fixed Vault 112 Jumpsuit alternate textures and meshes
Fixed Red Racer Jumpsuit alternate textures
Fixed Pre-War Relaxedwear alternate textures
Fixed Dirty Pre-War Relaxedwear alternate textures
Fixed Tesla Power Helmet alternate textures
Fixed Bandana alternate textures
Fixed Grimy Pre-War Businesswear alternate textures
Fixed Vault 108 jumpsuit alternate textures
Fixed Vault 106 jumpsuit alternate textures and meshes
Fixed Vault 92 jumpsuit alternate textures and meshes
Fixed Handyman jumpsuit alternate textures
Fixed Lesko's Lab Coat alternate textures
Fixed Naughty Nightware alternate textures
Fixed Vault 77 jumpsuit alternate textures and meshes
Fixed Power-Suit Armor alternate textures
Fixed Pre-War Parkstroller alternate textures
Fixed Rivet City Security Uniform alternate textures
Fixed Dirty Chinese Jumpsuit alternate textures
Fixed Tenpenny Security Uniform alternate textures
Fixed Outcast Power Armor ground object
Fixed Brotherhood of Steel Power Armor ground object
Fixed Outcast Recon Armor alternate textures
Fixed Dirty Pre-War Spring Outfit alternate textures
Fixed Linden's Outcast Power Armor alternate textures and ground object
Fixed Talon Combat Armor alternate textures
Fixed Talon Combat Helmet alternate textures
Fixed Unique Talon Combat Helmet alternate textures
Fixed Unique Talon Combat Armor alternate textures
Fixed Dirty Chinese Commando Jumpsuit alternate textures
Fixed Winterized T-51b alternate textures
Fixed General Chase's Overcoat alternate textures
Fixed Winterized Combat Armor alternate textures
Fixed DLC03 Lab Coat alternate textures
Fixed Lag-Bolt's Combat Armor alternate textures
Fixed DLC05 General Chase's Overcoat alternate textures
Fixed Winterized T-51b texture set
Fixed all beards to have matching eyebrows
Fixed Old Coot alternate texture
Fixed Man's Man invalid texture
Fixed Lady's Man invalid texture
Fixed Backwater invalid texture
Fixed Roughneck invalid texture
Fixed The Comrade invalid texture
Fixed Baseball Bat dirty invalid texture
Fixed Heavy Incinerator static
Fixed Tri-Beam laser rifle static
Fixed Tesla Cannon static
Fixed RockCanyon11rad1078Barrens static
Fixed RockCanyon18rad1046Barrens static
Fixed RockCanyon11rad1078Dirt static
Fixed RockCanyon11rad1078River static
Fixed RockCanyon18rad1046River static
Fixed RWEndL01Dirt static
Fixed DLCAnchFloorPlaneRetexturable static
Fixed Alien Rifle static
Fixed Alien Baton static
Fixed Cryo Mine static
Fixed Drone Cannon static
Fixed Alien Blaster static
Fixed Dynamite static
Fixed BB Gun static
Fixed Dart Gun static
Fixed Vault 21 Jumpsuit static
Fixed DLC05RubblePile01 static
Fixed Lever Action Rifle static
Fixed Prototype Tesla Cannon static
Fixed Laser Shotgun static
Fixed DLCPittBarrelPileToxic01 static
Fixed DLCPittBarrelPileToxic02 static
Fixed Anchorage Chinese Pistol static
Fixed 20ga Sawed Off Shotgun static
Fixed .32 Hunting Rifle static
Fixed GRA Chainsaw statics
Fixed GRA Laser Pistol Focus Optics static
Fixed GRA Tin Grenade static
Fixed GRA Anti Material Rifle statics
Fixed GRA Medicine Stick static
Fixed GRA Sleepytime static
Fixed GRA Smitty Special static
Fixed GRA MF Hyperbreeder Alpha static
Fixed GRA Esther static
Fixed GRA Plasma Defender alternate texture
Fixed GRA Baseball bat statics
Fixed GRA Plasma Defender static
Fixed GRA Hunting Revolver statics
Fixed GRA 12.7mm SMG statics
Fixed Old Glory static
Fixed Sonic Detonator missing texture
Fixed Sonic Detonator static
Fixed Red Glare static
Fixed Dr. Klein's Scrubs ground object
Fixed Dr. Mobius' Scrubs ground object
Fixed Mad Scientist Scrubs ground object
Fixed Proton Axe static
Fixed Proton Inversal Axe static
Fixed X-2 Antenna static
Fixed Sonic Gun texture sets
Fixed Transportalponder
Created 3rd person Transportalponder textures
Fixed Tranportalponder static
Fixed War Club static
Fixed Compliance Regulator Static
Fixed Dean's Eye Glasses
Fixed Dean's Tuxedo alternate textures
Fixed Sierra Madre Armor static
Fixed Sierra Madre Reinforced Helmet ground object
Fixed Bear Trap Fist static
Fixed Knife Spear static
Fixed Knife Spear Clean
Fixed Lincoln Rifle static
Fixed HtlHallBig2WayExSmL02b static
Fixed HtlHallBig2WayExSmR01b static
Fixed Trail Carbine statics
Fixed Binoculars static
Fixed Hunting Revolver static
Fixed 10mm Pistol Silenced Ext Mag Laser Sight Heavy Frame static
Fixed 127smg.nif
Fixed 127smgsilencer.NIF
Fixed Silenced 12.7mm SMG static
Fixed Recharger Pistol static
Fixed Pulse Gun static
Fixed Tops Blackjack table static
Fixed Plasma Defender static
Fixed Plasma Caster HS Electrode static
Fixed Mercy static
Fixed Abilene Kid BB Gun static
Fixed Vicky & Vance Blackjack table static
Fixed Vault 11 Door
Fixed Vault 3 Door
Fixed Vault 19 Door
Fixed Ultra Luxe Black Jack Table
Fixed Vault 3 Jumpsuit
Fixed Vault 22 Jumpsuit
Fixed Vault 34 Jumpsuit
Fixed Vault 11 Jumpsuit
Fixed Vault 19 Jumpsuit
Fixed Vault 24 Jumpsuit
Fixed Black Combat Armor
Fixed Van Graff Combat Armor
Fixed Advanced Radiation Suit
Fixed Environment Suit
Fixed Petro Chico Jumpsuit
Reverted changes to companion confidence levels because they kill themselves anyways
Fixed Anchorage battlemap animations (thanks mindboggles)
Added map marker for Union Station in Freeside
Adjusted map marker in Columbus Circle
- Fixed Leveled Lists which erroneously had the Creature/NPC template in them preventing proper operation
Removed duplicate strange meat pie recipe
Removed strange meat pie dummy item
