
Assorted Securitron Upgrades
Some tweaks and upgrades for the Securitrons.
Some tweaks and upgrades for the Securitrons.
Convince Caesar to kill Mr. House instead of the Courier.
Mr. House will surrender to the NCR after destroying the Securitron Vault.
Mr. House no longer wipes out the Fiends.
The Legion no longer wipes out the Powder Gangers at NCRCF.
Allows you to convince the Followers to support Mr. House.
Allows you to convince Hardin to form a truce with the NCR.
Securitrons will now shoot intruders when they enter the Lucky 38.
Gives ED-E a couple upgrades and tweaks.
Join some miscellaneous factions that you can't join normally.
A render avatar of Hit's Gila Monster companion mod instead of a Pip-Boy style one.
A simple skeleton script for mods to add FPGE support.
Convince Joe Cobb to leave Goodsprings alone.
Gives the Mysterious Magnum 9000 base damage.
Adds a new stat to track item theft and a repeatable challenge.
Adds a stat for snowglobes you've collected.