Tale of Two Wastelands

This is a great mod
Is there anyway to download version 3.3.2a? Begin Again Wabbajack modlist says not to use version 3.3.3. Would be nice to have access to older versions for mod compatibility sake.
1 reply
Begin Again is being updated, wait for that.
how can i downgrade to 3.3.2 for wabbajack modlists???? I don't know how to use this site
1 reply
I'm in the same boat. I'm going through the steps to install Begin Again modlist but it says to use the 3.3.2a version of TTW. Can't find that version anywhere though. fek me
Don't know if this is a stupid question, I looked in the FAQ and couldn't find an answer, but do I need to completely reinstall TTW to update it, or is it possible to update my already existing TTW without needing to reinstall it, because I don't wanna have to sit and wait for an hour for it to finish. If I have to reinstall it, then alright, I will.
is 3.3.3 backwards compatible with 3.3.2 mods out the box?
1 reply, 2 total
Not necessarilyarily. Depends on the mod and what it edits.
1 reply
btw congratulations on ttw 3.3.3 to you and your whole team
Is this the final version or will all the (new) bugs be corrected in the future?
1 reply, 2 total
A hotfix is coming, we don't know if anyone's gonna pick up the mod for its future development.
1 reply
so the whole thing about leveling the wasteland might never happen?
1. Why ttw 3.3.3 comes with nvse 0.6.2.7 if the newest is 0.6.3.5? Is it safe to update?
2. libvorbis dlls are different from TTW 3.3.2. Are they updated or what?
3. Why no torrent for download? Even Microsoft use this technique to distribute its updates.
1 reply, 2 total
TTW doesn't ship with xNVSE. Vorbis libraries were updated to 1.3.7, the changelog says this.
1 reply
Oh shit, silly me had nvse installed into a clean FNV game folder.
Whenever I try to install TTW I recieve the following error "BASS Encode start error"
Really something this mod. Excellent work guys
I have a problem.
I'm on TTW 3.3.2. perfectly installed and working fine and smooth till the "Take It Back" quest in FO3 branch.
Even if I have a custom race it worked fine by the Player side because I have a mod that fixes the custom races problems and it results in my char awakening in the Citadel in front of Elder Lyons as expected.
The problem is with Fawkes:
1. I have chosen to let Fawkes inside the Airlock and he agreed and ran toward the Airlock ... BUT:
2. The scene with Fawkes activating the Purifier never started.
3. Instead it started the Final Cinematic (the correct one with Fawkes inside) of the End of the Main Quest.
4. At its end there was the classic loading screen and then the scene with Elder Lyons, my char and Sarah in coma state.
5. Fawkes is NOT nearby.
6. I searched him and found him on the Jefferson Memorial's catwalk walking few steps forward and back endlessly.
7. Trying to "disable" and "enable" him by console returns that he's locked with a package like: "DLCxxMQ11FawkesCodeWaitForAirlock".

So it seems that this part of the MQ11 quest is never completed even if the quest itself is finished (as per on screen message at the Citadel).

I tried almost everything to restore Fawkes but with no result.
What can I do now?