Fixed Strange Meat Pie recipes
Added Steamed Radroach and Recipe (thanks Jokerine)
Added Bloat Fly smoothie and Recipe (thanks Jokerine)
Added Ant Nog and Recipe (thanks Jokerine)
Added Fire Ant Nog and Recipe (thanks Jokerine)
Added Ant Bits and Recipe (thanks Jokerine)
Added Fire Ant Bits and Recipe (thanks Jokerine)
Added Mole Rat Steak and Recipe (thanks Jokerine)
Renamed some TTW recipe editor ids for consistency
Renamed some TTW item editor ids for consistency
Renamed Sangria to Centaur Sangria
Fixed MS04 Fire Ants to give Fire Ant Meat
Added DeathItemFireAntQueen100 list
Fixed Marigold Ant Queen death item list
Fixed William Brandice's inventory to have Fire Ant Meat
Changed Ant Meat in Marigold Station to Fire Ant Meat
Reverted Silenced 22 Pistols back to 10mm pistols (but non silenced)
Reverted some placed 22LR ammo back to 10mm
Reverted DC area 12ga ammo boxes to 20ga
Changed DC area 12ga ammo to 20ga
Note: Point Lookout remains 12ga
Fixed Poplars hood flags
Fixed an Enclave Terminal with misaligned text
Fixed a random encounter refridgerator that was missing open/close sounds
Fixed 2499 Static bugs around the wasteland
- Adjusted Precision Gatling Laser to do slightly more damage than normal one
Fixed Precision Gatling Laser silent sound issue
Fixed 81 Static bugs around the wasteland
Fixed 2 Terminal Entries
Fixed Vault 87 door to have script that prevents opening it
Fixed Talon random attack barks
Fixed Shalebridge dead guy to not respawn and give infinite science magazines/books
Fixed Raider that carries Stab Happy to not respawn and give infinite copies of the unique
Fixed some Generic Protectrons to not respawn
Fixed 452 static bugs around the wasteland
Fixed Raven Rock door being destructable
Reverted changes to Take It Back sniper weapon loadout
Added Rubble Pile fix (thanks SuBNeRoCL)
Fixed bug in Legacy Character challenge (really)
Fixed bug with engine room temporary companion bark triggers in Zeta
Fixed bug with Wasteland Survival Guide "Mechanist" response showing prematurely
Restored 27739 Previous Info records to Fallout3.esm
Fixed 109 Static bugs around the wasteland
Fixed several meshes with UV errors (roads, stairs)
Fixed road mesh with misaligned geometry
Fixed civic tileset mesh with misaligned geometry
Fixed broken retaining wall mesh with misaligned geometry
Fixed 4 static bugs around the wasteland
Fixed 2 landscape bugs
Note: landscape edits are avoided in 99.99% of cases, however in these two cases the vertices were incorrect (actual bugs) and will not effect any edits to the cells
- Fixed 19 static bugs around the wasteland
Added icons for companion perks (thanks Weijiesen, DogtoothCG, T3T)
Improved icons for weapon mods
Added icon for .22 revolver long barrel mod
Fixed broken worldspace sub-parents around grayditch that were corrupted
Fixed 34 static bugs around the wasteland
Added two concrete dividers for fixing static bugs
Fixed several highway meshes that had various issues
Fixed a retaining wall mesh
Fixed an overpass mesh
Fixed highway mesh collision issues
- Merged in Companion Overhaul
Added responses to Wernher's companion comments for New Vegas companions
Increased New Vegas companion level multiplier to 1 to compensate for much more difficult enemies in DC when in Hardcore mode
Restored CBRadioConversation Voice Type to Fallout3 to resolve a conflict with Old World Blues
Restored CrYaoGuai
Restored YaoGuaiRagdoll
Restored YaoGuaiBodyPartData
Fixed Creature Faction relation issues with Geckos (thanks Tooplex)
Fixed GeckoFaction relation issues (thanks Tooplex)
Fixed CreatureHitMoleRat faction issues on Geckos and Rats
Fixed MoleRat Faction issues that allowed the repellent stick to be used on Geckos and Rats
Fixed MS13CanMez Faction issues that allowed the mesmetron to work on some New Vegas NPCs
Fixed some dead NPCs from respawning
Fixed some dead NPCs from disappearing
Updated VCompanionWaitVolumeScript
Fixed CTD with schematic challenge
Fixed Bulk Ammo and Reloading supplies CTD bug
Added TTWRoachKingScript
Added TTWChallengeRoastedRoachWeapons form list
Fixed Roasted Roach Challenge
Fixed some Generic Greetings
Rebuilt No Karma Companions optional
Fixed Cateye to work with Day Tripper (thanks sandbox6)
Fixed CTD in CardAddToPlayer script
Fixed CTD in NVDLC01CardAddToPlayer
Fixed My First Laboratory looping sound
Fixed Rivet City Security guard package on Zeta
Fixed 29 statics around the wasteland
Added Talon Combat Armor MKII to Commander Jabsco
Added Talon Combat Helmet MK I
Added Talon Combat Helmet MK II
Fixed Facegen flags on Combat Helmet Reinforced
Fixed Facegen flags on Combat Helmet Reinforced Mark 2
Fixed Facegen flags on Talon Combat Armor Reinforced
Fixed Facegen flags on Talon Combat Armor Reinforced Mark 2
Fixed Texture Set on Female Talon Combat Armor Reinforced
Fixed Texture Set on Female Talon Combat Armor Reinforced Mark 2
Fixed Girdershade Brahmin to be BrahminWastelandDC instead of MegatonBrahmin so it wouldn't walk all the way to Megaton
Fixed 10 statics around the wasteland
- Made lockpick bobblehead increase lockpick durability in optional (thanks GrandBulwark)
Made charisma bobblehead remove karma requirements for companions in optional
hooked up TTWPCMisStatBobbleheadsFound global to scripts for tracking
Fixed NVDLC05PulseSlugScript
Removed highway mesh fixes until next update (delaying progress)
