Claim the Mojave
Summary
A gold sink mod designed around allowing the player to spend caps to build outposts at locations in the Mojave for the faction of their choice. Designed for use alongside FPGE and TLD. Includes a TTW addon to claim locations in the Capital Wasteland.
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Languages
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==Overview==
This mod is based on my Rebuild the Capital mod. In that mod you could turn various locations in the Capital Wasteland into outposts for the Brotherhood. I took that idea of capturing locations in the Mojave and focused on how it can serve as a rather simple “gold sink” (a way to spend your casino earnings). Compared to Rebuild the Capital, Claim the Mojave is a much simpler mod and designed to compliment FPGE and the Living Desert. The end goal of this mod is to serve as a good way to unload caps and also make it feel like you are helping your faction secure their hold on the Mojave.
==Starting the Mod==
The main hub for this mod is an Abandoned Army Bunker found in a narrow canyon north of Spring Mt. Ranch State Park and South of Red Rock Canyon. Once you find the key card that lets you into the bunker (or if you have a high enough science skill, bypass the security panel or if you have Veronica with you, she can hack the panel) and restart the bunker’s generators, you can claim the bunker for the faction of your choice. You can also rename the bunker whatever you want using a text input menu.
Once the bunker has been claimed, you can use the command terminal in the Commander’s Quarters to start spending caps to invest in locations on behalf of your faction. The bunker also serves a player home, but you can also purchase a command terminal for the Lucky 38.
The bunker can also be upgraded with a quartermaster, a doctor, a cook, and a reconnaissance map which allows you to gather intel on possible locations you can invest in.
==Factions==
You can claim the bunker and other locations in the Mojave for up to 24 Factions
-New California Republic
+You have a choice to hand it over exclusively to the NCR Rangers
-the Legion
-House
The following factions are considered "subfactions" of an Independent New Vegas and are available after installing Yes Man into the Lucky 38 mainframe:
-Yes Man
-the Brotherhood of Steel
-the Followers of the Apocalypse
-Powder Gangers
-the Kings
-Boomers
-the Great Khans
For the first 10 factions you will need to either be “Liked” by the Faction or have completed a certain quest before you can claim the bunker in their name.
The following factions have no requirements and are included just for fun
-the Enclave (East or West)
-Desert Rangers (for fans of the HOI4 mod)
-Super Mutants
-Robot Army
-Intelligent Death Claws
-Hyperintelligent Mole Rats
-Sierra Madre
-Big MT
-Eastern Brotherhood (requires Rebuild the Capital TTW and the Claim the Mojave patch included in the FOMOD. Not available with Claim the Capital)
-Crusaders (requires the Frontier and the Claim the Mojave patch included in the FOMOD. Not available with Claim the Capital)
-Trochili (requires the Frontier and the Claim the Mojave patch included in the FOMOD. Not available with Claim the Capital)
-Terran Starship Command (required TSC Vegas and the Claim the Mojave patch included in the FOMOD. Not available with Claim the Capital)
==Locations==
Before you can invest in these locations, you’ll need to defeat the enemies residing there or repair something to make the location usable again “i.e. a power generator or a water pump.” For some locations, all you need to do is discover its map marker.
List of Locations you can invest in:
Version 1.2 added support for investing in Zion after you complete Honest Hearts:
Version 1.3 added support for investing in Big MT after you complete Old World Blues:
All of these locations can be renamed once you invest in them just like the bunker. For example, you could name the Nevada Highway Patrol Station something like Kimball's Toll Station and the map marker as well as the interior of the station will be renamed to that.
If you install the FPGE patch and claim the bunker for a faction other than the NCR, Legion, House, or Yes Man, you can invest in the Strip.
==Claim the Capital==
The TTW Addon for Claim the Mojave allows you to claim locations in the Capital Wasteland. The two systems are kept separate, allowing you to claim the Mojave for one faction and the Capital Wasteland for a different faction. Instead of a bunker, you will need to take over an Abandoned Vault to start claiming locations. The Vault is found north of Canterbury Commons and east of the Grisly Diner.
If playing with TTW, you may want to consider lowering the price multiplier in the config file.
There is an additional option in the config file that is used by Claim the Capital which will make Pony Express Boxes only appear once you have taken over Canterbury Commons.
