Artifact Tracker
Do you still happen to have "Artifact Tracker 1.0.7 [eddoursul.win].7z" if so could you upload it to the old files, it would help me a lot with an old modpack trying to get back up and working. Thanks!
1 reply
Is there any way to disable the pop-up warning when using this with TCC?
I understand that they shouldn't be used together, but I have literally just 1 mod (Artifacts Revised) which has no icons on its hundreds of artifact items, and doesn't have TCC support or anything.
I'd like to just use this to have tracking icons for only that mod's items, while TCC works for everything else.
I've set it up, and it does work, but the pop-up warning when I launch the game is a little annoying, since from what I understand, nothing will actually break doing this.
Thanks!
I understand that they shouldn't be used together, but I have literally just 1 mod (Artifacts Revised) which has no icons on its hundreds of artifact items, and doesn't have TCC support or anything.
I'd like to just use this to have tracking icons for only that mod's items, while TCC works for everything else.
I've set it up, and it does work, but the pop-up warning when I launch the game is a little annoying, since from what I understand, nothing will actually break doing this.
Thanks!
1 reply
> I have literally just 1 mod (Artifacts Revised) which has no icons on its hundreds of artifact items, and doesn't have TCC support or anything.
This is because TCC completely overrides Artifact Tracker.
The two mods use the same "slot" in MoreHUD, TCC pushes AT out because it runs later than AT on game load.
I do have in plans to add my own UI hooks, but for now AT simply does not work with enabled TCC.
This is because TCC completely overrides Artifact Tracker.
The two mods use the same "slot" in MoreHUD, TCC pushes AT out because it runs later than AT on game load.
I do have in plans to add my own UI hooks, but for now AT simply does not work with enabled TCC.
Thanks for the update, but now I get an error in the menu: "Unable to find Artifact Tracker.esp, the mod is disabled." It shows up correctly in MO2 and is activated in my load order there.
1 reply, 4 total
Should be fixed in 1.0.10.
1 reply, 3 total
Still happening for me unfortunately.
1 reply, 2 total
Try again. I was not able to reproduce it until now, should be ok.
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Not getting the error anymore. Thanks for the quick fixes!
Thank you so much :)
Thanks for this mod! I'm planning on using it on a 100% playthough where I collect all in-game items both vanilla and with my included mods. I've been able to edit the KID files to include most items but it still won't track keys and scrolls. I've added lines:
Keyword = ETR_ExtraArtifact|Key
Keyword = ETR_ExtraArtifact|Scroll
to the file but they still aren't listed in the log. Any advice?
Keyword = ETR_ExtraArtifact|Key
Keyword = ETR_ExtraArtifact|Scroll
to the file but they still aren't listed in the log. Any advice?
2 replies, 5 total
I did not add these items, because keys are usually unique and scrolls aren't exactly collectibles. I can add them to 1.0.9 though.
2 replies, 3 total
Thanks, it would be cool to have the option of including them even though most won't need or want to.
Just realized that it's also the same with the Ammo item type
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This one is a legit oversight with CC adding rare arrows.
Implemented in 1.0.9+
The mod is still compatible with 1.5.97. "Added support" does not mean something was removed.