Reduced Alien Power Module DT reduction reduced to flat -5 DT instead of 50% reduction
Added Alien Power Cell damage increase multiplier of 1.3 to account for it's limited supply and to bring the firelance and alien blaster to Fallout 3 damage levels. (Thanks Hopper31)
Reverted Alien inertial dampening field to DR to make it work correctly
Fixed 71 statics around the wasteland
Fixed Ash and Goo piles never despawning
Fixed Combat Helmet repair list
Added Reloading Bench, Work Bench and Hotplate to Kenny's Hideout in Point Lookout
Removed .32 to .22LR recipe
Removed .32 to .308 recipe
Removed Wasteland Rad-Away and Wasteland Rad-X ingestibles, models and textures
Added LootGraveDC list
Added Grave01ContDC container
Removed duplicate sounds from LootAmmoBox10mm
Removed duplicate sounds from LootAmmoBox10mmGS
Removed duplicate sounds from NVDLC02LootAmmoBoxHIGH
Removed duplicate sounds from NVDLC02LootAmmoBoxLOCKED
Removed duplicate sounds from NVDLC02LootAmmoBoxLOW
Removed duplicate sounds from NVDLC02LootAmmoBoxMED
Removed duplicate sounds from NVDLC02LootAmmoBoxzGen01
Removed duplicate sounds from NVDLC02LootAmmoBoxzGen02
Removed duplicate sounds from NVDLC02LootAmmoBoxzGen03
Removed duplicate sounds from NVDLC02LootAmmoBoxzGen04
Removed duplicate sounds from NVDLC02LootAmmoBoxzGen05
Fixed all dead NPCs from disappearing prematurely
Fixed all dead Creatures from disappearing prematurely
Fixed all dead NPC respawn flags
Fixed all dead Creature respawn flags
Fixed bug where some companions immune to radiation would be killed if set waiting inside project purity when dad sacrifices himself
Fixed bug where main energy gate to Project Purity was not enabled after Waters of Life
Fixed second energy gate not being enabled during Take It Back
- Fixed 167 statics around the wasteland
Fixed Kilo Bravo radio not being disabled
Fixed safe being unlocked by default in Toxic Dump Office
Fixed Tenpenny DCMA door lock level
Fixed Pre Order 10mm Pistol (again)
Fixed VATS Cameras
Fixed Alien Blaster cell textures
Fixed Alien Pistol cell textures
Increased durability of Chinese Assault Rifles
Reduced Terrible Shotgun Fire Rate to vanilla
Reduced Wild Bill's Pistol damage
Fixed lock level of National Guard Depot door
Fixed Rescue From Paradise locked gate objective update
Fixed Tree LOD remnants (really, delete all tree nifs with lod_flat in the filenames)
Fixed Taft Tunnel music during Waters of Life (really)
Fixed Taft Tunnel bug making followers teleport to the player if they are waiting
Fixed 3D and 3D Dist sound levels of many weapons
Fixed 3D sound level of bomb impact in water
- Fixed weaponless Hellfire Troopers
Fixed Supermutant Overlord missing animations
Fixed Rock-It Launcher schematic not triggering the challenge in Quick Start optional
Fixed remaining alternate texture issues
Reverted new travel bik video until higher quality encoding can be done (sad face)
Restored Paulson's Revolver
Restored Scoped .44 Magnum because reasons
Fixed Honest Hearts rain quest constantly running
Fixed all time/date related script and scriptlet bugs
Fixed Project Purity Door links
Fixed dlc04shackcabinet01doorsingle.nif animation
Fixed Fire Axe attack range so Super Mutants will use it close up
Reverted changes to vault 11, 19, 22, 24, 3, 34 and 77 jumpsuits (106, 108, 21, 87, 112 and 92 are still fixed)
Reverted changes to vaultsuit nifs
Fixed Project Purity conversations between Dad and the Team occuring outside the rotunda
Fixed collision on surgical cart and rusty surgical cart
Fixed 110 statics around the wasteland
Fixed Esther texture set bug and UVs (thanks to ZuTheSkunk for pointing it out)
Fixed YCS/186 1st and 3rd person textures and normal maps
Added Fire Axe and Plasma Caster to Supermutant/Overlord weapons and leveled lists
Fixed NCRCF Snipers having Vault 101 Security Helmets
- Fixed No Weakness perk to only be available if any SPECIAL is below 5
Fixed No Weakness perk to affect base actor value
Fixed 42 statics around the wasteland
Fixed broken navmesh in Takoma Station
Fixed Vault 101 radio during Trouble on the Homefront
Fixed Initiate Pek and Paladin Hoss from stalking the player
Fixed metroexplattunnel01.nif
Fixed some follower generic goodbye rejections
Fixed Trouble on the Home Front dialogue appearing early
Fixed Head of State check for dead slavers
Fixed Sentry Turret skeleton (thanks mindboggles)
Added Brotherhood T-45d helmet back into leveled lists
Fixed Talon Company Merc templates to use the correct combat style
Fixed Regulator npc names and combat styles
Fixed not being able to fire ED-E in DC after completing The Power of the Atom
Fixed Jericho and ED-E firing after Finding the Garden of Eden if Megaton was destroyed
Fixed message spam after Doc Mitchell returns your items
Fixed Westside Pawnshop corner piece so it doesn't clip through the door
Fixed "Nowhere" Doors in Mama Dolce's to be inaccessible
Finished mapping vendor lists for reconstruction to New Vegas standards
Fixed most of the broken meshes in Mothership Zeta (thanks to Quazzy for keeping detailed records)
Fixed wrong sized Cube Maps in Mothership Zeta
- Fixed engine bug in ptr_dereference which was causing RemoveAllItems and Player.AddItem to crash the game under certain circumstances
Reverted workarounds for RemoveAllItems crashes
Reverted workarounds for Player.AddItem crashes
Fixed Pipboy Glove not being given during Future Imperfect
Fixed Pipboy Glove not being given during Escape!