The added TTW Factions:
-Lyons' Brotherhood (includes an option to have them use the same aesthetic as the Brotherhood in Rebuild the Capital)
-the Outcasts
-Regulators
-Talon Company
-Reilly's Rangers
-Rivet City
-People's Republic of America
-Zetans
-Swampfolk
The locations you can claim in the Capital Wasteland are:
==Compatibility==
This mod includes patches for the Living Desert, Functional Post Game Ending, MoreMojave, Uncut Wasteland (the one made for VNV), Mojave Raiders, New Vegas Landscape Overhaul Re-Remastered and my mod Mojave Squads.
A patch for Big Town Extensions can be installed when using Claim the Capital.
Rebuild the Capital cannot be used along the TTW addon, Claim the Capital. You can only use one or the other. The Rebuild the Capital patch only adds that mod's version of the Brotherhood as a faction you can claim the bunker for. It does not add compatibility between Claim the Capital and Rebuild the Capital.
In terms of compatibility, anything that touches the locations this mod touches might cause conflicts.
This mod is based on my Rebuild the Capital mod. In that mod you could turn various locations in the Capital Wasteland into outposts for the Brotherhood. I took that idea of capturing locations in the Mojave and focused on how it can serve as a rather simple “gold sink” (a way to spend your casino earnings). Compared to Rebuild the Capital, Claim the Mojave is a much simpler mod and designed to compliment FPGE and the Living Desert. The end goal of this mod is to serve as a good way to unload caps and also make it feel like you are helping your faction secure their hold on the Mojave.
==Starting the Mod==
The main hub for this mod is an Abandoned Army Bunker found in a narrow canyon north of Spring Mt. Ranch State Park and South of Red Rock Canyon. Once you find the key card that lets you into the bunker (or if you have a high enough science skill, bypass the security panel or if you have Veronica with you, she can hack the panel) and restart the bunker’s generators, you can claim the bunker for the faction of your choice. You can also rename the bunker whatever you want using a text input menu.
Once the bunker has been claimed, you can use the command terminal in the Commander’s Quarters to start spending caps to invest in locations on behalf of your faction. The bunker also serves a player home, but you can also purchase a command terminal for the Lucky 38.
The bunker can also be upgraded with a quartermaster, a doctor, a cook, and a reconnaissance map which allows you to gather intel on possible locations you can invest in.
==Factions==
You can claim the bunker and other locations in the Mojave for up to 24 Factions
-New California Republic
+You have a choice to hand it over exclusively to the NCR Rangers
-the Legion
-House
The following factions are considered "subfactions" of an Independent New Vegas and are available after installing Yes Man into the Lucky 38 mainframe:
-Yes Man
-the Brotherhood of Steel
-the Followers of the Apocalypse
-Powder Gangers
-the Kings
-Boomers
-the Great Khans
For the first 10 factions you will need to either be “Liked” by the Faction or have completed a certain quest before you can claim the bunker in their name.
The following factions have no requirements and are included just for fun
-the Enclave (East or West)
-Desert Rangers (for fans of the HOI4 mod)
-Super Mutants
-Robot Army
-Intelligent Death Claws
-Hyperintelligent Mole Rats
-Sierra Madre
-Big MT
-Eastern Brotherhood (requires Rebuild the Capital TTW and the Claim the Mojave patch included in the FOMOD. Not available with Claim the Capital)
-Crusaders (requires the Frontier and the Claim the Mojave patch included in the FOMOD. Not available with Claim the Capital)
-Trochili (requires the Frontier and the Claim the Mojave patch included in the FOMOD. Not available with Claim the Capital)
-Terran Starship Command (required TSC Vegas and the Claim the Mojave patch included in the FOMOD. Not available with Claim the Capital)
==Locations==
Before you can invest in these locations, you’ll need to defeat the enemies residing there or repair something to make the location usable again “i.e. a power generator or a water pump.” For some locations, all you need to do is discover its map marker.
