Hey, could you please explain how to get rid of the modded one handed power attack anime animations and the awkward dead hand when standing still holding a weapon too, I just want back vanilla animations, not sure if there are also modded two handed animations but I would like to remove them aswell if that's the case. Thank you.
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To revert behaviors (animations) modified by mods, install the Behaviors Pack from the Files section.
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I've meant the mods that came with Enderal, the devs have added them I do not have any mods added on my own, do you think running this pack will revert them back to vanilla?
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No, those animation replacers are now considered vanilla in Enderal.
To replace them with Skyrim animations, figure out which .hkx files have been replaced under meshes/ and override them with Skyrim versions.
I can't tell you which .hkx files exactly, they were replaced way before me and I have no history of specific changes before Enderal SE, you will have to figure them out on your own.
In the mission 'The Word of the Dead', a bug occurred when the servant was leading us into the manor.

After we entered the manor's entrance hall, both the servant and Jespar were just standing there, frozen.

I’ve tried various solutions found online, including console commands like resetAI, disable, enable, moveto player, and recycleactor,
but none of them fixed the issue where the characters just stand idle.
I also attempted to use setstage MQ07A 100 to force complete the quest, but it didn’t seem to work. After that,
I repeatedly loaded and reloaded saves, even restarted the game and my computer, but nothing helped. Eventually,
I downloaded the 'Enderal - Bug Fixes' mod, but that didn’t work either. Even disabling all mods didn’t solve the problem."
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- Since you mentioned a mod incompatible with the current version of Enderal, I assume your Enderal SE is out of date (the Steam release does not receive updates since 2022). Versions 2.1+ are less prone to issues like this one.
- This issue is not reproducible and was never reported in unmodded Enderal SE.
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I think I’ve finally figured out what went wrong.
Before carrying out this task,
I had summoned a large number of items and study books from the console,
and used a huge amount of learning points in a very short period of time.
That seems to have triggered a series of bugs I hadn’t encountered before.
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This was caused by Levelsystem, a huge monolithic all-purpose quest. If it became overloaded or overridden by an outdated mod, it would bring the whole game to its knees. This is why it was dismantled into smaller independent components in 2.1+.
Hi there! I have an issue with the pipe smoking animation where my character just sits down and the fx plays out. Is there a way to fix this?
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You probably overwrote Enderal behaviors with pre-built Skyrim ones. Install the Behaviors Pack from the Files section.
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Load the language pack after Enderal SE.
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Language is set with Enderal - Forgotten Stories.ini -> sLanguage=ENGLISH
The language packs override Enderal - Forgotten Stories.ini with changed sLanguage.
If you do not see the language change, you do not load the language pack after Enderal SE.
Sort mods on the left side in MO2 by priority (zero on the top) and make sure the German pack is below Enderal.
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Paid Creation Club add-ons are incompatible with Enderal, see https://mod.pub/enderal-se/38-enderal-se#section-how-to-install
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I don't know, I don't see the whole picture. Right now, this modlist cannot start at all, the Enderal plugin checks for Creation Club plugins and exits on start with an error. Since you never mentioned this, what exactly do you see when you run the game?
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