Added dump container TTWDLC02PlayerContainerREF to outcast outpost
Added dump container TTWTQLPlayerContainerREF to Vault 112
Removed message spam when items are returned from Anchorage sim
Removed message spam when items are returned from Tranquility Lane
Fixed location specific load screens in Anchorage
Fixed Enclave Power Armor MK I texture sets
Fixed all armor/clothing ground objects that would be invisible in a cell with a room bounds until it was moved
Fixed all headgear with broken collision
Revised all form lists (a huge amount of work from darthbdaman)
Fixed some misnamed or unamed Enclave in Broken Steel
Fixed Follower fired packages to sandbox properly
Added WeaponShovel form list
Created sound/lip for added companion dialogue
Created sound/lip for added Outcast trading dialogue
Created sound/lip for added dialogue to Wernher about companions
Fixed project purity tank effects and pipes animation
Fixed glowing parts on phone kiosks
Fixed collision on Quarry Junction rock crusher
Fixed animation on Washington Monument elevator switch
Fixed Mansion kit piece to have proper collision and strip across doorway removed
Removed rivet city security guard package change until working fix is made
- Unnerfed Nuka Grenade
Added Has Backpack flag to all power armor
Fixed roombounds in Outcast Outpost
Fixed 273 statics around the wasteland (thanks to GrandBulwark for many of them)
Fixed Radiation marker in zDCint08b
Fixed a couple unnamed dead NPCs
Fixed a couple respawn flags on dead NPCs
Restored MetalBox01MilitaryDC Container
Restored ClutterMilitaryValueDC Leveled List
Restored ClutterMilitaryB15DC Leveled List
Added New Vegas melee weapons to Flak's "If you want something better than that stick" response
Fixed intestine gore bit that would be invisible in cells with room bounds until moved
Fixed Yao Guai stuck in the wall in Yao Guai Cave
Fixed Female Dirty Pre-War Businesswear in DC, it is now grey again and sans NCR pin
Fixed bug in VMS36VBSLieutenantMarklandTopic002 time fix (thanks sandbox)
Fixed incorrect variable count in several dialogue scriptlets and scripts (thanks sandbox)
Fixed missed time fix in NVDLC03MQ01 stage 10 (thanks sandbox)
Removed VDialogueRemnantsScript and vDialogueJacobstownScript which were wild edits
Removed invalid emittance data on statics in Megaton player home
Fixed missing tangents/bitangents on several headgear meshes from new vegas which caused them to appear black sometimes
Some hat fixes from YUP integrated (cowboy hat, ncr civ hat 2, Boone's beret) to fix clipping issues
Fixed minor bug in whiskey bottle with property order
Fixed scotch bottle to have liquid in it
Fixed empty large whiskey bottle texture
Fixed terminal in Vault 22 to have a rusty terminal texture instead of a wall texture
Created closed fridge with bloody handprint for Andale Garden Shed
- Fixed random and random end flags on 1428 dialogue records
Fixed glowing skin issue on many female armors/outfits
Reputations optional fixed and finished (thank you Retlaw)
Added Goodbye flag to some companion hiring topics to fix dialogue loops
Fixed Drone Cannon pointing backwards so drones can't commit suicide and crash the game
Fixed 32cartridge box collision
Generated all Facegen and Bodymod textures
Fixed iron sights on Assault Rifle
Added missing environment maps to Assault Rifle
Added missing battle music finale stingers (that don't seem to work)
Added missing environment maps to Chinese Assault Rifle
Fixed iron sights on Chinese Assault Rifle
Audited BSA file patches to fix regression issues
Reverted color changes on Fallout 3 loading screens
Fixed 10mm ammo box normal
Fixed all bhkConvexListShape collisions from Fallout 3 to bhkListShape collision so they work in New Vegas engine (thanks jonwd7 for the help)
Fixed collision on some glasses that are in the hair folder instead of headwear
Fixed Point Lookout bouy animation
Created rockcanyonrubblepile03c.nif
Fixed 1082 static bugs
- Fixed 1 static bug
Restored barrelpiletoxic02DC
Fixed some issues with Charon, Butch and Clovers wait and follow packages
Added Throttlekittys head mesh fixes
Created normals for mouth/teeth/tongues
Fixed all removeallitems message spam
Fixed all removealltypesitems message spam
Fixed missing landscape record in Megaton
Fixed incorrect texture paths in some Anchorage nifs
Fixed Zeta door gaps
Fixed some typos in Anchorage notes and 1 terminal
Fixed 3 lootable scrap metal piles in Anchorage
Fixed African American soldier having the wrong body color in Anchorage medical tent
Fixed the Quartermaster not rezing out if killed
Fixed the effect names for Pitt armors and helmets
Fixed Ashur's armor using the wrong icon
Fixed Teddy Bear not using new icon made for it
Fixed Turpentine not using icon made for it
Fixed Eulogy Jones' hat using the wrong icon
Fixed the Infilitrator using the wrong textures for a couple of parts
Adjusted raider, talon and regulator secondary weapon spawn lists
Added glow item icons absent from misc items
Added glow item icons absent from ingestibles
Fixed some icon paths for misc items
Fixed some icon paths for ingestibles
Cleaned up added food models
- Fixed 10 statics around the wasteland
Made 9mm pistol less likely to appear in safes
Added Outcast t-51b texture (thanks to Thaiauxn for the red spray paint job)
Fixed hand grenade missing NiStringExtraData Weapon/Prn node which prevented super mutants from using them
Fixed Chinese Pistol weapon mod descriptions and names
Fixed battle finale music (needs to be .wav)
Added dart recovery script to dart ammo
Removed unused dart scripts
Restored barrelpiletoxic01DC
Fixed 22 Revolver iron sights
Fixed Chinese pistol iron sights
Fixed Combat Shotgun iron sights
Fixed Lever-Action Rifle iron sights
Fixed Double-Barrel shotgun iron sights
Added Power Armor pauldron glitch fix by trulypanda
Removed Prensa's Auto Axe ground object fix and replaced with in house one
Added missing environment mapping to Combat Shotgun
Added missing environment mapping to Lever-Action Rifle
Added missing environment mapping to Lincoln's Repeater
Added missing environment mapping to Double-Barrel shotgun
- Adjusted Chinese Pistol and Zhu-Rong damage
Fixed Zhu-Rong briefcase to have correct rounds
Added missing decals to Deputy Weld
Fixed Metro protectron not using correct nif list
Fixed Outcast Protectron not using correct nif list
Fixed Outcast Robobrain not using correct nif list
Fixed BoS Robobrain not using correct nif
Fixed Enclave Robobrain not using correct nif
Fixed Footstep sounds
Added missing audio markers to small worldspaces
Corrected music sets in a couple small worldspaces
Fixed bug with Who Dares Wins quest not advancing if the player didn't get the Tesla Cannon Prototype first(thanks Hopper)
Fixed Fire Ant queen to use her texture and projectile
Restored BoS Sentrybot texture
Fixed BoS Sentrybot not using correct nif
Restored barrelpiletoxic01DC
Fixed UV Mapping on pre-war spring outfit
Fixed PCMiscStat Water Consumed not being increased when consuming bottled water or rushing water
Fixed PCMiscStat Water Consimed not being increased when consuming water from an activator
Fixed Raider encounter leveled list spawn levels
Fixed Regulator encounter leveled list spawn levels
Fixed Talon encounter leveled list spawn levels
Added RockCanyonRubblePile03drad413
Fixed Lugnut having wrong body race
Fixed 81 statics around the wasteland
Fixed Shrapnel's sleep packages so he doesn't run to paradise falls if Flak is enslaved
Lowered survival skill requirement for added early game recipe
- Adjusted Raider, Talon and Regulator spawn levels
Adjusted Raider and Talon weapon spawns
Each wasteland and dlc now has its own load screens
Merged Advertitron (again)
Restored LvlRadscorpionDC
Restored EncRadScorpionDC (no more albinos in vegas)
Fixed fCombatTeammateFollowRadiusMult alteration by Dead Money
Fixed iMapMarkerVisibleDistance alteration by Lonesome Road
Added Greenhouse to Rivet City (off science lab, lower floor)
Added some harvestables to Oasis
Added global to switch .32 ammo recipes on/off
Fixed punga fruit activator script