List of Locations you can invest in:
- Goodsprings
- Black Mountain
- Nevada Highway Patrol Station
- Southern Nevada Wind Farm
- Brooks Tumbleweed Ranch
- Fields’ Shack
- Tribal Village
- Matthews Animal Husbandry Farm
- Raided Farmstead
- Wolfhorn Ranch
- North Search Light Gold Mine
- Highway 95 Vipers Encampment
- Silver Peak Mine
- Harper’s Shack
- Emergency Service Railyard
- Nipton Road Pit Stop
- Junction 15 Railway Station
- El Dorado Gas Station
- Sniper’s Nest
- Camp Guardian
- Monte Carlos Suites
- Bonnie Springs
- Lone Wolf Radio
- Ranger Station Charlie
- Ranger Station Alpha
- Ranger Station Bravo
- Ranger Station Delta
- Ranger Station Echo
- Whittaker farmstead
- Smith Mesa Prospector Camp
- NCR Correctional Facility
- REPCONN Test Site
- New Vegas Steel
- Scavenger Platform
- Horowitz Farm
- Jacobstown
- Jean Sky Diving
- Nipton Road Reststop
- Vault 3
- Crashed Vertibird
- Raul's Shack
- Abandoned Brotherhood Bunker
- Cottonwood Cove
- Nipton
- Legion Raid Camp
- Bradley's Shack
- The Powder Ganger Encampments
- Hunter's Farm
- Callville Bay
- Prospector's Den
- H & H Tools
Version 1.2 added support for investing in Zion after you complete Honest Hearts:
- Ranger Station
- Ranger Substation Eagle
- Ranger Substation Peregrine
- Ranger Substation Osprey
- The Aerie
- General Store
- Zion Park Welcome Booth
Version 1.3 added support for investing in Big MT after you complete Old World Blues:
- The Think Tank
- X-2 Transmitter Antenna Array
- X-8 Research Center
- X-13 Research Facility
- Signal Hills Transmitter
- X-12 Research Center
- X-7a "Left Field" Artillery Launch
- Z-9 Crotalus DNA Preservation Lab
- Z-14 Pepsinae DNA Splicing Lab
- Y-17 Medical Facility
- Securitron De-Construction Plant
- Z-38 Lightwave Dynamics Research
- Saturnite Alloy Research Facility
All of these locations can be renamed once you invest in them just like the bunker. For example, you could name the Nevada Highway Patrol Station something like Kimball's Toll Station and the map marker as well as the interior of the station will be renamed to that.
If you install the FPGE patch and claim the bunker for a faction other than the NCR, Legion, House, or Yes Man, you can invest in the Strip.
==Claim the Capital==
The TTW Addon for Claim the Mojave allows you to claim locations in the Capital Wasteland. The two systems are kept separate, allowing you to claim the Mojave for one faction and the Capital Wasteland for a different faction. Instead of a bunker, you will need to take over an Abandoned Vault to start claiming locations. The Vault is found north of Canterbury Commons and east of the Grisly Diner.
If playing with TTW, you may want to consider lowering the price multiplier in the config file.
There is an additional option in the config file that is used by Claim the Capital which will make Pony Express Boxes only appear once you have taken over Canterbury Commons.
The added TTW Factions:
-Lyons' Brotherhood (includes an option to have them use the same aesthetic as the Brotherhood in Rebuild the Capital)
-the Outcasts
-Regulators
-Talon Company
-Reilly's Rangers
-Rivet City
-People's Republic of America
-Zetans
-Swampfolk
The locations you can claim in the Capital Wasteland are:
- Megaton
- Tenpenny Tower
- Canterbury Commons
- Big Town
- Girdershade
- Washington Monument
- Fort Independence
- Fort Bannister
- Montgomery County Reservoir
- Lincoln Memorial
- Arefu
- Andale
- Grisly Diner
- Friendship Heights
- SatCom Array NW05a
- Charnel House
- Abandoned Car Fort
- Chaste Acres Dairy Farm
- Wheaton Armory
==Compatibility==
This mod includes patches for the Living Desert, Functional Post Game Ending, MoreMojave, Uncut Wasteland (the one made for VNV), Mojave Raiders, New Vegas Landscape Overhaul Re-Remastered and my mod Mojave Squads.
A patch for Big Town Extensions can be installed when using Claim the Capital.
Rebuild the Capital cannot be used along the TTW addon, Claim the Capital. You can only use one or the other. The Rebuild the Capital patch only adds that mod's version of the Brotherhood as a faction you can claim the bunker for. It does not add compatibility between Claim the Capital and Rebuild the Capital.
In terms of compatibility, anything that touches the locations this mod touches might cause conflicts.