POLISH language pack FIX
paste:
"[Fonts]
sFontConfigFile=Interface\FontConfig_pl.txt"
in "Enderal - Forgotten Stories" ini file
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FontConfig_pl.txt is identical to default FontConfig.txt, this patch does not do anything.
What exactly was your issue?
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"[Fonts]
sFontConfigFile=Interface\FontConfig_pl.txt" is missing in "Enderal - Forgotten Stories" ini file. without it letters like ą ę ł ó, are turned into large r or squares
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If it's vanilla Enderal, you may be loading the language pack before Enderal, when it should be loaded after. This reminded me, I am going to remove fontconfig.txt from loose files, after that the load order in vanilla won't matter.

If it's a modded game, probably, some mod changing UI interferes, most likely overwriting FontConfig.txt. This means, changing load order on the left side in MO2 should also be enough.
So I installed the full 2.1.3 version as a mod on the steam version Enderal.
I did some brief testing like running and coc around, everything seems fine.
May I ask if there are any unseen or underlying problems for doing this? Otherwise this seems to be the easiest way to update the game without much confusion.
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It's the same mod, so no major problems. The Steam installation is mostly affected by the buggy launcher and configuration issues. See this post on what should be done in your case.
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Thanks. Glad to know that.
Since I play Skyrim SE on Steam through Crossover, I tried installing Enderal SE as a mod in Wyre Bash, but when I try to run the game, it quits and says "Skyrim DLCs are incompatible with Enderal". Any way I can fix this? I have tried moving the creation club and DLC files out of the Data folder and it still doesn't work.
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Enderal SE has DLC placeholders included. That message could show up only if your installation was incomplete.
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Should I try redownloading Enderal SE (Full) then? I redid the usual mod install process in Wyre Bash, and I've tried using the install missing files button, and it still won't work.
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You have to do only two things:
- Make sure your installation is complete. Every file in the package has a purpose.
- Launch the game with enabled 'Enderal - Forgotten Stories.esm'.
I don't know how Wrye Bash works and where it fails.
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Hmm, yeah, it might be a problem with Wyrebash, do you know if there's a way to install Enderal SE manually via the Skyrim SE steam game files?
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a) You have an option to use the web installer, which will do everything for you.
b) If you are ready to resort to manual installation, what prevents you from using MO2?
c) For manual installation, unpack the archive into Data and run the game with enabled Enderal - Forgotten Stories.esm.
Hey there,
I've installed the latest version of Skyrim SE (can I deinstall this now?) through steam and opened Skyrim SE through steam to start a new save, just for settings and ini files to be created. Afterwards, I've downloaded and installed the latest version of the Web Installer from this page. Please note that I do not own the anniversary edition of Skyrim. Other than what is desribed before, as far as I'm aware I have not done anything else to Skyrim SE or Enderal.
Now I have 2 shortcuts on my desktop, 1 for Enderal - the game and 1 for Enderal - display settings.

However, when I click display settings, I get the regular Skyrim display settings menu. Furthermore, I get an MO2 pop-up stating "mod organizer is waiting on an application to close before exiting". Is this correct?

Finally, when opening and playing the game, I notice SkyUI is not working. When going to mod configuration from the in-game menu, the game states SkyUI is not installed. Again, is this correct? I assume not, can someone please direct me how to fix this?

Thank you!
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> can I deinstall this now?
Yes. For the GOG Skyrim, you'll need an additional registry fix, because the launcher checks for installed Skyrim.

> I get the regular Skyrim display settings menu
This is correct. SureAI never contributed the launcher to Enderal SE, it is still closed source and is exclusive to Steam/GOG installations.

> I get an MO2 pop-up stating "mod organizer is waiting on an application to close before exiting". Is this correct?
Yes. The installer sets up a portable MO2 instance and runs Enderal SE through it to keep your configuration separate from Skyrim.

> Finally, when opening and playing the game, I notice SkyUI is not working.
SkyUI is a third-party mod which is not a part of Enderal SE and can't be properly supported (for example, widescreen issues have nothing to do with Enderal). It is pre-installed on Steam/GOG because prior to version 2.0.12 it was a hard requirement. Since 2.0.12 SkyUI is optional, you can install it by yourself from Nexus.
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Thank you for the quick reply! I was unaware of the hard requirement of SkyUI only being applicable to the Steam/GOG versions. I'll install SkyUI now seperatly then, I assume I can just use the latest version?

Are there any other mods I should be aware of to instal alongside the webinstaller?
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> was unaware of the hard requirement of SkyUI only being applicable to the Steam/GOG versions
GOG/Steam are based on 2.0.12.4, so theoretically new users can _remove_ SkyUI if they want. There is just no point in removing pre-installed mods because this would break ongoing games. And Enderal players are used to SkyUI anyway.