Fixed some Talon having incorrect body race
Added zeta package fixes that went missing
Capital Wasteland music markers redone
- Fixed dissonance on 3 of Gob's lines as close as possible
Fixed rebreather incorrect sound path (thanks Hopper)
Restored ClutterMilitary15DC
Fixed Victoria Wattz find package
Restored Silenced 10mm Pistol
Added Expanded Mags and Laser Sight mods to Silenced 10mm Pistol
Added Heavy Frame mod to Scoped .44 Magnum
Fixed Benjamin Montgomery to use simulation Silenced 10mm Pistol
Fixed XP Dialogue exploit with Andy Stahl (thanks Schefus)
Created TTW Books optional
Created full sets of DC Vendor Leveled Lists
Updated all DC Vendors with appropriate Leveled Lists
Fixed Wolfgang not having appropriate items in barter menu
Fixed Temple of the Union Doorbell
Fixed 275 statics around the wasteland
- Added 8 DT to Yao Guai to offset weapon damage increase
Added No Needs to Tranquility Lane for Hardcore Mode
Added antenna towers to The Washington Monument
Added Grenade Rifle to vendor lists
Created VendorListSydney
Sydney is now exclusively an ammo dealer like her dialogue suggests
Restored FoodLiquor100DC
Restored FoodLiquor75DC
Created VendorAtomicCocktail25
Created VendorAbsinthe25
Created VendorListFlakAndShrapnel
Tweaked vendor lists
Tweaked food items
Added food items to vendor lists
Created VendorMoonshine25
Added Moonshine to vendor lists
Removed Mushroom Smoothie and recipes (redundant)
Fixed wasteland brahmin hostility
Reverted change to Combat Shotgun trap item health
Fixed bug in Talon random encounter if you charmed Burke with Black Widow
Created Weapon Restoration Optional (.32 Hunting Rifle and 20ga Sawed-Off Shotgun)
Restored Locker01MilitaryDC
Restored CrateShippingMilitaryDC
Restored LockerVaultR01MilitaryDC
Added or fixed hardcore stats on added food
Removed Drone Cannon change until working fix is found
Regenerated landscape LOD
Regenerated object LOD
Fixed Zeta food weight
Fixed Zeta food pickup/putdown sounds
Added TTW food consume sounds
Added alcohol withdrawal to ant nog and fire ant nog
Fixed Raven Rock sentry bots to use correct models
Fixed dead wastelander missing name
Fixed some headwear being 100% condition in vendors
Fixed kitchen super mutant saying his lines to Shorty after he was dead
Removed incorrect parallax flags from meshes\dungeons\metro\clutter\metdebrishall01.nif
Marked hospitalscreenr01 as an obstacle
Fixed 476 statics around the wasteland
(took a week off after 8 months straight)
- Fixed flags on Defender Morgan so she doesn't get stuck inside Fort Independence or respawn
Fixed flags on Defender Rockfowl so he doesn't get stuck inside Fort Independence or respawn
Fixed Double Barrel Shotgun reload to work with Rapid Reload
Fixed 32 Pistol/22 Revolver to work with Rapid Reload
Changed 32 Pistol/22 Revolver reload animation to ReloadR because the Flare Gun repurposed ReloadK
Fixed Mesmetron to work with Rapid Reload
Fixed Alien Disintegrator to work with Rapid Reload
Fixed Destabilizer reload animation
Fixed Destablizer to work with Rapid Reload
Fixed Drone Cannon and Drone Cannon Ex-B to work with Rapid Reload
Optimized PCMiscStat Water Consumed fix (placed water still not working)
Fixed Too good to be two challenge
- Fixed bug in Point Lookout mine fix script
Changed DC shotguns to all use 12ga
Updated all DC 20ga placed references to 12ga
Updated all DC 20ga leveled lists to 12ga
Improved performance around Pilgrim's Landing in Point Lookout
Restored sand foot step sounds in Point Lookout
Added underlay to Anchorage and Point Lookout loading screens
Fixed region sounds in Point Lookout
Reverted change to meshes\dungeons\metro\clutter\metdebrishall01.nif
Fixed radiation markers that had radius and radiation swapped
Fixed 2 radiation markers missing radiation
Fixed all gaps and missing geometry in laser rifle meshes
- Fixed pickable mushrooms
Fixed UV errors, fixed collision in nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif
Fixed UV errors, fixed collision in nvdlc01\weapons\1handpistol\nvdlc01policepistol_go.nif
180 fix, corrected node order, added missing Extra Data to define the Weapon layer in nvdlc04\weapons\2handmelee\nvdlc04bladewest.nif
Added correct on/off light nodes, glow mesh, switch and animation, fixed corrupted NiNode, removed redundant collision mesh, added missing faces, added missing Extra Data to define the Weapon layer, added missing Extra Data for Collision, added missing animation controller, removed incorrect vertex colors, added missing BSBlastNode, fixed 1stperson static entry in/for weapons\1handminedrop\minepowdercharge.nif
180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\bumpersword.nif
180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\legateswrod.nif
180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\lilyweapon.nif
Fixed shell casing node position, fixed UV error on barrel, added missing Extra Data to define Collision layer in weapons\2handrifle\riotshotgun.nif
Fixed collision material in weapons\1handgrenadethrow\dynamite.nif
Fixed bsx flags, fixed collision material, removed redundant collision mesh in weapons\1handgrenadethrow\dynamite_go.nif
Fixed node order, added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\grenadefrag.nif
Fixed bsx flags, added missing collision in weapons\1handgrenadethrow\dynamitelongfuse.nif
Created new ground object for weapons\1handgrenadethrow\dynamitelongfuse_go.nif
Fixed node order, added missing Extra Data to define the Weapon layer, fixed transforms in weapons\1handgrenadethrow\grenade_holy.nif
Added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\spear.nif
Added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\throwingaxe.nif
Swapped around the cattleprod and cattleprodgo file names as they were swapped
Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer, added extra data for the collision layer in weapons\1handmelee\cattleprod.nif
Fixed collision in weapons\1handmelee\cattleprodgo.nif
Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersoncleaver.nif
Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\cleaver.nif
Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersoncleaveru.nif
Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersongladiusmachete.nif
Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\gladiusmachete.nif
Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersonhatchet.nif (unused)
Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\hatchet.nif
Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersonleadpipeunique
Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\leadpipeunique
Removed unneeded nodes, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\chancesknife.nif
Corrected node order, removed unneeded node in weapons\1handmelee\baton.nif
Corrected node order in weapons\1handmelee\chineseofficersword.nif
Corrected node order in weapons\1handmelee\combatknife.nif
Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\dresscane.nif
Corrected node order in weapons\1handmelee\leadpipe.nif
Removed unneeded nodes, added missing Extra Data to define the Weapon layer, repaired normal map in weapons\1handmelee\machete.nif & weapons\1handmelee\1stpersonmachete_n.dds & weapons\1handmelee\machete_n.dds
Corrected node order in weapons\1handmelee\rollingpin.nif
Corrected node order in weapons\1handmelee\switchblade.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mm.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmextclip.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmextclipscp.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmscp.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmunique.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\127mmpistol.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\127mmpistolsilencer.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolver.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvercustom.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolverhdcylinder.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvershort.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvershorthdcyl.nif
