Piber's Unofficial Patches
Summary
Fixes and quality of life tweaks, meant to use alongside existing fixes.
License
Language
(the title isn't supposed to be a jab at anything, PUP was just a perfect acronym i couldn't pass up)
I was playing a 99% vanilla game on my Steam Deck and even with all the fixes, TTW, and other stuff I still found a few things that bugged me, and I remembered a few things that have always bothered me that I never actually took note of until now.
I recommend adding this on top of a Viva New Vegas or Best of Times mod list setup, and placing PUP directly after YUP and other "unofficial patch" type mods in your load order.
The philosophy is a little more lax than YUP, but I'll still try to avoid adding anything that would be controversial as a fix. I do, however, want to also try to make the game easier to mod, so I may change things so that they are easily extendable without necessarily being considered a fix.
If you wish to report any bugs with the game that haven't been fixed, I would recommend reporting them to the TTW team, YUP team, or UPNVSE team first before trying to get me to fix it. If the bug is specific to something I already attempted to fixed, feel free to report it.
Notable features:
An exhaustive list of changes for Fallout: New Vegas, Tale of Two Wastelands, UI, and info for modders can be found in the articles tab.
- UI has got a polish pass, while remaining mostly-vanilla feeling.
- Recipe menu has been cleaned up and is now more consistent with other menus. The recipes also have been given a polish pass to ensure subcategories make sense and to have proper contextual DLC conditions, including for TTW, while also allowing crafting if those items are somehow acquired earlier.
- Weapon mod menu has been significantly cleaned up based on the repair menu.
- The Fallout 3 intro in Tale of Two Wastelands has been given a polish pass, limiting info on lockpicking features until it is first introduced and making it flow better for new players.
- Graves, The Sink, Sarah's vault suits, and more now use formlists to determine what is accepted, allowing other mods to easily add to their rewards.
- The New Vegas version of PUP carries over many records from the Tale of Two Wastelands version that would normally be unused, but can be freely used by any New Vegas mods that want to use them.
- New Vegas' "Goodbye." prompt has been restored in Tale of Two Wastelands, while keeping Fallout 3's "I have to go now." prompt when the player is in DC. Pulls text from message forms, making it easy to translate or otherwise edit.
- Many loose statics have been converted to their item version.
- An "Apparel" crafting subcategory has been added and implemented where appropriate, and Sierra Madre Vending Machine recipes have been given a polish pass with TTW in mind.
- Bobbleheads and Snowglobes have been overhauled to be more robust and consistent, and snowglobes can be placed independent of Marilyn using new snowglobe display activator functionality.
- A lot of hard-coded parts of the game have been changed to make use of lists, allowing for easy mod development and additions. This includes, the schematics the Warmonger perk adds, the vault suits Sarah Weintraub takes, the items the personalities in The Sink take, and more.
- Custom activate prompts have been fixed to use both parts of the activate text box, placing the first (or more) words on top with the rest of the prompt on bottom. This makes activators with custom prompts feel much more integrated within the game.
- Traps are now instantly disarmed or rearmed, making use of the custom activator prompts now that they are visually fixed. Corner messages which mention skill requirement has been changed for consistency with lockpicking and hacking.
Love what I do?
Donate to me on PayPal, tip me on Ko-fi, or become a patron!
I'm a marginalized LGBTQ+ person stuck in the United States just trying to survive. Any support would be greatly appreciated and would help me continue to pursue my hobbies and education.
Enjoy my mods and want to hang out with me?
I have a discord server! Feel free to chill with me here: Discord Server Link
🏳️⚧️🏳️🌈 Piber's Unofficial Patches 🏳️🌈🏳️⚧️
Some fixes and QOL tweaks, meant to use alongside existing fixes.
I was playing a 99% vanilla game on my Steam Deck and even with all the fixes, TTW, and other stuff I still found a few things that bugged me, and I remembered a few things that have always bothered me that I never actually took note of until now.
I recommend adding this on top of a Viva New Vegas or Best of Times mod list setup, and placing PUP directly after YUP and other "unofficial patch" type mods in your load order.
The philosophy is a little more lax than YUP, but I'll still try to avoid adding anything that would be controversial as a fix. I do, however, want to also try to make the game easier to mod, so I may change things so that they are easily extendable without necessarily being considered a fix.
If you wish to report any bugs with the game that haven't been fixed, I would recommend reporting them to the TTW team, YUP team, or UPNVSE team first before trying to get me to fix it. If the bug is specific to something I already attempted to fixed, feel free to report it.
Notable features:
An exhaustive list of changes for Fallout: New Vegas, Tale of Two Wastelands, UI, and info for modders can be found in the articles tab.
- UI has got a polish pass, while remaining mostly-vanilla feeling.
- Recipe menu has been cleaned up and is now more consistent with other menus. The recipes also have been given a polish pass to ensure subcategories make sense and to have proper contextual DLC conditions, including for TTW, while also allowing crafting if those items are somehow acquired earlier.
- Weapon mod menu has been significantly cleaned up based on the repair menu.
- The Fallout 3 intro in Tale of Two Wastelands has been given a polish pass, limiting info on lockpicking features until it is first introduced and making it flow better for new players.
- Graves, The Sink, Sarah's vault suits, and more now use formlists to determine what is accepted, allowing other mods to easily add to their rewards.
- The New Vegas version of PUP carries over many records from the Tale of Two Wastelands version that would normally be unused, but can be freely used by any New Vegas mods that want to use them.
- New Vegas' "Goodbye." prompt has been restored in Tale of Two Wastelands, while keeping Fallout 3's "I have to go now." prompt when the player is in DC. Pulls text from message forms, making it easy to translate or otherwise edit.
- Many loose statics have been converted to their item version.
- An "Apparel" crafting subcategory has been added and implemented where appropriate, and Sierra Madre Vending Machine recipes have been given a polish pass with TTW in mind.
- Bobbleheads and Snowglobes have been overhauled to be more robust and consistent, and snowglobes can be placed independent of Marilyn using new snowglobe display activator functionality.
- A lot of hard-coded parts of the game have been changed to make use of lists, allowing for easy mod development and additions. This includes, the schematics the Warmonger perk adds, the vault suits Sarah Weintraub takes, the items the personalities in The Sink take, and more.
- Custom activate prompts have been fixed to use both parts of the activate text box, placing the first (or more) words on top with the rest of the prompt on bottom. This makes activators with custom prompts feel much more integrated within the game.
- Traps are now instantly disarmed or rearmed, making use of the custom activator prompts now that they are visually fixed. Corner messages which mention skill requirement has been changed for consistency with lockpicking and hacking.
Love what I do?
Donate to me on PayPal, tip me on Ko-fi, or become a patron!
I'm a marginalized LGBTQ+ person stuck in the United States just trying to survive. Any support would be greatly appreciated and would help me continue to pursue my hobbies and education.
Enjoy my mods and want to hang out with me?
I have a discord server! Feel free to chill with me here: Discord Server Link
Credits
Included snowglobe nifs were edited based on the ones from Items Transformed - Enhanced Meshes (ITEM).