> I assume I can just use the latest version?
Yes

> Are there any other mods I should be aware of to instal alongside the webinstaller?
SKSE is the only hard requirement for Enderal SE, and the web installer already pre-installed it for you. You can check out my recommended optionals - these are the mods eligible for vanilla game support. Beyond that, install anything you want on your own accord.
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Oh I see! Thank you very much, this is super helpful.

I've played a ton of Enderal a few years ago but never got around to finish it, so I'm really looking forward to it.

I'll check out the recommended optionals, I assume I need to be aware if they are compatible with the newest Skyrim SE version.
I notice the recommended optionals are mods with other required mods. I'm not sure if these requirements are already included in Enderal? Or how to check this?
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- SKSE is pre-installed by the installer
- Address Library is included with Enderal SE
I don't think they have other requirements.
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Great, thank you!
Hi again, I now had an issue with the quest "Part of Something Momentous, Part II" when I get to the part where the ritual should begin everything stays in slow motion, with the blurry screen and nothing happens once they´re all gathered around the ritual stone :( I am stuck, not being able to move and the characters just stay standing. Here I share the link with the image and the savegame, Plase help :) LINK
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I will be able to take a look at it only next week.
The save is too far in time from your issue.
I just remembered, I did expand the activation area to work around this issue. Once again, this happens because your version is out of date.
Hello, I was playing my character on Enderal and I used Dimension Rift on a Vatyr and went outdoors. Now the Vatyr is bugged and the spell is still active and cant play like that - the sound and the colouring of the spell are still active.

Imgur: The magic of the Internet

Thank you,
Jozef
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Upload your savegame, I can't do anything with just an image.
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Can I send it to your email?
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Yes, the email from the footer is fine.
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I am sorry, but I cant find the adress. :/ could you please link me it?
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Thanks a lot, already sent the file
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Run in console
"e748c".setghost 0
"e748c".setactorsai 1
"e748c".kill
and then apply Dimension Rift on the corpse again, the script will stop.
This is a legit bug, will be fixed in the next patch.
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Thank you so much! Have a nice weekend :)
On the main quest "everyday like the last. part I" after I choose to start telling Jespar about me, the screen goes black then it goes back to this (image) and stays stuck like that, I thought it was a matter of time and I waited for an hour and nothing happened LINK
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The quest is not active in this save, wrong file probably.
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Oh that was the first issue, after "First Steps" the "Everyday like the last: part I" mission never got activated, so I looked up the mission code and I forced it to activate but then I got the issue of getting stuck after clicking on telling recent events to Jespar (image) , here, I added to the link a quicksave from before forcing the mission to be activated and had just finished the "first steps" mission, please help me, I really love the game :) LINK
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Your save has 4222 stuck scripts, nothing can work in it.
I deleted all running instances in ReSaver, started two quests, and uploaded the file here, but I have no guarantee of its stability.

Current version of Enderal SE (2.1.3) is not affected because all involved scripts already have been reworked or removed.
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Thanks a lot for the help :) so far so good, thank u thank u :)
I need the pass to install
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Read file description.
https://imgur.com/a/7UjMCDC
The question is about the quiver of arrows. The SE has a quiver of arrows on its back, not on its belt. Is there any way to fix this?
(Invalid img)
2 replies
Quivers ARE on belt in SE. You probably installed XPMSSE and reverted this change.
Enderal SE already uses XPMSSE skeletons by default, with patched quiver position.
Just found out the Behaviors Pack also reverted the skeleton to vanilla, updated the pack.
TexGenx64 shows me the error 'Error: File not found textures\enderal\landscape\ground_wet_sand01_n_dxt1.dds.' in the 2.1.3
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You are missing a DynDOLOD requirement, which fixes this issue.

Fyi, there is no urgent need to generate LOD in Enderal SE, LOD generated with DynDOLOD with medium settings is already included.
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DynDOLOD Resources SE 3 is already installed in its latest version along with DynDOLOD DLL SE.
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I see, the file ground_wet_sand01_n_dxt1.dds is actually present in Enderal, DynDOLOD just does not see it.
If you run it in Enderal mode, switch to Skyrim mode, it probably tries to read EnderalPrefs.ini, which isn't used by the base mod.
Oh wait, TexGen does not load mod INIs at all, you need to mirror the [Archive] section from Enderal - Forgotten Stories.ini into Skyrim.ini.
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It will show an error "Error: Found stitched object LOD textures from earlier TexGen generation installed in game folder. It is recommended to uninstall all stitched object LOD textures generated earlier before generating new stitched object LOD textures."
This is a reaction to the included LOD, press Ignore.
I just ran it, finished successfully.
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It works, love you dude, thanks.
I just went through the whole process and compiled a list of hints you need to know using DynDOLOD https://mod.pub/enderal-se/38/docs/26-how-to-use-dyndolod-with-enderal-se