Removed unneeded bone (causes crashing), fixed alien cell texture, added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\alienblaster.nif
Added missing Extra Data to define the Weapon layer in weapons\1handpistol\camera.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\huntingrevolver.nif
Removed unneeded bone (causes crashing), added missing Extra Data to define the Weapon layer in weapons\1handpistol\laserpistolunique.nif
Added missing Extra Data to define the Weapon layer in weapons\1handpistol\plasmadefender.nif
Added missing Extra Data to define the Weapon layer in weapons\1handpistol\pulsegun.nif
Added missing Extra Data to define the Weapon layer,added missing Extra Data to define Collision layer in weapons\1handpistol\rangersequoia.nif
Added missing Extra Data to define Collision layer in weapons\1handpistol\silenced22.nif
Added missing Extra Data to define the Weapon layer,added missing Extra Data to define Collision layer in weapons\1handpistol\thatgun.nif
Removed unneeded bone (causes crashing) in weapons\2handhandle\plasmacaster.nif
Removed unneeded bone (causes crashing) in weapons\2handhandle\plasmacasterhselectrode.nif
Fixed audio marker not being disabled after completing Walking With Spirits
Fixed 73 statics around the wasteland
Removed 2 erroneously placed Broc Flowers
Fixed photo pose animobject in Anchorage to be a Missile Launcher instead of a Fatman
Fixed floating decals on National Archives building, meshes\architecture\urban\nationalarchives\nationalarchives.nif
Fixed a hole in meshes\architecture\urban\buildingscomplete\bld07c4x4.nif
Added missing face to Architecture\Urban\RubblePiles\RubblePile01.NIF
Created meshes\Dungeons\Neoclassical\Room\NeoRmWall01b.NIF to fix bug in Capitol Building
Fixed UV mapping in meshes\dungeons\facility\room\facrmwallhole01.nif
Split all properties in meshes\dungeons\hotel lowend\ to fix UV stretching issue
Fixed UV mapping in meshes\dungeons\hotel lowend\htlrmwallhole01.nif
Fixed missing material in meshes\dungeons\hotel lowend\htlhallsm1waybrokeceil01.nif
Fixed UV mapping in meshes\dungeons\facility\room\facrmwallhole01.nif
Split properties in meshes\dungeons\office\hallsmall\offhallsmendexsml01b.nif to fix UV stretching issue
Fixed UV mapping in meshes\dungeons\office\hallsmall\offrmwallhole01.nif
Fixed UV mapping in meshes\dungeons\statesmanhotel\shrmwallhole01.nif
Fixed gap and UV mapping in meshes\architecture\urban\metro\metroentrance02.nif
- Fixed UV mapping in meshes\Architecture\Diner\diner01.NIF
Fixed UV mapping in meshes\Architecture\Diner\diner_fortified.NIF
Fixed UV mapping in meshes\Architecture\Diner\dinernosign.NIF
Fixed havok material in meshes\landscape\roads\guardrail_rightend.nif
Fixed havok material in meshes\landscape\roads\guardrail15inward.nif
Fixed havok material in meshes\landscape\roads\guardrail15outward.nif
Fixed havok material in meshes\landscape\roads\guardraildestoyed01.nif
Fixed havok material in meshes\landscape\roads\guardrailstraight.nif
Fixed havok material in meshes\landscape\roads\guardrailstraightdent01.nif
Fixed door glass in meshes\vehicles\bus01.nif
Added DT to Zeta Support Drone
Added DT to Zeta Guardian Drone
Reduced Alien Power Module DT reduction to 2
Removed unused .32+P Gun Explode Enchant, Script, Effect
Added missing faces and corrected gap in meshes\dlc03\animobjects\dlc03laserrifleanimobject.nif
Added missing faces in meshes\weapons\2handrifle\laserrifle.nif
Added missing faces in meshes\weapons\2handrifle\laserriflebeamsplitter.nif
Added missing faces in meshes\weapons\2handrifle\laserriflescope.nif
Added missing faces in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
Added missing faces in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
Added missing faces in meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif
Added missing faces in meshes\weapons\2handrifle\laserrifleshifteroptics.nif
Added missing faces in meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif
Added missing faces in meshes\weapons\2handrifle\laserrifleunique.nif
Added missing faces in meshes\weapons\1handpistol\laserpistol.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistol.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocus.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusoptics.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusopticsrecycler.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusrecycler.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistoloptics.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolopticsrecycler.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolrecycelr.nif
Fixed shader flags in meshes\weapons\2handrifle\antimaterialrifle.nif
Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_1.nif
Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_2.nif
Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_3.nif
Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_12.nif
Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_13.nif
Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_23.nif
Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_123.nif
Fixed size of textures\weapons\2handrifle\antimaterialrifle_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_1.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_1_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_2.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_2_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_3.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_3_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_12.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_12_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_13.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_13_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_23.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_23_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_123.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_123_n.dds
Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolver.nif
Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverheavyframe.nif
Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverheavyframenoscope.nif
Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolvernoscope.nif
Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverunique.nif
Fixed 1 hand pistol double draw bug in meshes\characters\_1stperson\1hpequip.kf
Fixed missing geometry in meshes\architecture\chandelier\tenpennychandelierdark.nif
Fixed conflict between TTW_Books and TTW_Reputations optionals
Created TTW_QuickStartStashPackOptions
Fixed PCMiscStat WaterConsumed to work with placed water
Fixed Sniper Rifle fire sounds
Fixed Hunting Rifle fire sounds
Fixed 10mmSMG 3D fire sounds
Fixed Flamer 3D fire sound
Fixed Grenade Launcher 3D fire sounds
Fixed Incinerator 3D fire sounds
Fixed Laser Defender 3D fire sounds
Fixed Missile Launcher 3D fire sound
Fixed Missile Launcher 3D distant fire sound
Fixed Sydney's Ultra SMG and Anchorage SMG 3D fire sound
Fixed .44 Magnum 3D fire sound
Fixed 12.7mm Pistol 3D fire sound
Fixed Laser Pistol 3D fire sound
Fixed Plasma Pistol 3D fire sound
Fixed Plasma Caster 3D fire sound
Fixed Plasma Caster 3D Dist fire sound
Fixed Plasma Defender 3D fire sound
Fixed Assault Carbine 3D fire sound
Fixed Assault Carbine 3D Distant fire sound
Fixed Laser Rifle 3D fire sound
Fixed Plasma Rifle 3D fire sound
Fixed Varmint Rifle 3D fire sound
Fixed Varmint Rifle Silenced 3D fire sound
Fixed Holo Rifle 3D fire sound
Fixed Police Pistol 3D fire sound
Fixed 25mm Grenade Launcher 3D fire sound
Fixed Bozar 3D fire sound
Fixed GRA Laser Pistol 3D fire sound
Fixed GRA Plasma Pistol 3D fire sound
Fixed GRA Plasma Caster 3D fire sound
Fixed GRA Plasma Defender 3D fire sound
Fixed GRA Plasma Recharger 3D fire sound
Fixed ED-E's Arc 3D fire sound
Fixed Laser Detonator 3D fire sound
Fixed Red Glare 3D fire sound
Fixed FIDO 3D fire sound
Fixed Laser Stinger 3D fire sound
Fixed Alien Rifle 2D fire sound
- Fixed issues in Anchorage Customization
Fixed zeta teleporters not playing their specialidle
Fixed Rapid Reload/Quick Draw bug when loading a game
