Grenade Equip Hotkey (ESPless)


tox2ik
5
4 April 2026, 13:04
good idea, but too clunky to use.

- needs mcm menu input selector for the key
- using a weapon hotkey (after selecting and throwing a nade) should not reset the loop
- when looping, the loop should resume from the last selected/used item (or the one before that in the array)

Senario: Running with a gun (key 1). Press G two time to select e.g. frag grenade. Throw one. Select gun with key 1. Shoot five time. Press G one time. Here, the current script does something incomprehensible. It should select the frag grenade, which is the last used nade (of couse you need error checking here if there are no more nades, of that type). Pressing G more times should advance the nade cycle.

Imho similar mechanic can be acheived with «just assorted mods» (or only «just weapon hweel»)

It's cool to see that a script can be compiled at runtime now, without any esp. That was a treat to see.