Working Vending Machines
1.2.1
Vending menu might not appear, if a vending machine was in the same cell as the player on game load.
Improved exclusion of Liquid Nitrogen and Coolant Component from the vending menu (TTW).
Improved exclusion of Liquid Nitrogen and Coolant Component from the vending menu (TTW).
1.2.0
Added option to disable vending for Nuka-Cola and SS machines. This allows to use depending mods without the main feature.
Use the current container’s open and close sounds instead of only Nuka-Cola machine sound.
Depending mods may customize markup and repair requirements (if repairing is enabled).
The repair button is not shown, when requirements are not met.
Switched to JIP Script Runner for mod initialization.
Use the current container’s open and close sounds instead of only Nuka-Cola machine sound.
Depending mods may customize markup and repair requirements (if repairing is enabled).
The repair button is not shown, when requirements are not met.
Switched to JIP Script Runner for mod initialization.
1.1.4
Better interoperability with the exclusion list.
1.1.2
Added exclusion formlist.
1.1.0
Added randomly broken machines and their repair.
Machines now give change.
Added MCM options: break-ins, broken machines, repairs, base barter skill.
Adapted internal functions for use on NPCs as well.
Removed hard dependency on DLCs (they are still fully supported).
Machines now give change.
Added MCM options: break-ins, broken machines, repairs, base barter skill.
Adapted internal functions for use on NPCs as well.
Removed hard dependency on DLCs (they are still fully supported).