Fixed mesh gap in meshes\landscape\rocks\rockcanyon07.nif
Fixed mesh gaps in meshes\scol\scolgtstoreb05.nif
Fixed 81 statics around the wasteland
Fixed mesh gaps in meshes\landscape\roads\overpass\roadoverpassrampnometal.nif
Fixed mesh gaps in meshes\architecture\urban\keybridge\keybridge03.nif
Added missing nialphaproperty in meshes\animobjects\aobeaker.nif
Removed unneeded nialphaproperty in meshes\animobjects\ms17bow.nif
Fixed collision in meshes\dungeons\rivetcity\roomsmall\rcrmwallmidendinc04.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost01.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost02.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost03.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost04.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost05.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost06.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost07.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost08.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost09.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost10.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost11.nif
Fixed shader flags, added missing normal, adjusted floor panels in meshes\architecture\megaton\interior\shackinteriors\megatonnathanshouseinterior.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg02.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg03.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg04.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerin01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerleft01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerright01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgelng01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgereg01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitdoorreg01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitleftreg01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitwallregtall01.nif
Fixed shader flags, fixed havok layer in meshes\architecture\megaton\interior\shackinteriors\shackexitwallregtall02.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackfillregtall02.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackfillwidetall01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackinteriorwatertank01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shacklucassimmshatch.nif
Fixed shader flags, fixed havok material in meshes\architecture\megaton\interior\shackinteriors\shackstairsregleft01.nif
Fixed shader flags, fixed havok material in meshes\architecture\megaton\interior\shackinteriors\
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackstairsregright01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng02.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng03.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng04.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllngtall01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllngtall02.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg02.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg03.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg04.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallregtall01.nif
Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallregtall02.nif
Fixed shader flags in meshes\architecture\megaton\megatonatomicbomb.nif
Fixed shader flags in meshes\architecture\megaton\megatonbillycreelshouse.nif
Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg01.nif
Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg02.nif
Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg03.nif
Fixed shader flags in meshes\architecture\megaton\megatonbrasslantern.nif
Fixed shader flags in meshes\architecture\megaton\megatonbrasslanternsign.nif
Fixed shader flags in meshes\architecture\megaton\megatonburkesshouse.nif
Fixed shader flags, fixed animation in meshes\architecture\megaton\megatonchurchofatom.nif
Fixed shader flags in meshes\architecture\megaton\megatonclinic.nif
Fixed shader flags in meshes\architecture\megaton\megatoncommonhouse.nif
Fixed shader flags in meshes\architecture\megaton\megatoncratersidesupply.nif
Fixed shader flags in meshes\architecture\megaton\megatondeckbranchreg.nif
Fixed shader flags in meshes\architecture\megaton\megatondeckbranchsml.nif
Fixed shader flags in meshes\architecture\megaton\megatondeckrailstraightlrg.nif
Fixed shader flags in meshes\architecture\megaton\megatondeckrailstraightreg.nif
Fixed shader flags in meshes\architecture\megaton\megatondecksupportmed.nif
Fixed shader flags in meshes\architecture\megaton\megatondecksupportreg.nif
Fixed shader flags in meshes\architecture\megaton\megatondecksupportsht.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall01.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall01_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall01_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall01dest.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall02.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall02_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall02_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall02dest.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall03.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall03_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall03_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall03dest.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall04.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall04_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall04_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall04dest.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall05.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall05_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall05_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall05dest.nif
Fixed shader flags in meshes\architecture\megaton\megatongatedest01.nif
Fixed shader flags in meshes\architecture\megaton\megatongatehouse01_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatongatehouse01_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatongatehouseout01.nif
Fixed shader flags in meshes\architecture\megaton\megatonlucassimmshouse.nif
Fixed shader flags in meshes\architecture\megaton\megatonlucywesthouse.nif
Fixed shader flags in meshes\architecture\megaton\megatonmoriartyssaloon.nif
Fixed shader flags in meshes\architecture\megaton\megatonmoriartyssaloongobsign.nif
Fixed shader flags in meshes\architecture\megaton\megatongates01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejoint45.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejoint45v01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejoint90.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejoint90v01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointhub.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointhub01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointlrgtolrg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointlrgtoreg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointy.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointy01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlng.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlng01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlnglrg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlnglrg01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlngsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlngsml01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreg01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreglrg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreglrg01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightregsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightregsml01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightsht.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightsht01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtlrg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtlrg01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtsml01.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampstraightreg.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampstraightreg02.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampstraightsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampturn45sml.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampturn90reg.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampturn90sml.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampturn180reg.nif
