
House and Fiends Truce
Mr. House no longer wipes out the Fiends.
Mr. House no longer wipes out the Fiends.
The Legion no longer wipes out the Powder Gangers at NCRCF.
Allows you to convince the Followers to support Mr. House.
Allows you to convince Hardin to form a truce with the NCR.
Securitrons will now shoot intruders when they enter the Lucky 38.
Gives ED-E a couple upgrades and tweaks.
Join some miscellaneous factions that you can't join normally.
A simple skeleton script for mods to add FPGE support.
Convince Joe Cobb to leave Goodsprings alone.
Gives the Mysterious Magnum 9000 base damage.
Adds a new stat to track item theft and a repeatable challenge.
Adds a stat for snowglobes you've collected.
NPCs who give you keys to faction safehouses will now have them added to their inventories upon their deaths.
My settings for Main and Pause Menus Overhaul.
Finally! An easy copy protection solution for your mods!
They said we weren't going to call him "Bob" but we're calling him "Bob" now.
Upgrades the Robotics Expert perk to be a simple companion system.