Fixed shader flags in meshes\architecture\megaton\megatonrestrooms.nif
Fixed shader flags in meshes\architecture\megaton\megatonsign01.nif
Fixed shader flags in meshes\architecture\megaton\megatonspotlight01.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallbasereg.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallbasesml.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallcapreg.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallcapsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallmidreg.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallmidsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallpatch.nif
Fixed shader flags in meshes\architecture\megaton\megatonturbinegenerator01.nif
Fixed shader flags in meshes\architecture\megaton\megatonwatertreatment.nif
Fixed shader flags in meshes\architecture\megaton\ramshacklebuscover01.nif
Fixed shader flags in meshes\architecture\megaton\ramshacklepolelightslng01.nif
Fixed shader flags in meshes\architecture\megaton\ramshacklepolelightslng02.nif
Fixed shader flags in meshes\architecture\megaton\scrapgroundplatesreg01.nif
Fixed shader flags in meshes\architecture\megaton\scrapgroundplatesreg02.nif
Fixed Intense Training perk to be unavailable if permanent actor values for SPECIAL are maxed
Fixed Retention perk icon (Thanks ZuTheSkunk)
Fixed Friday to respawn inventory properly
Fixed Haley to respawn inventory properly
Fixed repair flag on several NPCs who repair
Fixed Brotherhood Robobrain track texture path
Added Outcast Robobrain tracks
Fixed Medicine check with Sierra being repeatable
Fixed havok layer in meshes\clutter\baseballfield\backstop.nif
Fixed havok layer in meshes\clutter\baseballfield\backstopruin.nif
Fixed havok material in meshes\clutter\baseballfield\base.nif
Fixed havok material in meshes\clutter\baseballfield\baseruin.nif
Fixed havok material in meshes\clutter\baseballfield\pitchplate.nif
Fixed havok material in meshes\clutter\baseballfield\pitchplateruin.nif
Fixed havok material in meshes\vehicles\wreckage\motorcycle01hulkbodystatic.nif
Fixed havok material in meshes\vehicles\wreckage\motorcycle01hulkfrontstatic.nif
Fixed UV errors in meshes\architecture\urban\metro\bld06cornermetroentrance01.nif
Fixed UV errors in meshes\dungeons\caves\epic\caveepicmid03.nif
Added missing face to meshes\architecture\urban\artdeco\artdeco01.nif
Fixed collision in meshes\clutter\junk\rangeclean01.nif
Fixed collision in meshes\clutter\junk\rangedirty01.nif
Added missing faces to meshes\clutter\billiards\pooltable.nif
Added missing faces to meshes\clutter\billiards\pooltableruin.nif
Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle01.nif
Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle02.nif
Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle03.nif
Added missing faces to meshes\architecture\urban\streetdressing\utilitypolewsingle01.nif
Added missing faces to meshes\architecture\urban\streetdressing\utilitypolewsingle02.nif
- Fixed transparency on Enclave Scientist and Radiation Suit helmet
Fixed transparency on Zeta Alien helmet
Added door panel to Vault 106 interior so player cannot trap themself
Requiring JIP LN explosive projectile fix
Fixed Gauss Rifle Projectile
Fixed Zhu Rong projectile
Fixed .50 BMG explosive projectile
Gave Shakes a little more inventory
Fixed all projectile flags and extra data (too many to list)
Fixed door in Underworld Chop Shop to be accessible again
Fixed Havok material in meshes\clutter\consoles\computerrack01.nif
Fixed ownership on Dashwood's safe after giving the player the key
Added meshes\dungeons\vaultruined\accessories\voverseerterminal02.nif
Added meshes\dungeons\vaultruined\room\vrmoverseeroffice02.nif
Fixed Vault 92 Overseers Desk to open via new terminal
Fixed doubled geometry in meshes\dungeons\underworldneo\room\undnrmpitwallstairsl01.nif
Fixed doubled geometry in meshes\dungeons\neoclassical\room\neormpitwallstairsl01.nif
Fixed doubled geometry in meshes\dlcpitt\dungeons\neoclassical\dlcpittneormpwlstairsl01.nif
Fixed bug in postMS16Greeting1c scriptlet
Fixed 29 statics around the wasteland
Added flavor text to all applicable weapons
Really fixed 1hpequip animations (thanks Mindboggles!)
Merged in shoot 'em in the head fixes (oops)
Fixed alpha flags in meshes\effects\ambient\fxambdust01.nif
Fixed alpha flags in meshes\effects\ambient\fxambdust03.nif
Fixed alpha flags in meshes\effects\ambient\fxambdust04.nif
Fixed alpha flags in meshes\effects\ambient\fxambdustfine01.nif
Fixed alpha flags in meshes\effects\ambient\fxdustmeshsky01.nif
Fixed alpha flags in meshes\effects\ambient\fxdustmeshtube01.nif
Fixed alpha flags in meshes\effects\ambient\fxdustsimple01.nif
Fixed alpha flags in meshes\effects\ambient\fxdustsimple01nomesh.nif
Fixed alpha flags in meshes\effects\ambient\fxdustsimple01nomhalfvis.nif
Fixed alpha flags in meshes\effects\ambient\fxdustwhirlwind01.nif
Fixed alpha flags in meshes\effects\ambient\fxlightdustparticles.nif
Fixed alpha flags in meshes\effects\ambient\fxlightdustparticles01.nif
Fixed alpha flags in meshes\effects\ambient\fxlightdustparticleswide01.nif
Fixed alpha flags in meshes\effects\ambient\fxlightdustparticleswide02.nif
Fixed alpha flags in meshes\effects\ambient\fxllcustomglow.nif
Fixed alpha flags in meshes\effects\ambient\fxmistlow01long.nif
Fixed alpha flags in meshes\effects\ambient\fxsmokewisps01.nif
Fixed alpha flags in meshes\effects\ambient\fxsmokewispsbent02.nif
Fixed alpha flags in meshes\effects\ambient\fxwaternukaspray01.nif
Fixed alpha flags in meshes\effects\ambient\fxwaterspout01.nif
Fixed alpha flags in meshes\effects\ambient\fxwaterspoutsplash01.nif
Fixed alpha flags in meshes\effects\ambient\fxwaterspray01.nif
Fixed alpha flags in meshes\effects\ambient\ltrayglowgreen01.nif
Fixed alpha flags in meshes\effects\ambient\ltrayglowgreenbrt01.nif
Fixed alpha flags in meshes\effects\ambient\ltrayglowgreengrdflat.nif
Fixed alpha flags in meshes\effects\ambient\ltrayglowgreengrdflatbrt01.nif
Fixed Well-Heeled Gamblers outfit meat caps
Added missing Enclave outfits to Fight The Power
Added Pitt Raiders, Pitt Slavers, Point Lookout Tribals, Slavers, DC Raiders, Fiends, Jackals, Scorpions, Vipers, Powder Gangers, White Legs, Sorrows, Dead Horses, and Bandits to Sneering Imperialist as it was bugged using only races as conditions, now uses factions.
Fixed Rivet City residents to not use some wrong doors because of navmesh issues Obsidian created
Fixed package issues with Harkness if Zimmer is told about him and then is killed
Fixed Seagrave Holmes getting stuck in a loop in Rivet City tower/upper deck
Restored HotelElevatorDoor02DC to fix pathing issues in Tenpenny Tower
Fixed issues with Rivet City gate guards getting stuck
- Fixed animation in meshes\dungeons\caves\lamplight\lamplightchandelier.nif
Fixed animation in meshes\dungeons\caves\lamplight\lamplightlamp.nif
Fixed animation in meshes\dungeons\caves\lamplight\llamp02.nif
Fixed animation in meshes\dungeons\caves\lamplight\llamp03.nif
Fixed animation in meshes\dungeons\caves\lamplight\xmaslightslng01.nif
Fixed animation in meshes\dungeons\caves\lamplight\xmaslightslng02.nif
Fixed animation in meshes\clutter\dukovs\treedukovxmas.nif
Fixed fake ao in meshes\clutter\dukovs\mountedbrahminhead01.nif
Fixed ...And Not A Drop challenge to only be updated by the player
Added new wasteland hotdog (Thanks UndeadPuff, Mindboggles, macintroll!)
Fixed Preorder canteen to adjust PCMiscStat Water Consumed
Added DC specific version of the bumper sword
Added wear to Scout Handbook texture
Added normal map to Scout Handbook
Added missing geomet
Comments
Ad